149 lines
4.8 KiB
C++
149 lines
4.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtDeclarative module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#ifndef GAMEENGINE_H
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#define GAMEENGINE_H
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#include <QObject>
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#include <QDeclarativeItem>
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#include <QMutex>
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#include <QPluginLoader>
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#include <QList>
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#ifdef Q_OS_SYMBIAN
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#include <hwrmvibra.h>
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#endif
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// QtMobility
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#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
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#include <QSystemDeviceInfo>
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QTM_USE_NAMESPACE
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#endif
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class CInvSounds;
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class LevelPluginInterface;
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class GameEngine : public QObject
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{
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Q_OBJECT
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public:
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GameEngine(QObject* parent);
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~GameEngine();
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void timerEvent(QTimerEvent *);
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void setGameLevel(LevelPluginInterface* level);
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void setPluginList(QList<QPluginLoader*> plugins);
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void pauseGame();
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public:
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Q_INVOKABLE void enableEngineTimer(QVariant enable);
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Q_INVOKABLE QVariant randInt(QVariant low, QVariant high);
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Q_INVOKABLE void enableSounds(QVariant enable);
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Q_INVOKABLE void playSound(QVariant index);
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Q_INVOKABLE void playSounds(QVariant index, QVariant count);
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Q_INVOKABLE void playInternalSound(QVariant index);
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Q_INVOKABLE void playInternalSounds(QVariant index, QVariant count);
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Q_INVOKABLE QVariant pluginList();
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Q_INVOKABLE void findQmlObjects();
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Q_INVOKABLE void clearQmlObjects();
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Q_INVOKABLE void pauseLevel(QVariant doPause);
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Q_INVOKABLE void gameStartSound();
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Q_INVOKABLE QVariant isSymbian();
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Q_INVOKABLE QVariant isMaemo();
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Q_INVOKABLE QVariant isWindows();
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Q_INVOKABLE void vibra();
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Q_INVOKABLE void fastVibra();
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Q_INVOKABLE void openLink(QVariant link);
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private slots:
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#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
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void currentProfileChanged (QSystemDeviceInfo::Profile);
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#endif
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public:
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void setGameQml(QObject* o);
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private:
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void findMissiles(QObject* rootObject);
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void findEnemies(QObject* rootObject);
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void setLevelQml(QObject* o) {m_levelQml = o;}
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void setEnemiesGridQml(QObject* o);
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void setMyShipQml(QObject* o);
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void gameOver(bool youWin);
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void selectVisibleEnemy(int& start, int& end);
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private:
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void doHitTest();
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void doEnemyMissile();
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private:
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bool m_enableEnemyMissiles;
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QMutex m_enemyListMutex;
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QList<QDeclarativeItem*> m_enemyList;
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QList<QDeclarativeItem*> m_missileList;
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QList<QDeclarativeItem*> m_enemyMissileList;
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QObject* m_levelQml;
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QDeclarativeItem* m_enemiesGridGml;
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QDeclarativeItem* m_myShipGml;
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QDeclarativeItem* m_GameGml;
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LevelPluginInterface* m_gameLevel;
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CInvSounds* m_soundEngine;
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QList<QPluginLoader*> m_pluginList;
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int m_timerId;
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int m_doEnemyMissile;
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#if defined Q_OS_SYMBIAN || defined Q_WS_MAEMO_5
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QSystemDeviceInfo* m_systemDeviceInfo;
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#endif
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bool m_silent;
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#ifdef Q_OS_SYMBIAN
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CHWRMVibra* iVibrate;
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#endif
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};
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#endif // GAMEENGINE_H
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