383 lines
23 KiB
HTML
383 lines
23 KiB
HTML
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<h1 class="title">Game.js Example File</h1>
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<span class="small-subtitle">demos/mobile/quickhit/Game.js</span>
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<!-- $$$demos/mobile/quickhit/Game.js-description -->
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<div class="descr"> <a name="details"></a>
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<pre class="js"> <span class="comment">/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtDeclarative module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/</span>
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var <span class="name">levelPlugin</span> = <span class="number">null</span>
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<span class="comment">// ---------------------------------------------------------------------------</span>
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<span class="comment">// hideMissiles</span>
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<span class="keyword">function</span> <span class="name">hideMissiles</span>() {
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<span class="name">missile_1</span>.<span class="name">stop</span>()
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<span class="name">missile_1</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>;
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<span class="name">missile_2</span>.<span class="name">stop</span>()
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<span class="name">missile_2</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>;
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<span class="name">missile_3</span>.<span class="name">stop</span>()
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<span class="name">missile_3</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>;
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<span class="name">missile_4</span>.<span class="name">stop</span>()
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<span class="name">missile_4</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>;
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<span class="name">missile_5</span>.<span class="name">stop</span>()
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<span class="name">missile_5</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>;
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<span class="name">enemy_missile_1</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>;
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<span class="name">enemy_missile_2</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>;
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}
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<span class="comment">// ---------------------------------------------------------------------------</span>
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<span class="comment">// GameOver</span>
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<span class="keyword">function</span> <span class="name">gameOver</span>() {
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<span class="comment">// Stop GameEngine timers</span>
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<span class="name">GameEngine</span>.<span class="name">enableEngineTimer</span>(<span class="number">false</span>)
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<span class="comment">// Delete loaded plugin level</span>
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<span class="name">deleteLevel</span>()
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<span class="comment">// Hiding</span>
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<span class="name">myShip</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>
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<span class="name">btnPause</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>
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}
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<span class="comment">// ---------------------------------------------------------------------------</span>
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<span class="comment">// Pause game</span>
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<span class="keyword">function</span> <span class="name">pauseGame</span>(<span class="name">doPause</span>) {
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<span class="name">missile_1</span>.<span class="name">pause</span>(<span class="name">doPause</span>)
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<span class="name">missile_2</span>.<span class="name">pause</span>(<span class="name">doPause</span>)
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<span class="name">missile_3</span>.<span class="name">pause</span>(<span class="name">doPause</span>)
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<span class="name">missile_4</span>.<span class="name">pause</span>(<span class="name">doPause</span>)
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<span class="name">missile_5</span>.<span class="name">pause</span>(<span class="name">doPause</span>)
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<span class="name">enemy_missile_1</span>.<span class="name">pause</span>(<span class="name">doPause</span>)
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<span class="name">enemy_missile_2</span>.<span class="name">pause</span>(<span class="name">doPause</span>)
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<span class="keyword">if</span> (<span class="name">doPause</span>) {
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<span class="name">btnPause</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>
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} else {
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<span class="name">btnPause</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span>
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}
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<span class="name">GameEngine</span>.<span class="name">pauseLevel</span>(<span class="name">doPause</span>)
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}
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<span class="comment">// ---------------------------------------------------------------------------</span>
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<span class="comment">// Fire your missile</span>
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<span class="keyword">function</span> <span class="name">fireMissile</span>(<span class="name">aXpox</span>, aFromYpos, aToYpos) {
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<span class="keyword">if</span> (<span class="name">missile_1</span>.<span class="name">opacity</span><span class="operator"><</span><span class="number">1</span>) {
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<span class="name">missile_1</span>.<span class="name">fire</span>(<span class="name">aXpox</span>,<span class="name">aFromYpos</span>,<span class="name">aToYpos</span>)
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}
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else <span class="keyword">if</span> (<span class="name">missile_2</span>.<span class="name">opacity</span><span class="operator"><</span><span class="number">1</span>) {
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<span class="name">missile_2</span>.<span class="name">fire</span>(<span class="name">aXpox</span>,<span class="name">aFromYpos</span>,<span class="name">aToYpos</span>)
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}
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else <span class="keyword">if</span> (<span class="name">missile_3</span>.<span class="name">opacity</span><span class="operator"><</span><span class="number">1</span>) {
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<span class="name">missile_3</span>.<span class="name">fire</span>(<span class="name">aXpox</span>,<span class="name">aFromYpos</span>,<span class="name">aToYpos</span>)
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}
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else <span class="keyword">if</span> (<span class="name">missile_4</span>.<span class="name">opacity</span><span class="operator"><</span><span class="number">1</span>) {
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<span class="name">missile_4</span>.<span class="name">fire</span>(<span class="name">aXpox</span>,<span class="name">aFromYpos</span>,<span class="name">aToYpos</span>)
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}
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else <span class="keyword">if</span> (<span class="name">missile_5</span>.<span class="name">opacity</span><span class="operator"><</span><span class="number">1</span>) {
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<span class="name">missile_5</span>.<span class="name">fire</span>(<span class="name">aXpox</span>,<span class="name">aFromYpos</span>,<span class="name">aToYpos</span>)
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}
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}
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<span class="comment">// ---------------------------------------------------------------------------</span>
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<span class="comment">// Fire enemy missile</span>
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<span class="keyword">function</span> <span class="name">fireEnemyMissile</span>(<span class="name">aXpox</span>, aFromYpos, aToYpos) {
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<span class="keyword">if</span> (<span class="name">enemy_missile_1</span>.<span class="name">opacity</span><span class="operator">==</span><span class="number">0</span>) {
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<span class="name">enemy_missile_1</span>.<span class="name">enemyFire</span>(<span class="name">aXpox</span>,<span class="name">aFromYpos</span>,<span class="name">aToYpos</span>)
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}
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else <span class="keyword">if</span> (<span class="name">enemy_missile_2</span>.<span class="name">opacity</span><span class="operator">==</span><span class="number">0</span>) {
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<span class="name">enemy_missile_2</span>.<span class="name">enemyFire</span>(<span class="name">aXpox</span>,<span class="name">aFromYpos</span>,<span class="name">aToYpos</span>)
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}
|
|
}
|
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|
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<span class="comment">// ---------------------------------------------------------------------------</span>
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|
<span class="comment">// Create level QML component</span>
|
|
<span class="keyword">function</span> <span class="name">createLevel</span>() {
|
|
<span class="name">console</span>.<span class="name">log</span>(<span class="string">"Creating level "</span><span class="operator">+</span><span class="name">LevelPlugin</span>.<span class="name">qmlRootPath</span>()<span class="operator">+</span><span class="string">"Level.qml"</span>)
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var <span class="name">levelComponent</span> = <span class="name">Qt</span>.<span class="name">createComponent</span>(<span class="string">"file:/"</span><span class="operator">+</span><span class="name">LevelPlugin</span>.<span class="name">qmlRootPath</span>()<span class="operator">+</span><span class="string">"Level.qml"</span>);
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<span class="keyword">if</span> (<span class="name">levelComponent</span>.<span class="name">status</span> <span class="operator">==</span> <span class="name">Component</span>.<span class="name">Ready</span>) {
|
|
<span class="keyword">if</span> (<span class="name">levelPlugin</span>) {
|
|
<span class="name">deleteLevel</span>()
|
|
}
|
|
<span class="name">levelPlugin</span> <span class="operator">=</span> <span class="name">levelComponent</span>.<span class="name">createObject</span>(<span class="name">levelId</span>);
|
|
<span class="keyword">if</span> (<span class="name">levelPlugin</span> <span class="operator">!=</span> <span class="number">null</span>) {
|
|
<span class="name">console</span>.<span class="name">log</span>(<span class="string">"Level created"</span>)
|
|
} else {
|
|
<span class="name">console</span>.<span class="name">log</span>(<span class="string">"Can not create level"</span>)
|
|
<span class="name">messageBox</span>.<span class="name">showErrorMessage</span>(<span class="string">"ERROR: Can not create level!"</span>,<span class="number">6000</span>)
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|
<span class="keyword">return</span> <span class="number">1</span>
|
|
}
|
|
} else {
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|
<span class="name">console</span>.<span class="name">log</span>(<span class="string">"Can not find level, error:"</span><span class="operator">+</span><span class="name">levelComponent</span>.<span class="name">errorString</span>())
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<span class="name">messageBox</span>.<span class="name">showErrorMessage</span>(<span class="string">"ERROR: Can not find level!"</span>,<span class="number">6000</span>)
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<span class="keyword">return</span> <span class="number">1</span>
|
|
}
|
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|
|
<span class="name">missile_1</span>.<span class="name">createGraphicsForLevel</span>()
|
|
<span class="name">missile_1</span>.<span class="name">setToDefaultPos</span>()
|
|
<span class="name">missile_2</span>.<span class="name">createGraphicsForLevel</span>()
|
|
<span class="name">missile_2</span>.<span class="name">setToDefaultPos</span>()
|
|
<span class="name">missile_3</span>.<span class="name">createGraphicsForLevel</span>()
|
|
<span class="name">missile_3</span>.<span class="name">setToDefaultPos</span>()
|
|
<span class="name">missile_4</span>.<span class="name">createGraphicsForLevel</span>()
|
|
<span class="name">missile_4</span>.<span class="name">setToDefaultPos</span>()
|
|
<span class="name">missile_5</span>.<span class="name">createGraphicsForLevel</span>()
|
|
<span class="name">missile_5</span>.<span class="name">setToDefaultPos</span>()
|
|
<span class="name">enemy_missile_1</span>.<span class="name">createGraphicsForLevel</span>()
|
|
<span class="name">enemy_missile_2</span>.<span class="name">createGraphicsForLevel</span>()
|
|
<span class="name">myShip</span>.<span class="name">createGraphicsForLevel</span>()
|
|
|
|
<span class="keyword">return</span> <span class="number">0</span>
|
|
}
|
|
|
|
<span class="comment">// ---------------------------------------------------------------------------</span>
|
|
<span class="comment">// Delete level</span>
|
|
<span class="keyword">function</span> <span class="name">deleteLevel</span>() {
|
|
<span class="keyword">if</span> (<span class="name">levelPlugin</span>) {
|
|
<span class="name">GameEngine</span>.<span class="name">clearQmlObjects</span>()
|
|
<span class="name">levelPlugin</span>.<span class="name">destroy</span>()
|
|
|
|
}
|
|
<span class="name">levelPlugin</span> <span class="operator">=</span> <span class="number">null</span>;
|
|
}</pre>
|
|
</div>
|
|
<!-- @@@demos/mobile/quickhit/Game.js -->
|
|
</div>
|
|
</div>
|
|
</div>
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<span></span>
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<div class="footer">
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<p>
|
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<acronym title="Copyright">©</acronym> 2015 The Qt Company Ltd.
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Documentation contributions included herein are the copyrights of
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their respective owners.</p>
|
|
<br />
|
|
<p>
|
|
The documentation provided herein is licensed under the terms of the
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|
<a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation
|
|
License version 1.3</a> as published by the Free Software Foundation.</p>
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<p>
|
|
Documentation sources may be obtained from <a href="http://www.qt-project.org">
|
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www.qt-project.org</a>.</p>
|
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<br />
|
|
<p>
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Qt and respective logos are trademarks of The Qt Company Ltd
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in Finland and/or other countries worldwide. All other trademarks are property
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of their respective owners. <a title="Privacy Policy"
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href="http://en.gitorious.org/privacy_policy/">Privacy Policy</a></p>
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