424 lines
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HTML
424 lines
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<h1 class="title">minehunt.cpp Example File</h1>
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<span class="small-subtitle">demos/declarative/minehunt/minehunt.cpp</span>
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<!-- $$$demos/declarative/minehunt/minehunt.cpp-description -->
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<div class="descr"> <a name="details"></a>
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<pre class="cpp"> <span class="comment">/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the demonstration applications of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see http://www.qt.io/terms-conditions. For further
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** information use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** As a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3.0 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU General Public License version 3.0 requirements will be
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** met: http://www.gnu.org/copyleft/gpl.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/</span>
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<span class="preprocessor">#include <stdlib.h></span>
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<span class="preprocessor">#include <QTime></span>
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<span class="preprocessor">#include <QTimer></span>
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<span class="preprocessor">#include "minehunt.h"</span>
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<span class="type">void</span> tilesPropAppend(<span class="type"><a href="qdeclarativelistproperty.html">QDeclarativeListProperty</a></span><span class="operator"><</span>TileData<span class="operator">></span><span class="operator">*</span> prop<span class="operator">,</span> TileData<span class="operator">*</span> value)
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{
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Q_UNUSED(prop);
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Q_UNUSED(value);
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<span class="keyword">return</span>; <span class="comment">//Append not supported</span>
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}
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<span class="type">int</span> tilesPropCount(<span class="type"><a href="qdeclarativelistproperty.html">QDeclarativeListProperty</a></span><span class="operator"><</span>TileData<span class="operator">></span><span class="operator">*</span> prop)
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{
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<span class="keyword">return</span> <span class="keyword">static_cast</span><span class="operator"><</span><span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span>TileData<span class="operator">*</span><span class="operator">></span><span class="operator">*</span><span class="operator">></span>(prop<span class="operator">-</span><span class="operator">></span>data)<span class="operator">-</span><span class="operator">></span>count();
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}
|
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TileData<span class="operator">*</span> tilesPropAt(<span class="type"><a href="qdeclarativelistproperty.html">QDeclarativeListProperty</a></span><span class="operator"><</span>TileData<span class="operator">></span><span class="operator">*</span> prop<span class="operator">,</span> <span class="type">int</span> index)
|
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{
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<span class="keyword">return</span> <span class="keyword">static_cast</span><span class="operator"><</span><span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span>TileData<span class="operator">*</span><span class="operator">></span><span class="operator">*</span><span class="operator">></span>(prop<span class="operator">-</span><span class="operator">></span>data)<span class="operator">-</span><span class="operator">></span>at(index);
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}
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<span class="type"><a href="qdeclarativelistproperty.html">QDeclarativeListProperty</a></span><span class="operator"><</span>TileData<span class="operator">></span> MinehuntGame<span class="operator">::</span>tiles(){
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<span class="keyword">return</span> <span class="type"><a href="qdeclarativelistproperty.html">QDeclarativeListProperty</a></span><span class="operator"><</span>TileData<span class="operator">></span>(<span class="keyword">this</span><span class="operator">,</span> <span class="operator">&</span>_tiles<span class="operator">,</span> <span class="operator">&</span>tilesPropAppend<span class="operator">,</span>
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<span class="operator">&</span>tilesPropCount<span class="operator">,</span> <span class="operator">&</span>tilesPropAt<span class="operator">,</span> <span class="number">0</span>);
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}
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MinehuntGame<span class="operator">::</span>MinehuntGame()
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: numCols(<span class="number">9</span>)<span class="operator">,</span> numRows(<span class="number">9</span>)<span class="operator">,</span> playing(<span class="keyword">true</span>)<span class="operator">,</span> won(<span class="keyword">false</span>)
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{
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setObjectName(<span class="string">"mainObject"</span>);
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srand(<span class="type"><a href="qtime.html">QTime</a></span>(<span class="number">0</span><span class="operator">,</span><span class="number">0</span><span class="operator">,</span><span class="number">0</span>)<span class="operator">.</span>secsTo(<span class="type"><a href="qtime.html">QTime</a></span><span class="operator">::</span>currentTime()));
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<span class="comment">//initialize array</span>
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<span class="keyword">for</span>(<span class="type">int</span> ii <span class="operator">=</span> <span class="number">0</span>; ii <span class="operator"><</span> numRows <span class="operator">*</span> numCols; <span class="operator">+</span><span class="operator">+</span>ii) {
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_tiles <span class="operator"><</span><span class="operator"><</span> <span class="keyword">new</span> TileData;
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}
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reset();
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}
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<span class="type">void</span> MinehuntGame<span class="operator">::</span>setBoard()
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{
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foreach(TileData<span class="operator">*</span> t<span class="operator">,</span> _tiles){
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t<span class="operator">-</span><span class="operator">></span>setHasMine(<span class="keyword">false</span>);
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t<span class="operator">-</span><span class="operator">></span>setHint(<span class="operator">-</span><span class="number">1</span>);
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}
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<span class="comment">//place mines</span>
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<span class="type">int</span> mines <span class="operator">=</span> nMines;
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remaining <span class="operator">=</span> numRows<span class="operator">*</span>numCols<span class="operator">-</span>mines;
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<span class="keyword">while</span> ( mines ) {
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<span class="type">int</span> col <span class="operator">=</span> <span class="type">int</span>((<span class="type">double</span>(rand()) <span class="operator">/</span> <span class="type">double</span>(RAND_MAX)) <span class="operator">*</span> numCols);
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<span class="type">int</span> row <span class="operator">=</span> <span class="type">int</span>((<span class="type">double</span>(rand()) <span class="operator">/</span> <span class="type">double</span>(RAND_MAX)) <span class="operator">*</span> numRows);
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TileData<span class="operator">*</span> t <span class="operator">=</span> tile( row<span class="operator">,</span> col );
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<span class="keyword">if</span> (t <span class="operator">&</span><span class="operator">&</span> <span class="operator">!</span>t<span class="operator">-</span><span class="operator">></span>hasMine()) {
|
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t<span class="operator">-</span><span class="operator">></span>setHasMine( <span class="keyword">true</span> );
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mines<span class="operator">-</span><span class="operator">-</span>;
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}
|
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}
|
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<span class="comment">//set hints</span>
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|
<span class="keyword">for</span> (<span class="type">int</span> r <span class="operator">=</span> <span class="number">0</span>; r <span class="operator"><</span> numRows; r<span class="operator">+</span><span class="operator">+</span>)
|
|
<span class="keyword">for</span> (<span class="type">int</span> c <span class="operator">=</span> <span class="number">0</span>; c <span class="operator"><</span> numCols; c<span class="operator">+</span><span class="operator">+</span>) {
|
|
TileData<span class="operator">*</span> t <span class="operator">=</span> tile(r<span class="operator">,</span> c);
|
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<span class="keyword">if</span> (t <span class="operator">&</span><span class="operator">&</span> <span class="operator">!</span>t<span class="operator">-</span><span class="operator">></span>hasMine()) {
|
|
<span class="type">int</span> hint <span class="operator">=</span> getHint(r<span class="operator">,</span>c);
|
|
t<span class="operator">-</span><span class="operator">></span>setHint(hint);
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}
|
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}
|
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setPlaying(<span class="keyword">true</span>);
|
|
}
|
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|
|
<span class="type">void</span> MinehuntGame<span class="operator">::</span><a href="qtextstream.html#reset">reset</a>()
|
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{
|
|
foreach(TileData<span class="operator">*</span> t<span class="operator">,</span> _tiles){
|
|
t<span class="operator">-</span><span class="operator">></span>unflip();
|
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t<span class="operator">-</span><span class="operator">></span>setHasFlag(<span class="keyword">false</span>);
|
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}
|
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nMines <span class="operator">=</span> <span class="number">12</span>;
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nFlags <span class="operator">=</span> <span class="number">0</span>;
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<span class="keyword">emit</span> numMinesChanged();
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<span class="keyword">emit</span> numFlagsChanged();
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setPlaying(<span class="keyword">false</span>);
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<span class="type"><a href="qtimer.html">QTimer</a></span><span class="operator">::</span>singleShot(<span class="number">600</span><span class="operator">,</span><span class="keyword">this</span><span class="operator">,</span> SLOT(setBoard()));
|
|
}
|
|
|
|
<span class="type">int</span> MinehuntGame<span class="operator">::</span>getHint(<span class="type">int</span> row<span class="operator">,</span> <span class="type">int</span> col)
|
|
{
|
|
<span class="type">int</span> hint <span class="operator">=</span> <span class="number">0</span>;
|
|
<span class="keyword">for</span> (<span class="type">int</span> c <span class="operator">=</span> col<span class="operator">-</span><span class="number">1</span>; c <span class="operator"><</span><span class="operator">=</span> col<span class="operator">+</span><span class="number">1</span>; c<span class="operator">+</span><span class="operator">+</span>)
|
|
<span class="keyword">for</span> (<span class="type">int</span> r <span class="operator">=</span> row<span class="operator">-</span><span class="number">1</span>; r <span class="operator"><</span><span class="operator">=</span> row<span class="operator">+</span><span class="number">1</span>; r<span class="operator">+</span><span class="operator">+</span>) {
|
|
TileData<span class="operator">*</span> t <span class="operator">=</span> tile(r<span class="operator">,</span> c);
|
|
<span class="keyword">if</span> (t <span class="operator">&</span><span class="operator">&</span> t<span class="operator">-</span><span class="operator">></span>hasMine())
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|
hint<span class="operator">+</span><span class="operator">+</span>;
|
|
}
|
|
<span class="keyword">return</span> hint;
|
|
}
|
|
|
|
<span class="type">bool</span> MinehuntGame<span class="operator">::</span>flip(<span class="type">int</span> row<span class="operator">,</span> <span class="type">int</span> col)
|
|
{
|
|
<span class="keyword">if</span>(<span class="operator">!</span>playing)
|
|
<span class="keyword">return</span> <span class="keyword">false</span>;
|
|
|
|
TileData <span class="operator">*</span>t <span class="operator">=</span> tile(row<span class="operator">,</span> col);
|
|
<span class="keyword">if</span> (<span class="operator">!</span>t <span class="operator">|</span><span class="operator">|</span> t<span class="operator">-</span><span class="operator">></span>hasFlag())
|
|
<span class="keyword">return</span> <span class="keyword">false</span>;
|
|
|
|
<span class="keyword">if</span>(t<span class="operator">-</span><span class="operator">></span>flipped()){
|
|
<span class="type">int</span> flags <span class="operator">=</span> <span class="number">0</span>;
|
|
<span class="keyword">for</span> (<span class="type">int</span> c <span class="operator">=</span> col<span class="operator">-</span><span class="number">1</span>; c <span class="operator"><</span><span class="operator">=</span> col<span class="operator">+</span><span class="number">1</span>; c<span class="operator">+</span><span class="operator">+</span>)
|
|
<span class="keyword">for</span> (<span class="type">int</span> r <span class="operator">=</span> row<span class="operator">-</span><span class="number">1</span>; r <span class="operator"><</span><span class="operator">=</span> row<span class="operator">+</span><span class="number">1</span>; r<span class="operator">+</span><span class="operator">+</span>) {
|
|
TileData <span class="operator">*</span>nearT <span class="operator">=</span> tile(r<span class="operator">,</span> c);
|
|
<span class="keyword">if</span>(<span class="operator">!</span>nearT <span class="operator">|</span><span class="operator">|</span> nearT <span class="operator">=</span><span class="operator">=</span> t)
|
|
<span class="keyword">continue</span>;
|
|
<span class="keyword">if</span>(nearT<span class="operator">-</span><span class="operator">></span>hasFlag())
|
|
flags<span class="operator">+</span><span class="operator">+</span>;
|
|
}
|
|
<span class="keyword">if</span>(<span class="operator">!</span>t<span class="operator">-</span><span class="operator">></span>hint() <span class="operator">|</span><span class="operator">|</span> t<span class="operator">-</span><span class="operator">></span>hint() <span class="operator">!</span><span class="operator">=</span> flags)
|
|
<span class="keyword">return</span> <span class="keyword">false</span>;
|
|
<span class="keyword">for</span> (<span class="type">int</span> c <span class="operator">=</span> col<span class="operator">-</span><span class="number">1</span>; c <span class="operator"><</span><span class="operator">=</span> col<span class="operator">+</span><span class="number">1</span>; c<span class="operator">+</span><span class="operator">+</span>)
|
|
<span class="keyword">for</span> (<span class="type">int</span> r <span class="operator">=</span> row<span class="operator">-</span><span class="number">1</span>; r <span class="operator"><</span><span class="operator">=</span> row<span class="operator">+</span><span class="number">1</span>; r<span class="operator">+</span><span class="operator">+</span>) {
|
|
TileData <span class="operator">*</span>nearT <span class="operator">=</span> tile(r<span class="operator">,</span> c);
|
|
<span class="keyword">if</span> (nearT <span class="operator">&</span><span class="operator">&</span> <span class="operator">!</span>nearT<span class="operator">-</span><span class="operator">></span>flipped() <span class="operator">&</span><span class="operator">&</span> <span class="operator">!</span>nearT<span class="operator">-</span><span class="operator">></span>hasFlag()) {
|
|
flip( r<span class="operator">,</span> c );
|
|
}
|
|
}
|
|
<span class="keyword">return</span> <span class="keyword">true</span>;
|
|
}
|
|
|
|
t<span class="operator">-</span><span class="operator">></span>flip();
|
|
|
|
<span class="keyword">if</span> (t<span class="operator">-</span><span class="operator">></span>hint() <span class="operator">=</span><span class="operator">=</span> <span class="number">0</span>) {
|
|
<span class="keyword">for</span> (<span class="type">int</span> c <span class="operator">=</span> col<span class="operator">-</span><span class="number">1</span>; c <span class="operator"><</span><span class="operator">=</span> col<span class="operator">+</span><span class="number">1</span>; c<span class="operator">+</span><span class="operator">+</span>)
|
|
<span class="keyword">for</span> (<span class="type">int</span> r <span class="operator">=</span> row<span class="operator">-</span><span class="number">1</span>; r <span class="operator"><</span><span class="operator">=</span> row<span class="operator">+</span><span class="number">1</span>; r<span class="operator">+</span><span class="operator">+</span>) {
|
|
TileData<span class="operator">*</span> t <span class="operator">=</span> tile(r<span class="operator">,</span> c);
|
|
<span class="keyword">if</span> (t <span class="operator">&</span><span class="operator">&</span> <span class="operator">!</span>t<span class="operator">-</span><span class="operator">></span>flipped()) {
|
|
flip( r<span class="operator">,</span> c );
|
|
}
|
|
}
|
|
}
|
|
|
|
<span class="keyword">if</span>(t<span class="operator">-</span><span class="operator">></span>hasMine()){
|
|
<span class="keyword">for</span> (<span class="type">int</span> r <span class="operator">=</span> <span class="number">0</span>; r <span class="operator"><</span> numRows; r<span class="operator">+</span><span class="operator">+</span>)<span class="comment">//Flip all other mines</span>
|
|
<span class="keyword">for</span> (<span class="type">int</span> c <span class="operator">=</span> <span class="number">0</span>; c <span class="operator"><</span> numCols; c<span class="operator">+</span><span class="operator">+</span>) {
|
|
TileData<span class="operator">*</span> t <span class="operator">=</span> tile(r<span class="operator">,</span> c);
|
|
<span class="keyword">if</span> (t <span class="operator">&</span><span class="operator">&</span> t<span class="operator">-</span><span class="operator">></span>hasMine()) {
|
|
flip(r<span class="operator">,</span> c);
|
|
}
|
|
}
|
|
won <span class="operator">=</span> <span class="keyword">false</span>;
|
|
hasWonChanged();
|
|
setPlaying(<span class="keyword">false</span>);
|
|
<span class="keyword">return</span> <span class="keyword">true</span>;
|
|
}
|
|
|
|
remaining<span class="operator">-</span><span class="operator">-</span>;
|
|
<span class="keyword">if</span>(<span class="operator">!</span>remaining){
|
|
won <span class="operator">=</span> <span class="keyword">true</span>;
|
|
hasWonChanged();
|
|
setPlaying(<span class="keyword">false</span>);
|
|
<span class="keyword">return</span> <span class="keyword">true</span>;
|
|
}
|
|
<span class="keyword">return</span> <span class="keyword">true</span>;
|
|
}
|
|
|
|
<span class="type">bool</span> MinehuntGame<span class="operator">::</span>flag(<span class="type">int</span> row<span class="operator">,</span> <span class="type">int</span> col)
|
|
{
|
|
TileData <span class="operator">*</span>t <span class="operator">=</span> tile(row<span class="operator">,</span> col);
|
|
<span class="keyword">if</span>(<span class="operator">!</span>t <span class="operator">|</span><span class="operator">|</span> <span class="operator">!</span>playing <span class="operator">|</span><span class="operator">|</span> t<span class="operator">-</span><span class="operator">></span>flipped())
|
|
<span class="keyword">return</span> <span class="keyword">false</span>;
|
|
|
|
t<span class="operator">-</span><span class="operator">></span>setHasFlag(<span class="operator">!</span>t<span class="operator">-</span><span class="operator">></span>hasFlag());
|
|
nFlags <span class="operator">+</span><span class="operator">=</span> (t<span class="operator">-</span><span class="operator">></span>hasFlag()<span class="operator">?</span><span class="number">1</span>:<span class="operator">-</span><span class="number">1</span>);
|
|
<span class="keyword">emit</span> numFlagsChanged();
|
|
<span class="keyword">return</span> <span class="keyword">true</span>;
|
|
}</pre>
|
|
</div>
|
|
<!-- @@@demos/declarative/minehunt/minehunt.cpp -->
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="ft">
|
|
<span></span>
|
|
</div>
|
|
</div>
|
|
<div class="footer">
|
|
<p>
|
|
<acronym title="Copyright">©</acronym> 2015 The Qt Company Ltd.
|
|
Documentation contributions included herein are the copyrights of
|
|
their respective owners.</p>
|
|
<br />
|
|
<p>
|
|
The documentation provided herein is licensed under the terms of the
|
|
<a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation
|
|
License version 1.3</a> as published by the Free Software Foundation.</p>
|
|
<p>
|
|
Documentation sources may be obtained from <a href="http://www.qt-project.org">
|
|
www.qt-project.org</a>.</p>
|
|
<br />
|
|
<p>
|
|
Qt and respective logos are trademarks of The Qt Company Ltd
|
|
in Finland and/or other countries worldwide. All other trademarks are property
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of their respective owners. <a title="Privacy Policy"
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href="http://en.gitorious.org/privacy_policy/">Privacy Policy</a></p>
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