215 lines
7.0 KiB
QML
215 lines
7.0 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtDeclarative module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 1.0
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import Qt.labs.particles 1.0
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Rectangle {
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id: enemies
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anchors.fill: parent
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color: "black"
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// Background image for the level
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Image {
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id: background1
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source: "file:/"+LevelPlugin.pictureRootPath()+"background3.png"
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fillMode: Image.PreserveAspectCrop
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smooth: true
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//anchors.fill: parent
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width: parent.width
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height: parent.height
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}
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// ***************************************************
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// *** NOTE: This is mandatory for all level QML files
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function pause(doPause) {
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if (doPause) {
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rightLeftAnim.pause()
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upToDownAnim.pause()
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} else {
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rightLeftAnim.resume()
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upToDownAnim.resume()
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}
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}
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// ***************************************************
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// *** NOTE: This is mandatory for all level QML files
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objectName: "level"
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property int enemySpeed: LevelPlugin.enemySpeed()
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property int enemyMaxWidth
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// Create enemies dynamically
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function createEnemies(amount) {
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var b = false;
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for (var i=0;i<amount;i++) {
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if (b){
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Qt.createQmlObject('import QtQuick 1.0; Image { property bool hit:false; width:50; objectName:"enemy"; smooth:true; fillMode:Image.PreserveAspectFit; source:"file:/"+LevelPlugin.pictureRootPath()+"enemy1.png";}',enemiesGrid);
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} else {
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Qt.createQmlObject('import QtQuick 1.0; Image { property bool hit:false; width:50; objectName:"enemy"; smooth:true; fillMode:Image.PreserveAspectFit; source:"file:/"+LevelPlugin.pictureRootPath()+"enemy2.png";}',enemiesGrid);
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}
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b = !b;
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}
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}
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// Calculate enemy max width
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function calEnemyMaxWidth() {
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var enemyCountInCol = LevelPlugin.enemyCount() / LevelPlugin.enemyRowCount();
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enemyCountInCol++; // add some extra space needs for width
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if (enemyCountInCol*LevelPlugin.graphSize(LevelPlugin.pictureRootPath()+"enemy1.png").width > gameArea.width) {
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enemyMaxWidth = gameArea.width / (enemyCountInCol + 1);
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}
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else {
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enemyMaxWidth = LevelPlugin.graphSize(LevelPlugin.pictureRootPath()+"enemy1.png").width;
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}
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}
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Component.onCompleted: {
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// Calculate enemy max width
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calEnemyMaxWidth()
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// Create enemies dynamically after component created
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createEnemies(LevelPlugin.enemyCount())
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// Start animations
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enemiesGrid.y = enemiesGrid.height * -1
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rightLeftAnim.restart()
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upToDownAnim.restart()
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// Flying stars animation, not in Maemo
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if (!GameEngine.isMaemo()) {
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starBurstTimer.restart()
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}
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GameEngine.playSound(4) // NOTE: Level start sound
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}
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Timer {
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id: starBurstTimer
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interval: starParticles.lifeSpan+GameEngine.randInt(100,2000); running: false; repeat: true
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onTriggered: {
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starParticles.burst(GameEngine.randInt(4,10))
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}
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}
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// Right-left animation
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SequentialAnimation {
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id: rightLeftAnim
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loops: Animation.Infinite
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NumberAnimation { target:enemiesGrid; property:"x"; from: 0; to:gameArea.width - enemiesGrid.width; easing.type: Easing.OutQuad; duration: 3000 }
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NumberAnimation { target:enemiesGrid; property:"x"; to: 0; easing.type: Easing.OutQuad; duration: 3000 }
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}
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// Up to down animation
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PropertyAnimation { id: upToDownAnim; target:enemiesGrid; property:"y"; to: gameArea.height;
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easing.type: Easing.Linear; duration: enemies.enemySpeed }
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Grid {
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id: enemiesGrid
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objectName: "enemiesGrid"
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columns: LevelPlugin.enemyCount() / LevelPlugin.enemyRowCount()
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spacing: 8
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}
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// ***************************************************
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// *** NOTE: This is mandatory for all level QML files
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// Execute explode particle effect
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function explode(x,y) {
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explodeParticles.x = x
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explodeParticles.y = y
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explodeParticles.burst(20)
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explodeParticles.opacity = 1
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}
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// ***************************************************
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// *** NOTE: This is mandatory for all level QML files
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// Explode particle effect
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Particles {
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id: explodeParticles
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opacity: 0
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width: 1
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height: 1
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emissionRate: 0
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source: "file:/"+LevelPlugin.pictureRootPath()+"red_fire.png"
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lifeSpan: 500
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lifeSpanDeviation: 2000
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count: -1
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angle: 270
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angleDeviation: 65
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velocity: 100
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velocityDeviation: 100
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ParticleMotionGravity {
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yattractor: 1000
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xattractor: 300
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acceleration: 50
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}
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}
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Particles {
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id: starParticles
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y: -50
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x: 0
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width: parent.width
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height: 50
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emissionRate: 0
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source: "file:/"+LevelPlugin.pictureRootPath()+"star3.png"
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lifeSpan: 3000
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count: -1
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angle: 90
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velocity: 100
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ParticleMotionGravity {
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yattractor: 1000
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xattractor: 500
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}
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}
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}
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