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<h1 class="title">QAxScript Class Reference</h1>
<!-- $$$QAxScript-brief -->
<p>The QAxScript class provides a wrapper around script code. <a href="#details">More...</a></p>
<!-- @@@QAxScript -->
<pre class="cpp"> <span class="preprocessor">#include &lt;QAxScript&gt;</span></pre><p><b>Inherits: </b><a href="qobject.html">QObject</a>.</p>
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<li><a href="qaxscript-members.html">List of all members, including inherited members</a></li>
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<h2>Public Types</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#FunctionFlags-enum">FunctionFlags</a></b> { FunctionNames, FunctionSignatures }</td></tr>
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<a name="public-functions"></a>
<h2>Public Functions</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#QAxScript">QAxScript</a></b> ( const QString &amp; <i>name</i>, QAxScriptManager * <i>manager</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#dtor.QAxScript">~QAxScript</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVariant </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#call">call</a></b> ( const QString &amp; <i>function</i>, const QVariant &amp; <i>var1</i> = QVariant(), const QVariant &amp; <i>var2</i> = QVariant(), const QVariant &amp; <i>var3</i> = QVariant(), const QVariant &amp; <i>var4</i> = QVariant(), const QVariant &amp; <i>var5</i> = QVariant(), const QVariant &amp; <i>var6</i> = QVariant(), const QVariant &amp; <i>var7</i> = QVariant(), const QVariant &amp; <i>var8</i> = QVariant() )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QVariant </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#call-2">call</a></b> ( const QString &amp; <i>function</i>, QList&lt;QVariant&gt; &amp; <i>arguments</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QStringList </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#functions">functions</a></b> ( FunctionFlags <i>flags</i> = FunctionNames ) const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#load">load</a></b> ( const QString &amp; <i>code</i>, const QString &amp; <i>language</i> = QString() )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#scriptCode">scriptCode</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QAxScriptEngine * </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#scriptEngine">scriptEngine</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#scriptName">scriptName</a></b> () const</td></tr>
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<li class="fn">29 public functions inherited from <a href="qobject.html#public-functions">QObject</a></li>
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<a name="signals"></a>
<h2>Signals</h2>
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<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#entered">entered</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#error">error</a></b> ( int <i>code</i>, const QString &amp; <i>description</i>, int <i>sourcePosition</i>, const QString &amp; <i>sourceText</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#finished">finished</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#finished-2">finished</a></b> ( const QVariant &amp; <i>result</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#finished-3">finished</a></b> ( int <i>code</i>, const QString &amp; <i>source</i>, const QString &amp; <i>description</i>, const QString &amp; <i>help</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qaxscript.html#stateChanged">stateChanged</a></b> ( int <i>state</i> )</td></tr>
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<li class="fn">1 signal inherited from <a href="qobject.html#signals">QObject</a></li>
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<h3>Additional Inherited Members</h3>
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<li class="fn">1 property inherited from <a href="qobject.html#properties">QObject</a></li>
<li class="fn">1 public slot inherited from <a href="qobject.html#public-slots">QObject</a></li>
<li class="fn">7 static public members inherited from <a href="qobject.html#static-public-members">QObject</a></li>
<li class="fn">8 protected functions inherited from <a href="qobject.html#protected-functions">QObject</a></li>
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<a name="details"></a>
<!-- $$$QAxScript-description -->
<div class="descr">
<h2>Detailed Description</h2>
<p>The QAxScript class provides a wrapper around script code.</p>
<p>Every instance of the QAxScript class represents a piece of scripting code in a particular scripting language. The code is loaded into the script engine using <a href="qaxscript.html#load">load</a>(). Functions declared in the code can be called using <a href="qaxscript.html#call">call</a>().</p>
<p>The script provides <a href="qaxscript.html#scriptEngine">scriptEngine</a>() provides feedback to the application through signals. The most important signal is the <a href="qaxscript.html#error">error</a>() signal. Direct access to the <a href="qaxscriptengine.html">QAxScriptEngine</a> is provided through the <a href="qaxscript.html#scriptEngine">scriptEngine</a>() function.</p>
<p><b>Warning:</b> This class is not available with the bcc5.5 and MingW compilers.</p>
</div>
<p><b>See also </b><a href="qaxscriptengine.html">QAxScriptEngine</a>, <a href="qaxscriptmanager.html">QAxScriptManager</a>, <a href="qaxbase.html">QAxBase</a>, and <a href="activeqt.html#activeqt-framework">ActiveQt Framework</a>.</p>
<!-- @@@QAxScript -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$FunctionFlags$$$FunctionNames$$$FunctionSignatures -->
<h3 class="fn"><a name="FunctionFlags-enum"></a>enum QAxScript::<span class="name">FunctionFlags</span></h3>
<p>This FunctionFlags enum describes formatting for function introspection.</p>
<table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><tt>QAxScript::FunctionNames</tt></td><td class="topAlign"><tt>0</tt></td><td class="topAlign">Only function names are returned.</td></tr>
<tr><td class="topAlign"><tt>QAxScript::FunctionSignatures</tt></td><td class="topAlign"><tt>1</tt></td><td class="topAlign">Returns the functions with signatures.</td></tr>
</table>
<!-- @@@FunctionFlags -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QAxScript[overload1]$$$QAxScriptconstQString&QAxScriptManager* -->
<h3 class="fn"><a name="QAxScript"></a>QAxScript::<span class="name">QAxScript</span> ( const <span class="type"><a href="qstring.html">QString</a></span> &amp; <i>name</i>, <span class="type"><a href="qaxscriptmanager.html">QAxScriptManager</a></span> * <i>manager</i> )</h3>
<p>Constructs a <a href="qaxscript.html">QAxScript</a> object called <i>name</i> and registers it with the <a href="qaxscriptmanager.html">QAxScriptManager</a> <i>manager</i>. This is usually done by the <a href="qaxscriptmanager.html">QAxScriptManager</a> class when <a href="qaxscriptmanager.html#load">loading a script</a>.</p>
<p>A script should always have a name. A manager is necessary to allow the script code to reference objects in the application. The <i>manager</i> takes ownership of the object.</p>
<!-- @@@QAxScript -->
<!-- $$$~QAxScript[overload1]$$$~QAxScript -->
<h3 class="fn"><a name="dtor.QAxScript"></a>QAxScript::<span class="name">~QAxScript</span> ()</h3>
<p>Destroys the object, releasing all allocated resources.</p>
<!-- @@@~QAxScript -->
<!-- $$$call[overload1]$$$callconstQString&constQVariant&constQVariant&constQVariant&constQVariant&constQVariant&constQVariant&constQVariant&constQVariant& -->
<h3 class="fn"><a name="call"></a><span class="type"><a href="qvariant.html">QVariant</a></span> QAxScript::<span class="name">call</span> ( const <span class="type"><a href="qstring.html">QString</a></span> &amp; <i>function</i>, const <span class="type"><a href="qvariant.html">QVariant</a></span> &amp; <i>var1</i> = QVariant(), const <span class="type"><a href="qvariant.html">QVariant</a></span> &amp; <i>var2</i> = QVariant(), const <span class="type"><a href="qvariant.html">QVariant</a></span> &amp; <i>var3</i> = QVariant(), const <span class="type"><a href="qvariant.html">QVariant</a></span> &amp; <i>var4</i> = QVariant(), const <span class="type"><a href="qvariant.html">QVariant</a></span> &amp; <i>var5</i> = QVariant(), const <span class="type"><a href="qvariant.html">QVariant</a></span> &amp; <i>var6</i> = QVariant(), const <span class="type"><a href="qvariant.html">QVariant</a></span> &amp; <i>var7</i> = QVariant(), const <span class="type"><a href="qvariant.html">QVariant</a></span> &amp; <i>var8</i> = QVariant() )</h3>
<p>Calls <i>function</i>, passing the parameters <i>var1</i>, <i>var1</i>, <i>var2</i>, <i>var3</i>, <i>var4</i>, <i>var5</i>, <i>var6</i>, <i>var7</i> and <i>var8</i> as arguments and returns the value returned by the function, or an invalid <a href="qvariant.html">QVariant</a> if the function does not return a value or when the function call failed.</p>
<p>See <a href="qaxscriptmanager.html#call">QAxScriptManager::call</a>() for more information about how to call script functions.</p>
<!-- @@@call -->
<!-- $$$call$$$callconstQString&QList<QVariant>& -->
<h3 class="fn"><a name="call-2"></a><span class="type"><a href="qvariant.html">QVariant</a></span> QAxScript::<span class="name">call</span> ( const <span class="type"><a href="qstring.html">QString</a></span> &amp; <i>function</i>, <span class="type"><a href="qlist.html">QList</a></span>&lt;<span class="type"><a href="qvariant.html">QVariant</a></span>&gt; &amp; <i>arguments</i> )</h3>
<p>This is an overloaded function.</p>
<p>Calls <i>function</i> passing <i>arguments</i> as parameters, and returns the result. Returns when the script's execution has finished.</p>
<p>See <a href="qaxscriptmanager.html#call">QAxScriptManager::call</a>() for more information about how to call script functions.</p>
<!-- @@@call -->
<!-- $$$entered[overload1]$$$entered -->
<h3 class="fn"><a name="entered"></a><span class="type">void</span> QAxScript::<span class="name">entered</span> ()<tt> [signal]</tt></h3>
<p>This signal is emitted when a script engine has started executing code.</p>
<!-- @@@entered -->
<!-- $$$error[overload1]$$$errorintconstQString&intconstQString& -->
<h3 class="fn"><a name="error"></a><span class="type">void</span> QAxScript::<span class="name">error</span> ( <span class="type">int</span> <i>code</i>, const <span class="type"><a href="qstring.html">QString</a></span> &amp; <i>description</i>, <span class="type">int</span> <i>sourcePosition</i>, const <span class="type"><a href="qstring.html">QString</a></span> &amp; <i>sourceText</i> )<tt> [signal]</tt></h3>
<p>This signal is emitted when an execution error occurred while running a script.</p>
<p><i>code</i>, <i>description</i>, <i>sourcePosition</i> and <i>sourceText</i> contain information about the execution error.</p>
<!-- @@@error -->
<!-- $$$finished[overload1]$$$finished -->
<h3 class="fn"><a name="finished"></a><span class="type">void</span> QAxScript::<span class="name">finished</span> ()<tt> [signal]</tt></h3>
<p>This signal is emitted when a script engine has finished executing code.</p>
<!-- @@@finished -->
<!-- $$$finished$$$finishedconstQVariant& -->
<h3 class="fn"><a name="finished-2"></a><span class="type">void</span> QAxScript::<span class="name">finished</span> ( const <span class="type"><a href="qvariant.html">QVariant</a></span> &amp; <i>result</i> )<tt> [signal]</tt></h3>
<p>This is an overloaded function.</p>
<p><i>result</i> contains the script's result. This will be an invalid <a href="qvariant.html">QVariant</a> if the script has no return value.</p>
<!-- @@@finished -->
<!-- $$$finished$$$finishedintconstQString&constQString&constQString& -->
<h3 class="fn"><a name="finished-3"></a><span class="type">void</span> QAxScript::<span class="name">finished</span> ( <span class="type">int</span> <i>code</i>, const <span class="type"><a href="qstring.html">QString</a></span> &amp; <i>source</i>, const <span class="type"><a href="qstring.html">QString</a></span> &amp; <i>description</i>, const <span class="type"><a href="qstring.html">QString</a></span> &amp; <i>help</i> )<tt> [signal]</tt></h3>
<p>This is an overloaded function.</p>
<p><i>code</i>, <i>source</i>, <i>description</i> and <i>help</i> contain exception information when the script terminated.</p>
<!-- @@@finished -->
<!-- $$$functions[overload1]$$$functionsFunctionFlags -->
<h3 class="fn"><a name="functions"></a><span class="type"><a href="qstringlist.html">QStringList</a></span> QAxScript::<span class="name">functions</span> ( <span class="type"><a href="qaxscript.html#FunctionFlags-enum">FunctionFlags</a></span> <i>flags</i> = FunctionNames ) const</h3>
<p>Returns a list of all the functions in this script if the respective script engine supports introspection; otherwise returns an empty list. The functions are either provided with full prototypes or only as names, depending on the value of <i>flags</i>.</p>
<p><b>See also </b><a href="qaxscriptengine.html#hasIntrospection">QAxScriptEngine::hasIntrospection</a>().</p>
<!-- @@@functions -->
<!-- $$$load[overload1]$$$loadconstQString&constQString& -->
<h3 class="fn"><a name="load"></a><span class="type">bool</span> QAxScript::<span class="name">load</span> ( const <span class="type"><a href="qstring.html">QString</a></span> &amp; <i>code</i>, const <span class="type"><a href="qstring.html">QString</a></span> &amp; <i>language</i> = QString() )</h3>
<p>Loads the script source <i>code</i> written in language <i>language</i> into the script engine. Returns true if <i>code</i> was successfully entered into the script engine; otherwise returns false.</p>
<p>If <i>language</i> is empty (the default) it will be determined heuristically. If <i>code</i> contains the string <tt>End Sub</tt> it will be interpreted as VBScript, otherwise as JScript. Additional scripting languages can be registered using QAxScript::registerEngine().</p>
<p>This function can only be called once for each <a href="qaxscript.html">QAxScript</a> object, which is done automatically when using <a href="qaxscriptmanager.html#load">QAxScriptManager::load</a>().</p>
<!-- @@@load -->
<!-- $$$scriptCode[overload1]$$$scriptCode -->
<h3 class="fn"><a name="scriptCode"></a><span class="type"><a href="qstring.html">QString</a></span> QAxScript::<span class="name">scriptCode</span> () const</h3>
<p>Returns the script's code, or the null-string if no code has been loaded yet.</p>
<p><b>See also </b><a href="qaxscript.html#load">load</a>().</p>
<!-- @@@scriptCode -->
<!-- $$$scriptEngine[overload1]$$$scriptEngine -->
<h3 class="fn"><a name="scriptEngine"></a><span class="type"><a href="qaxscriptengine.html">QAxScriptEngine</a></span> * QAxScript::<span class="name">scriptEngine</span> () const</h3>
<p>Returns a pointer to the script engine.</p>
<p>You can use the object returned to connect signals to the script functions, or to access the script engine directly.</p>
<!-- @@@scriptEngine -->
<!-- $$$scriptName[overload1]$$$scriptName -->
<h3 class="fn"><a name="scriptName"></a><span class="type"><a href="qstring.html">QString</a></span> QAxScript::<span class="name">scriptName</span> () const</h3>
<p>Returns the name of the script.</p>
<!-- @@@scriptName -->
<!-- $$$stateChanged[overload1]$$$stateChangedint -->
<h3 class="fn"><a name="stateChanged"></a><span class="type">void</span> QAxScript::<span class="name">stateChanged</span> ( <span class="type">int</span> <i>state</i> )<tt> [signal]</tt></h3>
<p>This signal is emitted when a script engine changes state. <i>state</i> can be any value in the QAxScriptEngineState enumeration.</p>
<!-- @@@stateChanged -->
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