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<h1 class="title">Level.qml Example File</h1>
<span class="small-subtitle">demos/mobile/quickhit/plugins/LevelTwo/qml/Level.qml</span>
<!-- $$$demos/mobile/quickhit/plugins/LevelTwo/qml/Level.qml-description -->
<div class="descr"> <a name="details"></a>
<pre class="qml"> <span class="comment">/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** &quot;Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
**
** $QT_END_LICENSE$
**
****************************************************************************/</span>
import QtQuick 1.0
import Qt.labs.particles 1.0
import &quot;Level.js&quot; as LevelScript
<span class="type"><a href="qml-item.html">Item</a></span> {
<span class="name">id</span>: <span class="name">enemies</span>
<span class="name">anchors</span>.fill: <span class="name">parent</span>
property <span class="type">int</span> <span class="name">enemiesCreated</span>: <span class="number">0</span>
property <span class="type">int</span> <span class="name">enemiesEnabled</span>: <span class="number">0</span>
property <span class="type">int</span> <span class="name">backOneTop</span>
property <span class="type">int</span> <span class="name">backTwoTop</span>
<span class="comment">// Long background 2</span>
<span class="type"><a href="qml-image.html">Image</a></span> {
<span class="name">id</span>: <span class="name">longBackground_2</span>
<span class="name">source</span>: <span class="string">&quot;file:/&quot;</span><span class="operator">+</span><span class="name">LevelPlugin</span>.<span class="name">pictureRootPath</span>()<span class="operator">+</span><span class="string">&quot;background_loop.png&quot;</span>
<span class="name">fillMode</span>: <span class="name">Image</span>.<span class="name">Stretch</span>
<span class="name">smooth</span>: <span class="number">false</span>
<span class="name">width</span>: <span class="name">gameArea</span>.<span class="name">width</span>
<span class="name">height</span>: <span class="name">gameArea</span>.<span class="name">height</span>
}
<span class="comment">// Long background 1</span>
<span class="type"><a href="qml-image.html">Image</a></span> {
<span class="name">id</span>: <span class="name">longBackground_1</span>
<span class="name">source</span>: <span class="string">&quot;file:/&quot;</span><span class="operator">+</span><span class="name">LevelPlugin</span>.<span class="name">pictureRootPath</span>()<span class="operator">+</span><span class="string">&quot;background_loop.png&quot;</span>
<span class="name">fillMode</span>: <span class="name">Image</span>.<span class="name">Stretch</span>
<span class="name">smooth</span>: <span class="number">false</span>
<span class="name">width</span>: <span class="name">gameArea</span>.<span class="name">width</span>
<span class="name">height</span>: <span class="name">gameArea</span>.<span class="name">height</span>
}
<span class="comment">// Long background Up to down animation</span>
<span class="type"><a href="qml-parallelanimation.html">ParallelAnimation</a></span> {
<span class="name">id</span>: <span class="name">backgroundAnim</span>;
<span class="name">loops</span>: <span class="name">Animation</span>.<span class="name">Infinite</span>
<span class="type"><a href="qml-propertyanimation.html">PropertyAnimation</a></span> { <span class="name">target</span>:<span class="name">longBackground_1</span>; <span class="name">property</span>:<span class="string">&quot;y&quot;</span>;
<span class="name">from</span>:<span class="name">backOneTop</span>; <span class="name">to</span>:<span class="name">gameArea</span>.<span class="name">height</span>; <span class="name">easing</span>.type:<span class="name">Easing</span>.<span class="name">Linear</span>; <span class="name">duration</span>:<span class="number">10000</span> }
<span class="type"><a href="qml-propertyanimation.html">PropertyAnimation</a></span> { <span class="name">target</span>:<span class="name">longBackground_2</span>; <span class="name">property</span>:<span class="string">&quot;y&quot;</span>;
<span class="name">from</span>:<span class="name">backTwoTop</span>; <span class="name">to</span>:<span class="name">backOneTop</span>; <span class="name">easing</span>.type:<span class="name">Easing</span>.<span class="name">Linear</span>; <span class="name">duration</span>:<span class="number">10000</span> }
}
<span class="comment">// ***************************************************</span>
<span class="comment">// *** NOTE: This is mandatory for all level QML files</span>
<span class="keyword">function</span> <span class="name">pause</span>(<span class="name">doPause</span>) {
<span class="keyword">if</span> (<span class="name">doPause</span>) {
<span class="name">enemyCreationTimer</span>.<span class="name">stop</span>()
<span class="name">backgroundAnim</span>.<span class="name">stop</span>()
} else {
<span class="name">enemyCreationTimer</span>.<span class="name">restart</span>()
<span class="name">backgroundAnim</span>.<span class="name">restart</span>()
}
<span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">i</span>=<span class="number">0</span>;<span class="name">i</span><span class="operator">&lt;</span><span class="name">LevelScript</span>.<span class="name">hiddenEnemies</span>.<span class="name">length</span>;i++) {
var <span class="name">enemy</span> = <span class="name">LevelScript</span>.<span class="name">hiddenEnemies</span>[<span class="name">i</span>]
<span class="name">enemy</span>.<span class="name">pause</span>(<span class="name">doPause</span>)
}
}
<span class="comment">// ***************************************************</span>
<span class="comment">// *** NOTE: This is mandatory for all level QML files</span>
<span class="name">objectName</span>: <span class="string">&quot;level&quot;</span>
<span class="comment">// Enemy creation timer</span>
<span class="type"><a href="qml-timer.html">Timer</a></span> {
<span class="name">id</span>: <span class="name">enemyCreationTimer</span>
<span class="name">interval</span>: <span class="number">1000</span>; <span class="name">running</span>: <span class="number">false</span>; <span class="name">repeat</span>: <span class="number">true</span>
<span class="name">onTriggered</span>: {
<span class="name">enableEnemy</span>()
}
}
<span class="keyword">function</span> <span class="name">enableEnemy</span>() {
<span class="keyword">if</span> (<span class="name">enemiesEnabled</span> <span class="operator">&lt;</span> <span class="name">enemiesCreated</span>) {
var <span class="name">enemy</span> = <span class="name">LevelScript</span>.<span class="name">hiddenEnemies</span>[<span class="name">enemiesEnabled</span>]
<span class="name">enemy</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span>
<span class="name">enemy</span>.<span class="name">x</span> <span class="operator">=</span> <span class="name">GameEngine</span>.<span class="name">randInt</span>(<span class="number">0</span>,<span class="name">gameArea</span>.<span class="name">width</span><span class="operator">-</span><span class="name">enemy</span>.<span class="name">width</span><span class="operator">-</span><span class="number">50</span>)
<span class="name">enemy</span>.<span class="name">startMovingAnim</span>()
<span class="name">enemyCreationTimer</span>.<span class="name">stop</span>()
<span class="name">enemyCreationTimer</span>.<span class="name">interval</span> <span class="operator">=</span> <span class="name">GameEngine</span>.<span class="name">randInt</span>(<span class="number">500</span>,<span class="number">2000</span>)
<span class="name">enemyCreationTimer</span>.<span class="name">restart</span>()
<span class="name">enemiesEnabled</span> <span class="operator">=</span> <span class="name">enemiesEnabled</span> <span class="operator">+</span> <span class="number">1</span>
<span class="name">GameEngine</span>.<span class="name">playSound</span>(<span class="number">4</span>) <span class="comment">// NOTE: Enable enemy sound</span>
} else {
<span class="name">enemyCreationTimer</span>.<span class="name">stop</span>()
}
}
<span class="comment">// Hidden enemies group</span>
<span class="keyword">function</span> <span class="name">createHiddenEnemiesGroup</span>() {
<span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">i</span>=<span class="number">0</span>;<span class="name">i</span><span class="operator">&lt;</span><span class="name">LevelPlugin</span>.<span class="name">enemyCount</span>();i++) {
var <span class="name">enemyComponent</span> = <span class="name">Qt</span>.<span class="name">createComponent</span>(<span class="string">&quot;file:/&quot;</span><span class="operator">+</span><span class="name">LevelPlugin</span>.<span class="name">qmlRootPath</span>()<span class="operator">+</span><span class="string">&quot;Enemy.qml&quot;</span>)
var <span class="name">enemyObject</span> = <span class="name">enemyComponent</span>.<span class="name">createObject</span>(<span class="name">enemies</span>)
<span class="name">LevelScript</span>.<span class="name">hiddenEnemies</span>.<span class="name">push</span>(<span class="name">enemyObject</span>)
<span class="name">enemiesCreated</span> <span class="operator">=</span> <span class="name">enemiesCreated</span> <span class="operator">+</span> <span class="number">1</span>
}
}
<span class="name">Component</span>.onCompleted: {
<span class="comment">// Create hidden enemies</span>
<span class="name">createHiddenEnemiesGroup</span>()
<span class="comment">// Flying moons animation</span>
<span class="name">starBurstTimer</span>.<span class="name">restart</span>()
<span class="comment">// Create enemies timer</span>
<span class="name">enemyCreationTimer</span>.<span class="name">restart</span>()
<span class="comment">// Start Long background loop animation</span>
<span class="name">backOneTop</span> <span class="operator">=</span> <span class="number">0</span>
<span class="name">longBackground_1</span>.<span class="name">y</span> <span class="operator">=</span> <span class="name">backOneTop</span>;
<span class="name">backTwoTop</span> <span class="operator">=</span> <span class="name">gameArea</span>.<span class="name">height</span> <span class="operator">*</span> -<span class="number">1</span>
<span class="name">longBackground_2</span>.<span class="name">y</span> <span class="operator">=</span> <span class="name">backTwoTop</span>;
<span class="name">backgroundAnim</span>.<span class="name">restart</span>()
<span class="name">GameEngine</span>.<span class="name">playSounds</span>(<span class="number">5</span>,<span class="number">3</span>) <span class="comment">//NOTE: Level starts sound, 3 times</span>
}
<span class="type"><a href="qml-timer.html">Timer</a></span> {
<span class="name">id</span>: <span class="name">starBurstTimer</span>
<span class="name">interval</span>: <span class="name">starParticles</span>.<span class="name">lifeSpan</span><span class="operator">+</span><span class="name">GameEngine</span>.<span class="name">randInt</span>(<span class="number">100</span>,<span class="number">2000</span>); <span class="name">running</span>: <span class="number">false</span>; <span class="name">repeat</span>: <span class="number">true</span>
<span class="name">onTriggered</span>: {
<span class="name">starParticles</span>.<span class="name">burst</span>(<span class="name">GameEngine</span>.<span class="name">randInt</span>(<span class="number">4</span>,<span class="number">6</span>))
}
}
<span class="comment">// ***************************************************</span>
<span class="comment">// *** NOTE: This is mandatory for all level QML files</span>
<span class="comment">// Execute explode particle effect</span>
<span class="keyword">function</span> <span class="name">explode</span>(<span class="name">x</span>,y) {
<span class="name">explodeParticles</span>.<span class="name">x</span> <span class="operator">=</span> <span class="name">x</span>
<span class="name">explodeParticles</span>.<span class="name">y</span> <span class="operator">=</span> <span class="name">y</span>
<span class="name">explodeParticles</span>.<span class="name">burst</span>(<span class="number">20</span>)
<span class="name">explodeParticles</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">1</span>
}
<span class="comment">// ***************************************************</span>
<span class="comment">// *** NOTE: This is mandatory for all level QML files</span>
<span class="comment">// Explode particle effect</span>
<span class="type"><a href="qml-particles.html">Particles</a></span> {
<span class="name">id</span>: <span class="name">explodeParticles</span>
<span class="name">opacity</span>: <span class="number">0</span>
<span class="name">width</span>: <span class="number">1</span>
<span class="name">height</span>: <span class="number">1</span>
<span class="name">emissionRate</span>: <span class="number">0</span>
<span class="name">source</span>: <span class="string">&quot;file:/&quot;</span><span class="operator">+</span><span class="name">LevelPlugin</span>.<span class="name">pictureRootPath</span>()<span class="operator">+</span><span class="string">&quot;blue_fire.png&quot;</span>
<span class="name">lifeSpan</span>: <span class="number">500</span>
<span class="name">lifeSpanDeviation</span>: <span class="number">2000</span>
<span class="name">count</span>: -<span class="number">1</span>
<span class="name">angle</span>: <span class="number">270</span>
<span class="name">angleDeviation</span>: <span class="number">65</span>
<span class="name">velocity</span>: <span class="number">100</span>
<span class="name">velocityDeviation</span>: <span class="number">100</span>
<span class="type"><a href="qml-particlemotiongravity.html">ParticleMotionGravity</a></span> {
<span class="name">yattractor</span>: <span class="number">1000</span>
<span class="name">xattractor</span>: <span class="number">300</span>
<span class="name">acceleration</span>: <span class="number">50</span>
}
}
<span class="type"><a href="qml-particles.html">Particles</a></span> {
<span class="name">id</span>: <span class="name">starParticles</span>
<span class="name">y</span>: -<span class="number">50</span>
<span class="name">x</span>: <span class="number">0</span>
<span class="name">width</span>: <span class="name">parent</span>.<span class="name">width</span>
<span class="name">height</span>: <span class="number">50</span>
<span class="name">emissionRate</span>: <span class="number">0</span>
<span class="name">source</span>: <span class="string">&quot;file:/&quot;</span><span class="operator">+</span><span class="name">LevelPlugin</span>.<span class="name">pictureRootPath</span>()<span class="operator">+</span><span class="string">&quot;star3.png&quot;</span>
<span class="name">lifeSpan</span>: <span class="number">5000</span>
<span class="name">count</span>: -<span class="number">1</span>
<span class="name">angle</span>: <span class="number">90</span>
<span class="name">velocity</span>: <span class="number">100</span>
<span class="name">opacity</span>: <span class="number">0.7</span>
<span class="type"><a href="qml-particlemotiongravity.html">ParticleMotionGravity</a></span> {
<span class="name">yattractor</span>: <span class="number">1000</span>
<span class="name">xattractor</span>: <span class="number">500</span>
}
}
}</pre>
</div>
<!-- @@@demos/mobile/quickhit/plugins/LevelTwo/qml/Level.qml -->
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Documentation contributions included herein are the copyrights of
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