164 lines
4.8 KiB
QML
164 lines
4.8 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtDeclarative module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 1.0
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import "Game.js" as GameScript
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Rectangle {
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id: menu
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Text {
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id: title
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smooth: true
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anchors.bottom: menu.top
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anchors.horizontalCenter: menu.horizontalCenter
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color: "red"
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font.pixelSize: gameArea.width / 12
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font.bold: true
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horizontalAlignment: Text.AlignHCenter
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}
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border.color: "black"
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border.width: 2
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radius: 8
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smooth: true
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opacity: 0 // transparent by default
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color: "black"
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// gradient: Gradient {
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// GradientStop { position: 0.0; color: "white" }
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// GradientStop { position: 1.0; color: "black" }
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// }
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// Signals
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signal levelSelected(int levelIndex)
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signal resumeSelected()
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// Show level menu
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function showLevelMenu() {
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menuData.clear()
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title.text = "Select Your Level"
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var plugins = GameEngine.pluginList()
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for (var i = 0; i < plugins.length; i++) {
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menuData.append({"name": plugins[i],"type":"0"})
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}
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menuData.append({"name": "About","type":"4"})
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menuData.append({"name": "Exit","type":"1"})
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menu.opacity = 0.8
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listView.focus = true
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}
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function showPauseMenu() {
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menuData.clear()
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title.text = "Resume level?"
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menuData.append({"name": "Resume","type":"2"})
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menuData.append({"name": "End Game","type":"3"})
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menu.opacity = 0.8
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listView.focus = true
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}
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// Hide menu
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function hideMenu() {
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menu.opacity = 0
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listView.focus = false
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}
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function menuItemSelected(index, type) {
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switch (type) {
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case "0": {
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// Level selection
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menu.levelSelected(index)
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break;
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}
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case "1": {
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// Exit
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Qt.quit()
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break;
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}
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case "2": {
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// Resume
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menu.resumeSelected()
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break;
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}
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case "3": {
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// End Game
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gameArea.endGame()
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break;
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}
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case "4": {
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// Show about
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gameArea.messageBox.showInfoMessage()
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break;
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}
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default: {
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break;
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}
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}
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}
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ListModel {
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id: menuData
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}
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ListView {
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id: listView
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clip: true
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anchors.fill: parent
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keyNavigationWraps: true
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function doSelect() {
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menu.menuItemSelected(listView.currentIndex,menuData.get(listView.currentIndex).type)
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}
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model: menuData
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delegate: MenuItem {
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id: menuItem
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selectedItem: menuItem.ListView.isCurrentItem ? true : false
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onItemSelected: {
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listView.currentIndex = model.index
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listView.doSelect()
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}
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}
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}
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}
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