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<h1 class="title">view.h Example File</h1>
<span class="small-subtitle">graphicsview/portedasteroids/view.h</span>
<!-- $$$graphicsview/portedasteroids/view.h-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp"> <span class="comment">/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** &quot;Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
**
** $QT_END_LICENSE$
**
****************************************************************************/</span>
<span class="comment">/*
* KAsteroids - Copyright (c) Martin R. Jones 1997
*
* Part of the KDE project
*/</span>
<span class="preprocessor">#ifndef __AST_VIEW_H__</span>
<span class="preprocessor">#define __AST_VIEW_H__</span>
<span class="preprocessor">#include &lt;QWidget&gt;</span>
<span class="preprocessor">#include &lt;QList&gt;</span>
<span class="preprocessor">#include &lt;QMultiHash&gt;</span>
<span class="preprocessor">#include &lt;QTimer&gt;</span>
<span class="preprocessor">#include &lt;QGraphicsScene&gt;</span>
<span class="preprocessor">#include &lt;QGraphicsView&gt;</span>
<span class="preprocessor">#include &lt;QTimerEvent&gt;</span>
<span class="preprocessor">#include &lt;QShowEvent&gt;</span>
<span class="preprocessor">#include &lt;QResizeEvent&gt;</span>
<span class="preprocessor">#include &quot;sprites.h&quot;</span>
<span class="preprocessor">#define MAX_POWER_LEVEL 1000</span>
<span class="keyword">class</span> KAsteroidsView : <span class="keyword">public</span> <span class="type"><a href="qwidget.html">QWidget</a></span>
{
Q_OBJECT
<span class="keyword">public</span>:
KAsteroidsView( <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>parent <span class="operator">=</span> <span class="number">0</span>);
<span class="keyword">virtual</span> <span class="operator">~</span>KAsteroidsView();
<span class="type">int</span> refreshRate;
<span class="type">void</span> reset();
<span class="type">void</span> setRockSpeed( <span class="type">double</span> rs ) { rockSpeed <span class="operator">=</span> rs; }
<span class="type">void</span> addRocks( <span class="type">int</span> num );
<span class="type">void</span> newGame();
<span class="type">void</span> endGame();
<span class="type">void</span> newShip();
<span class="type">void</span> rotateLeft( <span class="type">bool</span> r ) { rotateL <span class="operator">=</span> r; rotateSlow <span class="operator">=</span> <span class="number">5</span>; }
<span class="type">void</span> rotateRight( <span class="type">bool</span> r ) { rotateR <span class="operator">=</span> r; rotateSlow <span class="operator">=</span> <span class="number">5</span>; }
<span class="type">void</span> thrust( <span class="type">bool</span> t ) { thrustShip <span class="operator">=</span> t <span class="operator">&amp;</span><span class="operator">&amp;</span> shipPower <span class="operator">&gt;</span> <span class="number">0</span>; }
<span class="type">void</span> shoot( <span class="type">bool</span> s ) { shootShip <span class="operator">=</span> s; shootDelay <span class="operator">=</span> <span class="number">0</span>; }
<span class="type">void</span> setShield( <span class="type">bool</span> s );
<span class="type">void</span> teleport( <span class="type">bool</span> te) { teleportShip <span class="operator">=</span> te <span class="operator">&amp;</span><span class="operator">&amp;</span> mTeleportCount; }
<span class="type">void</span> brake( <span class="type">bool</span> b );
<span class="type">void</span> pause( <span class="type">bool</span> p);
<span class="type">void</span> showText( <span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&amp;</span>text<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qcolor.html">QColor</a></span> <span class="operator">&amp;</span>color<span class="operator">,</span> <span class="type">bool</span> scroll<span class="operator">=</span>TRUE );
<span class="type">void</span> hideText();
<span class="type">int</span> shots() <span class="keyword">const</span> { <span class="keyword">return</span> shotsFired; }
<span class="type">int</span> hits() <span class="keyword">const</span> { <span class="keyword">return</span> shotsHit; }
<span class="type">int</span> power() <span class="keyword">const</span> { <span class="keyword">return</span> shipPower; }
<span class="type">int</span> teleportCount() <span class="keyword">const</span> { <span class="keyword">return</span> mTeleportCount; }
<span class="type">int</span> brakeCount() <span class="keyword">const</span> { <span class="keyword">return</span> mBrakeCount; }
<span class="type">int</span> shieldCount() <span class="keyword">const</span> { <span class="keyword">return</span> mShieldCount; }
<span class="type">int</span> shootCount() <span class="keyword">const</span> { <span class="keyword">return</span> mShootCount; }
<span class="keyword">signals</span>:
<span class="type">void</span> shipKilled();
<span class="type">void</span> rockHit( <span class="type">int</span> size );
<span class="type">void</span> rocksRemoved();
<span class="type">void</span> updateVitals();
<span class="keyword">private</span> <span class="keyword">slots</span>:
<span class="type">void</span> hideShield();
<span class="keyword">protected</span>:
<span class="type">bool</span> readSprites();
<span class="type">void</span> wrapSprite( <span class="type"><a href="qgraphicsitem.html">QGraphicsItem</a></span> <span class="operator">*</span> );
<span class="type">void</span> rockHit( AnimatedPixmapItem <span class="operator">*</span> );
<span class="type">void</span> reducePower( <span class="type">int</span> val );
<span class="type">void</span> addExhaust( <span class="type">double</span> x<span class="operator">,</span> <span class="type">double</span> y<span class="operator">,</span> <span class="type">double</span> dx<span class="operator">,</span> <span class="type">double</span> dy<span class="operator">,</span> <span class="type">int</span> count );
<span class="type">void</span> processMissiles();
<span class="type">void</span> processShip();
<span class="type">void</span> processPowerups();
<span class="type">void</span> processShield();
<span class="type">double</span> randDouble();
<span class="type">int</span> randInt( <span class="type">int</span> range );
<span class="keyword">virtual</span> <span class="type">void</span> resizeEvent( <span class="type"><a href="qresizeevent.html">QResizeEvent</a></span> <span class="operator">*</span>event );
<span class="keyword">virtual</span> <span class="type">void</span> timerEvent( <span class="type"><a href="qtimerevent.html">QTimerEvent</a></span> <span class="operator">*</span> );
<span class="type">void</span> showEvent( <span class="type"><a href="qshowevent.html">QShowEvent</a></span> <span class="operator">*</span> );
<span class="keyword">private</span>:
<span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span> field;
<span class="type"><a href="qgraphicsview.html">QGraphicsView</a></span> view;
<span class="type"><a href="qmap.html">QMap</a></span><span class="operator">&lt;</span><span class="type">int</span><span class="operator">,</span> <span class="type"><a href="qlist.html">QList</a></span><span class="operator">&lt;</span><span class="type"><a href="qpixmap.html">QPixmap</a></span><span class="operator">&gt;</span> <span class="operator">&gt;</span> animation;
<span class="type"><a href="qlist.html">QList</a></span><span class="operator">&lt;</span>AnimatedPixmapItem<span class="operator">*</span><span class="operator">&gt;</span> rocks;
<span class="type"><a href="qlist.html">QList</a></span><span class="operator">&lt;</span>KMissile<span class="operator">*</span><span class="operator">&gt;</span> missiles;
<span class="type"><a href="qlist.html">QList</a></span><span class="operator">&lt;</span>KBit<span class="operator">*</span><span class="operator">&gt;</span> bits;
<span class="type"><a href="qlist.html">QList</a></span><span class="operator">&lt;</span>KExhaust<span class="operator">*</span><span class="operator">&gt;</span> exhaust;
<span class="type"><a href="qlist.html">QList</a></span><span class="operator">&lt;</span>KPowerup<span class="operator">*</span><span class="operator">&gt;</span> powerups;
KShield <span class="operator">*</span>shield;
AnimatedPixmapItem <span class="operator">*</span>ship;
<span class="type"><a href="qgraphicstextitem.html">QGraphicsTextItem</a></span> <span class="operator">*</span>textSprite;
<span class="type">bool</span> rotateL;
<span class="type">bool</span> rotateR;
<span class="type">bool</span> thrustShip;
<span class="type">bool</span> shootShip;
<span class="type">bool</span> teleportShip;
<span class="type">bool</span> brakeShip;
<span class="type">bool</span> pauseShip;
<span class="type">bool</span> shieldOn;
<span class="type">bool</span> vitalsChanged;
<span class="type">int</span> shipAngle;
<span class="type">int</span> rotateSlow;
<span class="type">int</span> rotateRate;
<span class="type">int</span> shipPower;
<span class="type">int</span> shotsFired;
<span class="type">int</span> shotsHit;
<span class="type">int</span> shootDelay;
<span class="type">int</span> mBrakeCount;
<span class="type">int</span> mShieldCount;
<span class="type">int</span> mTeleportCount;
<span class="type">int</span> mShootCount;
<span class="type">double</span> shipDx;
<span class="type">double</span> shipDy;
<span class="type">int</span> textDy;
<span class="type">int</span> mFrameNum;
<span class="type">bool</span> mPaused;
<span class="type">int</span> mTimerId;
<span class="type">double</span> rockSpeed;
<span class="type">double</span> powerupSpeed;
<span class="type">bool</span> can_destroy_powerups;
<span class="type"><a href="qtimer.html">QTimer</a></span> <span class="operator">*</span>shieldTimer;
<span class="type">bool</span> initialized;
};
<span class="preprocessor">#endif</span></pre>
</div>
<!-- @@@graphicsview/portedasteroids/view.h -->
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