104 lines
3.6 KiB
QML
104 lines
3.6 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtDeclarative module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 1.0
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import Qt.labs.particles 1.0
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// Level own JavaScript file
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import "Level.js" as LevelScript
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Rectangle {
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id: enemies
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anchors.fill: parent
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property int enemiesCreated: 0
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property int enemiesEnabled: 0
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color: "black"
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// ***************************************************
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// *** NOTE: This "pause(bool)" function is mandatory for all level QML files
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function pause(doPause) {
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}
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// ***************************************************
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// *** NOTE: Level object name "level" is mandatory for all level QML files
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objectName: "level"
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// Enemy placeholder. Have to exist at least one enemy for prevent to level be stopped
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Enemy {
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x: parent.width / 2
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y: parent.height / 2
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opacity: 1
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}
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// ***************************************************
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// *** NOTE: This is mandatory for all level QML files
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// Execute explode particle effect
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function explode(x,y) {
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explodeParticles.x = x
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explodeParticles.y = y
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explodeParticles.burst(20)
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explodeParticles.opacity = 1
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}
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// ***************************************************
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// *** NOTE: This is mandatory for all level QML files
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// Explode particle effect
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Particles {
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id: explodeParticles
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opacity: 0
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width: 1
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height: 1
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emissionRate: 0
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source: "file:/"+LevelPlugin.pictureRootPath()+"blue_fire.png"
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lifeSpan: 500
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lifeSpanDeviation: 2000
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count: -1
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angle: 270
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angleDeviation: 65
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velocity: 100
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velocityDeviation: 100
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ParticleMotionGravity {
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yattractor: 1000
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xattractor: 300
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acceleration: 50
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}
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}
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}
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