448 lines
37 KiB
HTML
448 lines
37 KiB
HTML
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<h1 class="title">glwidget.cpp Example File</h1>
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<span class="small-subtitle">opengl/textures/glwidget.cpp</span>
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<!-- $$$opengl/textures/glwidget.cpp-description -->
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<div class="descr"> <a name="details"></a>
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<pre class="cpp"> <span class="comment">/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/</span>
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<span class="preprocessor">#include <QtGui></span>
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<span class="preprocessor">#include <QtOpenGL></span>
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<span class="preprocessor">#include "glwidget.h"</span>
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GLWidget<span class="operator">::</span>GLWidget(<span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>parent<span class="operator">,</span> <span class="type"><a href="qglwidget.html">QGLWidget</a></span> <span class="operator">*</span>shareWidget)
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: <span class="type"><a href="qglwidget.html">QGLWidget</a></span>(parent<span class="operator">,</span> shareWidget)
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{
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clearColor <span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>black;
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xRot <span class="operator">=</span> <span class="number">0</span>;
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yRot <span class="operator">=</span> <span class="number">0</span>;
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zRot <span class="operator">=</span> <span class="number">0</span>;
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<span class="preprocessor">#ifdef QT_OPENGL_ES_2</span>
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program <span class="operator">=</span> <span class="number">0</span>;
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<span class="preprocessor">#endif</span>
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}
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GLWidget<span class="operator">::</span><span class="operator">~</span>GLWidget()
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{
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}
|
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|
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<span class="type"><a href="qsize.html">QSize</a></span> GLWidget<span class="operator">::</span>minimumSizeHint() <span class="keyword">const</span>
|
|
{
|
|
<span class="keyword">return</span> <span class="type"><a href="qsize.html">QSize</a></span>(<span class="number">50</span><span class="operator">,</span> <span class="number">50</span>);
|
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}
|
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|
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<span class="type"><a href="qsize.html">QSize</a></span> GLWidget<span class="operator">::</span>sizeHint() <span class="keyword">const</span>
|
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{
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<span class="keyword">return</span> <span class="type"><a href="qsize.html">QSize</a></span>(<span class="number">200</span><span class="operator">,</span> <span class="number">200</span>);
|
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}
|
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|
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<span class="type">void</span> GLWidget<span class="operator">::</span>rotateBy(<span class="type">int</span> xAngle<span class="operator">,</span> <span class="type">int</span> yAngle<span class="operator">,</span> <span class="type">int</span> zAngle)
|
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{
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xRot <span class="operator">+</span><span class="operator">=</span> xAngle;
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yRot <span class="operator">+</span><span class="operator">=</span> yAngle;
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zRot <span class="operator">+</span><span class="operator">=</span> zAngle;
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updateGL();
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}
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<span class="type">void</span> GLWidget<span class="operator">::</span>setClearColor(<span class="keyword">const</span> <span class="type"><a href="qcolor.html">QColor</a></span> <span class="operator">&</span>color)
|
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{
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clearColor <span class="operator">=</span> color;
|
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updateGL();
|
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}
|
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<span class="type">void</span> GLWidget<span class="operator">::</span>initializeGL()
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{
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makeObject();
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_CULL_FACE);
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<span class="preprocessor">#ifndef QT_OPENGL_ES_2</span>
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glEnable(GL_TEXTURE_2D);
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<span class="preprocessor">#endif</span>
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<span class="preprocessor">#ifdef QT_OPENGL_ES_2</span>
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<span class="preprocessor">#define PROGRAM_VERTEX_ATTRIBUTE 0</span>
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<span class="preprocessor">#define PROGRAM_TEXCOORD_ATTRIBUTE 1</span>
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<span class="type"><a href="qglshader.html">QGLShader</a></span> <span class="operator">*</span>vshader <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qglshader.html">QGLShader</a></span>(<span class="type"><a href="qglshader.html">QGLShader</a></span><span class="operator">::</span>Vertex<span class="operator">,</span> <span class="keyword">this</span>);
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<span class="keyword">const</span> <span class="type">char</span> <span class="operator">*</span>vsrc <span class="operator">=</span>
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<span class="string">"attribute highp vec4 vertex;\n"</span>
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<span class="string">"attribute mediump vec4 texCoord;\n"</span>
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<span class="string">"varying mediump vec4 texc;\n"</span>
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<span class="string">"uniform mediump mat4 matrix;\n"</span>
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<span class="string">"void main(void)\n"</span>
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<span class="string">"{\n"</span>
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<span class="string">" gl_Position = matrix * vertex;\n"</span>
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<span class="string">" texc = texCoord;\n"</span>
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<span class="string">"}\n"</span>;
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vshader<span class="operator">-</span><span class="operator">></span>compileSourceCode(vsrc);
|
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|
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<span class="type"><a href="qglshader.html">QGLShader</a></span> <span class="operator">*</span>fshader <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qglshader.html">QGLShader</a></span>(<span class="type"><a href="qglshader.html">QGLShader</a></span><span class="operator">::</span>Fragment<span class="operator">,</span> <span class="keyword">this</span>);
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<span class="keyword">const</span> <span class="type">char</span> <span class="operator">*</span>fsrc <span class="operator">=</span>
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<span class="string">"uniform sampler2D texture;\n"</span>
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<span class="string">"varying mediump vec4 texc;\n"</span>
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<span class="string">"void main(void)\n"</span>
|
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<span class="string">"{\n"</span>
|
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<span class="string">" gl_FragColor = texture2D(texture, texc.st);\n"</span>
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<span class="string">"}\n"</span>;
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fshader<span class="operator">-</span><span class="operator">></span>compileSourceCode(fsrc);
|
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|
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program <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qglshaderprogram.html">QGLShaderProgram</a></span>(<span class="keyword">this</span>);
|
|
program<span class="operator">-</span><span class="operator">></span>addShader(vshader);
|
|
program<span class="operator">-</span><span class="operator">></span>addShader(fshader);
|
|
program<span class="operator">-</span><span class="operator">></span>bindAttributeLocation(<span class="string">"vertex"</span><span class="operator">,</span> PROGRAM_VERTEX_ATTRIBUTE);
|
|
program<span class="operator">-</span><span class="operator">></span>bindAttributeLocation(<span class="string">"texCoord"</span><span class="operator">,</span> PROGRAM_TEXCOORD_ATTRIBUTE);
|
|
program<span class="operator">-</span><span class="operator">></span>link();
|
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|
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program<span class="operator">-</span><span class="operator">></span>bind();
|
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program<span class="operator">-</span><span class="operator">></span>setUniformValue(<span class="string">"texture"</span><span class="operator">,</span> <span class="number">0</span>);
|
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|
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<span class="preprocessor">#endif</span>
|
|
}
|
|
|
|
<span class="type">void</span> GLWidget<span class="operator">::</span>paintGL()
|
|
{
|
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qglClearColor(clearColor);
|
|
glClear(GL_COLOR_BUFFER_BIT <span class="operator">|</span> GL_DEPTH_BUFFER_BIT);
|
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|
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<span class="preprocessor">#if !defined(QT_OPENGL_ES_2)</span>
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|
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glLoadIdentity();
|
|
glTranslatef(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">10.0f</span>);
|
|
glRotatef(xRot <span class="operator">/</span> <span class="number">16.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
|
|
glRotatef(yRot <span class="operator">/</span> <span class="number">16.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
|
|
glRotatef(zRot <span class="operator">/</span> <span class="number">16.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span>);
|
|
|
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glVertexPointer(<span class="number">3</span><span class="operator">,</span> GL_FLOAT<span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> vertices<span class="operator">.</span>constData());
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|
glTexCoordPointer(<span class="number">2</span><span class="operator">,</span> GL_FLOAT<span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> texCoords<span class="operator">.</span>constData());
|
|
glEnableClientState(GL_VERTEX_ARRAY);
|
|
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
|
|
|
<span class="preprocessor">#else</span>
|
|
|
|
QMatrix4x4 m;
|
|
m<span class="operator">.</span>ortho(<span class="operator">-</span><span class="number">0.5f</span><span class="operator">,</span> <span class="operator">+</span><span class="number">0.5f</span><span class="operator">,</span> <span class="operator">+</span><span class="number">0.5f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">0.5f</span><span class="operator">,</span> <span class="number">4.0f</span><span class="operator">,</span> <span class="number">15.0f</span>);
|
|
m<span class="operator">.</span>translate(<span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="operator">-</span><span class="number">10.0f</span>);
|
|
m<span class="operator">.</span>rotate(xRot <span class="operator">/</span> <span class="number">16.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
|
|
m<span class="operator">.</span>rotate(yRot <span class="operator">/</span> <span class="number">16.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">0.0f</span>);
|
|
m<span class="operator">.</span>rotate(zRot <span class="operator">/</span> <span class="number">16.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">0.0f</span><span class="operator">,</span> <span class="number">1.0f</span>);
|
|
|
|
program<span class="operator">-</span><span class="operator">></span>setUniformValue(<span class="string">"matrix"</span><span class="operator">,</span> m);
|
|
program<span class="operator">-</span><span class="operator">></span>enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE);
|
|
program<span class="operator">-</span><span class="operator">></span>enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE);
|
|
program<span class="operator">-</span><span class="operator">></span>setAttributeArray
|
|
(PROGRAM_VERTEX_ATTRIBUTE<span class="operator">,</span> vertices<span class="operator">.</span>constData());
|
|
program<span class="operator">-</span><span class="operator">></span>setAttributeArray
|
|
(PROGRAM_TEXCOORD_ATTRIBUTE<span class="operator">,</span> texCoords<span class="operator">.</span>constData());
|
|
|
|
<span class="preprocessor">#endif</span>
|
|
|
|
<span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> <span class="number">6</span>; <span class="operator">+</span><span class="operator">+</span>i) {
|
|
glBindTexture(GL_TEXTURE_2D<span class="operator">,</span> textures<span class="operator">[</span>i<span class="operator">]</span>);
|
|
glDrawArrays(GL_TRIANGLE_FAN<span class="operator">,</span> i <span class="operator">*</span> <span class="number">4</span><span class="operator">,</span> <span class="number">4</span>);
|
|
}
|
|
}
|
|
|
|
<span class="type">void</span> GLWidget<span class="operator">::</span>resizeGL(<span class="type">int</span> width<span class="operator">,</span> <span class="type">int</span> height)
|
|
{
|
|
<span class="type">int</span> side <span class="operator">=</span> <a href="qtglobal.html#qMin">qMin</a>(width<span class="operator">,</span> height);
|
|
glViewport((width <span class="operator">-</span> side) <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> (height <span class="operator">-</span> side) <span class="operator">/</span> <span class="number">2</span><span class="operator">,</span> side<span class="operator">,</span> side);
|
|
|
|
<span class="preprocessor">#if !defined(QT_OPENGL_ES_2)</span>
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
<span class="preprocessor">#ifndef QT_OPENGL_ES</span>
|
|
glOrtho(<span class="operator">-</span><span class="number">0.5</span><span class="operator">,</span> <span class="operator">+</span><span class="number">0.5</span><span class="operator">,</span> <span class="operator">+</span><span class="number">0.5</span><span class="operator">,</span> <span class="operator">-</span><span class="number">0.5</span><span class="operator">,</span> <span class="number">4.0</span><span class="operator">,</span> <span class="number">15.0</span>);
|
|
<span class="preprocessor">#else</span>
|
|
glOrthof(<span class="operator">-</span><span class="number">0.5</span><span class="operator">,</span> <span class="operator">+</span><span class="number">0.5</span><span class="operator">,</span> <span class="operator">+</span><span class="number">0.5</span><span class="operator">,</span> <span class="operator">-</span><span class="number">0.5</span><span class="operator">,</span> <span class="number">4.0</span><span class="operator">,</span> <span class="number">15.0</span>);
|
|
<span class="preprocessor">#endif</span>
|
|
glMatrixMode(GL_MODELVIEW);
|
|
<span class="preprocessor">#endif</span>
|
|
}
|
|
|
|
<span class="type">void</span> GLWidget<span class="operator">::</span>mousePressEvent(<span class="type"><a href="qmouseevent.html">QMouseEvent</a></span> <span class="operator">*</span>event)
|
|
{
|
|
lastPos <span class="operator">=</span> event<span class="operator">-</span><span class="operator">></span>pos();
|
|
}
|
|
|
|
<span class="type">void</span> GLWidget<span class="operator">::</span>mouseMoveEvent(<span class="type"><a href="qmouseevent.html">QMouseEvent</a></span> <span class="operator">*</span>event)
|
|
{
|
|
<span class="type">int</span> dx <span class="operator">=</span> event<span class="operator">-</span><span class="operator">></span>x() <span class="operator">-</span> lastPos<span class="operator">.</span>x();
|
|
<span class="type">int</span> dy <span class="operator">=</span> event<span class="operator">-</span><span class="operator">></span>y() <span class="operator">-</span> lastPos<span class="operator">.</span>y();
|
|
|
|
<span class="keyword">if</span> (event<span class="operator">-</span><span class="operator">></span>buttons() <span class="operator">&</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>LeftButton) {
|
|
rotateBy(<span class="number">8</span> <span class="operator">*</span> dy<span class="operator">,</span> <span class="number">8</span> <span class="operator">*</span> dx<span class="operator">,</span> <span class="number">0</span>);
|
|
} <span class="keyword">else</span> <span class="keyword">if</span> (event<span class="operator">-</span><span class="operator">></span>buttons() <span class="operator">&</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>RightButton) {
|
|
rotateBy(<span class="number">8</span> <span class="operator">*</span> dy<span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">8</span> <span class="operator">*</span> dx);
|
|
}
|
|
lastPos <span class="operator">=</span> event<span class="operator">-</span><span class="operator">></span>pos();
|
|
}
|
|
|
|
<span class="type">void</span> GLWidget<span class="operator">::</span>mouseReleaseEvent(<span class="type"><a href="qmouseevent.html">QMouseEvent</a></span> <span class="operator">*</span> <span class="comment">/* event */</span>)
|
|
{
|
|
<span class="keyword">emit</span> clicked();
|
|
}
|
|
|
|
<span class="type">void</span> GLWidget<span class="operator">::</span>makeObject()
|
|
{
|
|
<span class="keyword">static</span> <span class="keyword">const</span> <span class="type">int</span> coords<span class="operator">[</span><span class="number">6</span><span class="operator">]</span><span class="operator">[</span><span class="number">4</span><span class="operator">]</span><span class="operator">[</span><span class="number">3</span><span class="operator">]</span> <span class="operator">=</span> {
|
|
{ { <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span> }<span class="operator">,</span> { <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span> }<span class="operator">,</span> { <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span> }<span class="operator">,</span> { <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span> } }<span class="operator">,</span>
|
|
{ { <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span> }<span class="operator">,</span> { <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span> }<span class="operator">,</span> { <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span> }<span class="operator">,</span> { <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span> } }<span class="operator">,</span>
|
|
{ { <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span> }<span class="operator">,</span> { <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span> }<span class="operator">,</span> { <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span> }<span class="operator">,</span> { <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span> } }<span class="operator">,</span>
|
|
{ { <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span> }<span class="operator">,</span> { <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span> }<span class="operator">,</span> { <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span> }<span class="operator">,</span> { <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span> } }<span class="operator">,</span>
|
|
{ { <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span> }<span class="operator">,</span> { <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span> }<span class="operator">,</span> { <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span> }<span class="operator">,</span> { <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span> } }<span class="operator">,</span>
|
|
{ { <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span> }<span class="operator">,</span> { <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span> }<span class="operator">,</span> { <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span> }<span class="operator">,</span> { <span class="operator">-</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span><span class="operator">,</span> <span class="operator">+</span><span class="number">1</span> } }
|
|
};
|
|
|
|
<span class="keyword">for</span> (<span class="type">int</span> j<span class="operator">=</span><span class="number">0</span>; j <span class="operator"><</span> <span class="number">6</span>; <span class="operator">+</span><span class="operator">+</span>j) {
|
|
textures<span class="operator">[</span>j<span class="operator">]</span> <span class="operator">=</span> bindTexture
|
|
(<span class="type"><a href="qpixmap.html">QPixmap</a></span>(<span class="type"><a href="qstring.html">QString</a></span>(<span class="string">":/images/side%1.png"</span>)<span class="operator">.</span>arg(j <span class="operator">+</span> <span class="number">1</span>))<span class="operator">,</span> GL_TEXTURE_2D);
|
|
}
|
|
|
|
<span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> <span class="number">6</span>; <span class="operator">+</span><span class="operator">+</span>i) {
|
|
<span class="keyword">for</span> (<span class="type">int</span> j <span class="operator">=</span> <span class="number">0</span>; j <span class="operator"><</span> <span class="number">4</span>; <span class="operator">+</span><span class="operator">+</span>j) {
|
|
texCoords<span class="operator">.</span>append
|
|
(QVector2D(j <span class="operator">=</span><span class="operator">=</span> <span class="number">0</span> <span class="operator">|</span><span class="operator">|</span> j <span class="operator">=</span><span class="operator">=</span> <span class="number">3</span><span class="operator">,</span> j <span class="operator">=</span><span class="operator">=</span> <span class="number">0</span> <span class="operator">|</span><span class="operator">|</span> j <span class="operator">=</span><span class="operator">=</span> <span class="number">1</span>));
|
|
vertices<span class="operator">.</span>append
|
|
(QVector3D(<span class="number">0.2</span> <span class="operator">*</span> coords<span class="operator">[</span>i<span class="operator">]</span><span class="operator">[</span>j<span class="operator">]</span><span class="operator">[</span><span class="number">0</span><span class="operator">]</span><span class="operator">,</span> <span class="number">0.2</span> <span class="operator">*</span> coords<span class="operator">[</span>i<span class="operator">]</span><span class="operator">[</span>j<span class="operator">]</span><span class="operator">[</span><span class="number">1</span><span class="operator">]</span><span class="operator">,</span>
|
|
<span class="number">0.2</span> <span class="operator">*</span> coords<span class="operator">[</span>i<span class="operator">]</span><span class="operator">[</span>j<span class="operator">]</span><span class="operator">[</span><span class="number">2</span><span class="operator">]</span>));
|
|
}
|
|
}
|
|
}</pre>
|
|
</div>
|
|
<!-- @@@opengl/textures/glwidget.cpp -->
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="ft">
|
|
<span></span>
|
|
</div>
|
|
</div>
|
|
<div class="footer">
|
|
<p>
|
|
<acronym title="Copyright">©</acronym> 2015 The Qt Company Ltd.
|
|
Documentation contributions included herein are the copyrights of
|
|
their respective owners.</p>
|
|
<br />
|
|
<p>
|
|
The documentation provided herein is licensed under the terms of the
|
|
<a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation
|
|
License version 1.3</a> as published by the Free Software Foundation.</p>
|
|
<p>
|
|
Documentation sources may be obtained from <a href="http://www.qt-project.org">
|
|
www.qt-project.org</a>.</p>
|
|
<br />
|
|
<p>
|
|
Qt and respective logos are trademarks of The Qt Company Ltd
|
|
in Finland and/or other countries worldwide. All other trademarks are property
|
|
of their respective owners. <a title="Privacy Policy"
|
|
href="http://en.gitorious.org/privacy_policy/">Privacy Policy</a></p>
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</div>
|
|
|
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<script src="scripts/functions.js" type="text/javascript"></script>
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</body>
|
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</html>
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