385 lines
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HTML
385 lines
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<h1 class="title">view.h Example File</h1>
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<span class="small-subtitle">graphicsview/portedasteroids/view.h</span>
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<!-- $$$graphicsview/portedasteroids/view.h-description -->
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<div class="descr"> <a name="details"></a>
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<pre class="cpp"> <span class="comment">/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/</span>
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<span class="comment">/*
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* KAsteroids - Copyright (c) Martin R. Jones 1997
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*
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* Part of the KDE project
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*/</span>
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<span class="preprocessor">#ifndef __AST_VIEW_H__</span>
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<span class="preprocessor">#define __AST_VIEW_H__</span>
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<span class="preprocessor">#include <QWidget></span>
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<span class="preprocessor">#include <QList></span>
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<span class="preprocessor">#include <QMultiHash></span>
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<span class="preprocessor">#include <QTimer></span>
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<span class="preprocessor">#include <QGraphicsScene></span>
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<span class="preprocessor">#include <QGraphicsView></span>
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<span class="preprocessor">#include <QTimerEvent></span>
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<span class="preprocessor">#include <QShowEvent></span>
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<span class="preprocessor">#include <QResizeEvent></span>
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<span class="preprocessor">#include "sprites.h"</span>
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<span class="preprocessor">#define MAX_POWER_LEVEL 1000</span>
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<span class="keyword">class</span> KAsteroidsView : <span class="keyword">public</span> <span class="type"><a href="qwidget.html">QWidget</a></span>
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{
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Q_OBJECT
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<span class="keyword">public</span>:
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KAsteroidsView( <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>parent <span class="operator">=</span> <span class="number">0</span>);
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<span class="keyword">virtual</span> <span class="operator">~</span>KAsteroidsView();
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<span class="type">int</span> refreshRate;
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<span class="type">void</span> reset();
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<span class="type">void</span> setRockSpeed( <span class="type">double</span> rs ) { rockSpeed <span class="operator">=</span> rs; }
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<span class="type">void</span> addRocks( <span class="type">int</span> num );
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<span class="type">void</span> newGame();
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<span class="type">void</span> endGame();
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<span class="type">void</span> newShip();
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<span class="type">void</span> rotateLeft( <span class="type">bool</span> r ) { rotateL <span class="operator">=</span> r; rotateSlow <span class="operator">=</span> <span class="number">5</span>; }
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<span class="type">void</span> rotateRight( <span class="type">bool</span> r ) { rotateR <span class="operator">=</span> r; rotateSlow <span class="operator">=</span> <span class="number">5</span>; }
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<span class="type">void</span> thrust( <span class="type">bool</span> t ) { thrustShip <span class="operator">=</span> t <span class="operator">&</span><span class="operator">&</span> shipPower <span class="operator">></span> <span class="number">0</span>; }
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<span class="type">void</span> shoot( <span class="type">bool</span> s ) { shootShip <span class="operator">=</span> s; shootDelay <span class="operator">=</span> <span class="number">0</span>; }
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<span class="type">void</span> setShield( <span class="type">bool</span> s );
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<span class="type">void</span> teleport( <span class="type">bool</span> te) { teleportShip <span class="operator">=</span> te <span class="operator">&</span><span class="operator">&</span> mTeleportCount; }
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<span class="type">void</span> brake( <span class="type">bool</span> b );
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<span class="type">void</span> pause( <span class="type">bool</span> p);
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<span class="type">void</span> showText( <span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&</span>text<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qcolor.html">QColor</a></span> <span class="operator">&</span>color<span class="operator">,</span> <span class="type">bool</span> scroll<span class="operator">=</span>TRUE );
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<span class="type">void</span> hideText();
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<span class="type">int</span> shots() <span class="keyword">const</span> { <span class="keyword">return</span> shotsFired; }
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<span class="type">int</span> hits() <span class="keyword">const</span> { <span class="keyword">return</span> shotsHit; }
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<span class="type">int</span> power() <span class="keyword">const</span> { <span class="keyword">return</span> shipPower; }
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<span class="type">int</span> teleportCount() <span class="keyword">const</span> { <span class="keyword">return</span> mTeleportCount; }
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<span class="type">int</span> brakeCount() <span class="keyword">const</span> { <span class="keyword">return</span> mBrakeCount; }
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<span class="type">int</span> shieldCount() <span class="keyword">const</span> { <span class="keyword">return</span> mShieldCount; }
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<span class="type">int</span> shootCount() <span class="keyword">const</span> { <span class="keyword">return</span> mShootCount; }
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<span class="keyword">signals</span>:
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<span class="type">void</span> shipKilled();
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<span class="type">void</span> rockHit( <span class="type">int</span> size );
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<span class="type">void</span> rocksRemoved();
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<span class="type">void</span> updateVitals();
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<span class="keyword">private</span> <span class="keyword">slots</span>:
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<span class="type">void</span> hideShield();
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<span class="keyword">protected</span>:
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<span class="type">bool</span> readSprites();
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<span class="type">void</span> wrapSprite( <span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span> );
|
|
<span class="type">void</span> rockHit( AnimatedPixmapItem <span class="operator">*</span> );
|
|
<span class="type">void</span> reducePower( <span class="type">int</span> val );
|
|
<span class="type">void</span> addExhaust( <span class="type">double</span> x<span class="operator">,</span> <span class="type">double</span> y<span class="operator">,</span> <span class="type">double</span> dx<span class="operator">,</span> <span class="type">double</span> dy<span class="operator">,</span> <span class="type">int</span> count );
|
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<span class="type">void</span> processMissiles();
|
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<span class="type">void</span> processShip();
|
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<span class="type">void</span> processPowerups();
|
|
<span class="type">void</span> processShield();
|
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<span class="type">double</span> randDouble();
|
|
<span class="type">int</span> randInt( <span class="type">int</span> range );
|
|
|
|
<span class="keyword">virtual</span> <span class="type">void</span> resizeEvent( <span class="type"><a href="qresizeevent.html">QResizeEvent</a></span> <span class="operator">*</span>event );
|
|
<span class="keyword">virtual</span> <span class="type">void</span> timerEvent( <span class="type"><a href="qtimerevent.html">QTimerEvent</a></span> <span class="operator">*</span> );
|
|
|
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<span class="type">void</span> showEvent( <span class="type"><a href="qshowevent.html">QShowEvent</a></span> <span class="operator">*</span> );
|
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|
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<span class="keyword">private</span>:
|
|
<span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span> field;
|
|
<span class="type"><a href="qgraphicsview.html">QGraphicsView</a></span> view;
|
|
<span class="type"><a href="qmap.html">QMap</a></span><span class="operator"><</span><span class="type">int</span><span class="operator">,</span> <span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span><span class="type"><a href="qpixmap.html">QPixmap</a></span><span class="operator">></span> <span class="operator">></span> animation;
|
|
<span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span>AnimatedPixmapItem<span class="operator">*</span><span class="operator">></span> rocks;
|
|
<span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span>KMissile<span class="operator">*</span><span class="operator">></span> missiles;
|
|
<span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span>KBit<span class="operator">*</span><span class="operator">></span> bits;
|
|
<span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span>KExhaust<span class="operator">*</span><span class="operator">></span> exhaust;
|
|
<span class="type"><a href="qlist.html">QList</a></span><span class="operator"><</span>KPowerup<span class="operator">*</span><span class="operator">></span> powerups;
|
|
KShield <span class="operator">*</span>shield;
|
|
AnimatedPixmapItem <span class="operator">*</span>ship;
|
|
<span class="type"><a href="qgraphicstextitem.html">QGraphicsTextItem</a></span> <span class="operator">*</span>textSprite;
|
|
|
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<span class="type">bool</span> rotateL;
|
|
<span class="type">bool</span> rotateR;
|
|
<span class="type">bool</span> thrustShip;
|
|
<span class="type">bool</span> shootShip;
|
|
<span class="type">bool</span> teleportShip;
|
|
<span class="type">bool</span> brakeShip;
|
|
<span class="type">bool</span> pauseShip;
|
|
<span class="type">bool</span> shieldOn;
|
|
|
|
<span class="type">bool</span> vitalsChanged;
|
|
|
|
<span class="type">int</span> shipAngle;
|
|
<span class="type">int</span> rotateSlow;
|
|
<span class="type">int</span> rotateRate;
|
|
<span class="type">int</span> shipPower;
|
|
|
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<span class="type">int</span> shotsFired;
|
|
<span class="type">int</span> shotsHit;
|
|
<span class="type">int</span> shootDelay;
|
|
|
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<span class="type">int</span> mBrakeCount;
|
|
<span class="type">int</span> mShieldCount;
|
|
<span class="type">int</span> mTeleportCount;
|
|
<span class="type">int</span> mShootCount;
|
|
|
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<span class="type">double</span> shipDx;
|
|
<span class="type">double</span> shipDy;
|
|
|
|
<span class="type">int</span> textDy;
|
|
<span class="type">int</span> mFrameNum;
|
|
<span class="type">bool</span> mPaused;
|
|
<span class="type">int</span> mTimerId;
|
|
|
|
<span class="type">double</span> rockSpeed;
|
|
<span class="type">double</span> powerupSpeed;
|
|
|
|
<span class="type">bool</span> can_destroy_powerups;
|
|
|
|
<span class="type"><a href="qtimer.html">QTimer</a></span> <span class="operator">*</span>shieldTimer;
|
|
<span class="type">bool</span> initialized;
|
|
};
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|
|
|
<span class="preprocessor">#endif</span></pre>
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</div>
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<!-- @@@graphicsview/portedasteroids/view.h -->
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