85 lines
3.1 KiB
QML
85 lines
3.1 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtDeclarative module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 1.0
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Image {
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id: enemy
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objectName: "enemy"
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smooth:true
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opacity: 0 // 0=hidden by default
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fillMode:Image.PreserveAspectFit
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source:"file:/"+LevelPlugin.pictureRootPath()+"enemy1.png"
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property int enemySpeed: LevelPlugin.enemySpeed()
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function pause(doPause) {
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if (doPause) {
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upToDownAnim.pause()
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rightLeftAnim.pause()
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} else {
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upToDownAnim.resume()
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rightLeftAnim.resume()
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}
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}
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function startMovingAnim() {
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upToDownAnim.restart()
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rightLeftAnim.restart()
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}
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// Right-left animation
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SequentialAnimation {
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id: rightLeftAnim
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loops: Animation.Infinite
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NumberAnimation { target:enemy; property:"x";
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to:gameArea.width - enemy.width; easing.type: Easing.OutQuad; duration: 3000 }
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NumberAnimation { target:enemy; property:"x"; to:0; easing.type: Easing.OutQuad; duration: 3000 }
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}
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// Up to down animation
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SequentialAnimation {
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id: upToDownAnim
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PropertyAnimation { target:enemy; property:"y"; to: gameArea.height;
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easing.type: Easing.Linear; duration: enemy.enemySpeed }
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PropertyAction { target: enemy; properties: "opacity"; value: 0 }
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}
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}
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