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qt4-x11/doc/html/animation-moveblocks-main-cpp.html
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<h1 class="title">main.cpp Example File</h1>
<span class="small-subtitle">animation/moveblocks/main.cpp</span>
<!-- $$$animation/moveblocks/main.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp"> <span class="comment">/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** &quot;Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
**
** $QT_END_LICENSE$
**
****************************************************************************/</span>
<span class="preprocessor">#include &lt;QtCore&gt;</span>
<span class="preprocessor">#include &lt;QtGui&gt;</span>
<span class="keyword">class</span> StateSwitchEvent: <span class="keyword">public</span> <span class="type"><a href="qevent.html">QEvent</a></span>
{
<span class="keyword">public</span>:
StateSwitchEvent()
: <span class="type"><a href="qevent.html">QEvent</a></span>(Type(StateSwitchType))
{
}
StateSwitchEvent(<span class="type">int</span> rand)
: <span class="type"><a href="qevent.html">QEvent</a></span>(Type(StateSwitchType))<span class="operator">,</span>
m_rand(rand)
{
}
<span class="keyword">enum</span> { StateSwitchType <span class="operator">=</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>User <span class="operator">+</span> <span class="number">256</span> };
<span class="type">int</span> rand() <span class="keyword">const</span> { <span class="keyword">return</span> m_rand; }
<span class="keyword">private</span>:
<span class="type">int</span> m_rand;
};
<span class="keyword">class</span> <span class="type">QGraphicsRectWidget</span> : <span class="keyword">public</span> <span class="type"><a href="qgraphicswidget.html">QGraphicsWidget</a></span>
{
<span class="keyword">public</span>:
<span class="type">void</span> paint(<span class="type"><a href="qpainter.html">QPainter</a></span> <span class="operator">*</span>painter<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qstyleoptiongraphicsitem.html">QStyleOptionGraphicsItem</a></span> <span class="operator">*</span><span class="operator">,</span>
<span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>)
{
painter<span class="operator">-</span><span class="operator">&gt;</span>fillRect(rect()<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>blue);
}
};
<span class="keyword">class</span> StateSwitchTransition: <span class="keyword">public</span> <span class="type"><a href="qabstracttransition.html">QAbstractTransition</a></span>
{
<span class="keyword">public</span>:
StateSwitchTransition(<span class="type">int</span> rand)
: <span class="type"><a href="qabstracttransition.html">QAbstractTransition</a></span>()<span class="operator">,</span>
m_rand(rand)
{
}
<span class="keyword">protected</span>:
<span class="keyword">virtual</span> <span class="type">bool</span> eventTest(<span class="type"><a href="qevent.html">QEvent</a></span> <span class="operator">*</span>event)
{
<span class="keyword">return</span> (event<span class="operator">-</span><span class="operator">&gt;</span>type() <span class="operator">=</span><span class="operator">=</span> <span class="type"><a href="qevent.html">QEvent</a></span><span class="operator">::</span>Type(StateSwitchEvent<span class="operator">::</span>StateSwitchType))
<span class="operator">&amp;</span><span class="operator">&amp;</span> (<span class="keyword">static_cast</span><span class="operator">&lt;</span>StateSwitchEvent <span class="operator">*</span><span class="operator">&gt;</span>(event)<span class="operator">-</span><span class="operator">&gt;</span>rand() <span class="operator">=</span><span class="operator">=</span> m_rand);
}
<span class="keyword">virtual</span> <span class="type">void</span> onTransition(<span class="type"><a href="qevent.html">QEvent</a></span> <span class="operator">*</span>) {}
<span class="keyword">private</span>:
<span class="type">int</span> m_rand;
};
<span class="keyword">class</span> StateSwitcher : <span class="keyword">public</span> <span class="type"><a href="qstate.html">QState</a></span>
{
Q_OBJECT
<span class="keyword">public</span>:
StateSwitcher(<span class="type"><a href="qstatemachine.html">QStateMachine</a></span> <span class="operator">*</span>machine)
: <span class="type"><a href="qstate.html">QState</a></span>(machine)<span class="operator">,</span> m_stateCount(<span class="number">0</span>)<span class="operator">,</span> m_lastIndex(<span class="number">0</span>)
{ }
<span class="keyword">virtual</span> <span class="type">void</span> onEntry(<span class="type"><a href="qevent.html">QEvent</a></span> <span class="operator">*</span>)
{
<span class="type">int</span> n;
<span class="keyword">while</span> ((n <span class="operator">=</span> (qrand() <span class="operator">%</span> m_stateCount <span class="operator">+</span> <span class="number">1</span>)) <span class="operator">=</span><span class="operator">=</span> m_lastIndex)
{ }
m_lastIndex <span class="operator">=</span> n;
machine()<span class="operator">-</span><span class="operator">&gt;</span>postEvent(<span class="keyword">new</span> StateSwitchEvent(n));
}
<span class="keyword">virtual</span> <span class="type">void</span> onExit(<span class="type"><a href="qevent.html">QEvent</a></span> <span class="operator">*</span>) {}
<span class="type">void</span> addState(<span class="type"><a href="qstate.html">QState</a></span> <span class="operator">*</span>state<span class="operator">,</span> <span class="type"><a href="qabstractanimation.html">QAbstractAnimation</a></span> <span class="operator">*</span>animation) {
StateSwitchTransition <span class="operator">*</span>trans <span class="operator">=</span> <span class="keyword">new</span> StateSwitchTransition(<span class="operator">+</span><span class="operator">+</span>m_stateCount);
trans<span class="operator">-</span><span class="operator">&gt;</span>setTargetState(state);
addTransition(trans);
trans<span class="operator">-</span><span class="operator">&gt;</span>addAnimation(animation);
}
<span class="keyword">private</span>:
<span class="type">int</span> m_stateCount;
<span class="type">int</span> m_lastIndex;
};
<span class="type"><a href="qstate.html">QState</a></span> <span class="operator">*</span>createGeometryState(<span class="type"><a href="qobject.html">QObject</a></span> <span class="operator">*</span>w1<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qrect.html">QRect</a></span> <span class="operator">&amp;</span>rect1<span class="operator">,</span>
<span class="type"><a href="qobject.html">QObject</a></span> <span class="operator">*</span>w2<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qrect.html">QRect</a></span> <span class="operator">&amp;</span>rect2<span class="operator">,</span>
<span class="type"><a href="qobject.html">QObject</a></span> <span class="operator">*</span>w3<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qrect.html">QRect</a></span> <span class="operator">&amp;</span>rect3<span class="operator">,</span>
<span class="type"><a href="qobject.html">QObject</a></span> <span class="operator">*</span>w4<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qrect.html">QRect</a></span> <span class="operator">&amp;</span>rect4<span class="operator">,</span>
<span class="type"><a href="qstate.html">QState</a></span> <span class="operator">*</span>parent)
{
<span class="type"><a href="qstate.html">QState</a></span> <span class="operator">*</span>result <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qstate.html">QState</a></span>(parent);
result<span class="operator">-</span><span class="operator">&gt;</span>assignProperty(w1<span class="operator">,</span> <span class="string">&quot;geometry&quot;</span><span class="operator">,</span> rect1);
result<span class="operator">-</span><span class="operator">&gt;</span>assignProperty(w2<span class="operator">,</span> <span class="string">&quot;geometry&quot;</span><span class="operator">,</span> rect2);
result<span class="operator">-</span><span class="operator">&gt;</span>assignProperty(w3<span class="operator">,</span> <span class="string">&quot;geometry&quot;</span><span class="operator">,</span> rect3);
result<span class="operator">-</span><span class="operator">&gt;</span>assignProperty(w4<span class="operator">,</span> <span class="string">&quot;geometry&quot;</span><span class="operator">,</span> rect4);
<span class="keyword">return</span> result;
}
<span class="keyword">class</span> GraphicsView : <span class="keyword">public</span> <span class="type"><a href="qgraphicsview.html">QGraphicsView</a></span>
{
Q_OBJECT
<span class="keyword">public</span>:
GraphicsView(<span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span> <span class="operator">*</span>scene<span class="operator">,</span> <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>parent <span class="operator">=</span> NULL) : <span class="type"><a href="qgraphicsview.html">QGraphicsView</a></span>(scene<span class="operator">,</span> parent)
{
}
<span class="keyword">protected</span>:
<span class="keyword">virtual</span> <span class="type">void</span> resizeEvent(<span class="type"><a href="qresizeevent.html">QResizeEvent</a></span> <span class="operator">*</span>event)
{
fitInView(scene()<span class="operator">-</span><span class="operator">&gt;</span>sceneRect());
<span class="type"><a href="qgraphicsview.html">QGraphicsView</a></span><span class="operator">::</span>resizeEvent(event);
}
};
<span class="type">int</span> main(<span class="type">int</span> argc<span class="operator">,</span> <span class="type">char</span> <span class="operator">*</span><span class="operator">*</span>argv)
{
<span class="type"><a href="qapplication.html">QApplication</a></span> app(argc<span class="operator">,</span> argv);
<span class="type">QGraphicsRectWidget</span> <span class="operator">*</span>button1 <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QGraphicsRectWidget</span>;
<span class="type">QGraphicsRectWidget</span> <span class="operator">*</span>button2 <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QGraphicsRectWidget</span>;
<span class="type">QGraphicsRectWidget</span> <span class="operator">*</span>button3 <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QGraphicsRectWidget</span>;
<span class="type">QGraphicsRectWidget</span> <span class="operator">*</span>button4 <span class="operator">=</span> <span class="keyword">new</span> <span class="type">QGraphicsRectWidget</span>;
button2<span class="operator">-</span><span class="operator">&gt;</span>setZValue(<span class="number">1</span>);
button3<span class="operator">-</span><span class="operator">&gt;</span>setZValue(<span class="number">2</span>);
button4<span class="operator">-</span><span class="operator">&gt;</span>setZValue(<span class="number">3</span>);
<span class="type"><a href="qgraphicsscene.html">QGraphicsScene</a></span> scene(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">300</span><span class="operator">,</span> <span class="number">300</span>);
scene<span class="operator">.</span>setBackgroundBrush(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>black);
scene<span class="operator">.</span>addItem(button1);
scene<span class="operator">.</span>addItem(button2);
scene<span class="operator">.</span>addItem(button3);
scene<span class="operator">.</span>addItem(button4);
GraphicsView window(<span class="operator">&amp;</span>scene);
window<span class="operator">.</span>setFrameStyle(<span class="number">0</span>);
window<span class="operator">.</span>setAlignment(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>AlignLeft <span class="operator">|</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>AlignTop);
window<span class="operator">.</span>setHorizontalScrollBarPolicy(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>ScrollBarAlwaysOff);
window<span class="operator">.</span>setVerticalScrollBarPolicy(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>ScrollBarAlwaysOff);
<span class="type"><a href="qstatemachine.html">QStateMachine</a></span> machine;
<span class="type"><a href="qstate.html">QState</a></span> <span class="operator">*</span>group <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qstate.html">QState</a></span>();
group<span class="operator">-</span><span class="operator">&gt;</span>setObjectName(<span class="string">&quot;group&quot;</span>);
<span class="type"><a href="qtimer.html">QTimer</a></span> timer;
timer<span class="operator">.</span>setInterval(<span class="number">1250</span>);
timer<span class="operator">.</span>setSingleShot(<span class="keyword">true</span>);
<span class="type"><a href="qobject.html">QObject</a></span><span class="operator">::</span>connect(group<span class="operator">,</span> SIGNAL(entered())<span class="operator">,</span> <span class="operator">&amp;</span>timer<span class="operator">,</span> SLOT(start()));
<span class="type"><a href="qstate.html">QState</a></span> <span class="operator">*</span>state1;
<span class="type"><a href="qstate.html">QState</a></span> <span class="operator">*</span>state2;
<span class="type"><a href="qstate.html">QState</a></span> <span class="operator">*</span>state3;
<span class="type"><a href="qstate.html">QState</a></span> <span class="operator">*</span>state4;
<span class="type"><a href="qstate.html">QState</a></span> <span class="operator">*</span>state5;
<span class="type"><a href="qstate.html">QState</a></span> <span class="operator">*</span>state6;
<span class="type"><a href="qstate.html">QState</a></span> <span class="operator">*</span>state7;
state1 <span class="operator">=</span> createGeometryState(button1<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">100</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button2<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">150</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button3<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">200</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button4<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">250</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
group);
state2 <span class="operator">=</span> createGeometryState(button1<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">250</span><span class="operator">,</span> <span class="number">100</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button2<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">250</span><span class="operator">,</span> <span class="number">150</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button3<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">250</span><span class="operator">,</span> <span class="number">200</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button4<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">250</span><span class="operator">,</span> <span class="number">250</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
group);
state3 <span class="operator">=</span> createGeometryState(button1<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">150</span><span class="operator">,</span> <span class="number">250</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button2<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">100</span><span class="operator">,</span> <span class="number">250</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button3<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">50</span><span class="operator">,</span> <span class="number">250</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button4<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">0</span><span class="operator">,</span> <span class="number">250</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
group);
state4 <span class="operator">=</span> createGeometryState(button1<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">0</span><span class="operator">,</span> <span class="number">150</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button2<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">0</span><span class="operator">,</span> <span class="number">100</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button3<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">0</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button4<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
group);
state5 <span class="operator">=</span> createGeometryState(button1<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">100</span><span class="operator">,</span> <span class="number">100</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button2<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">150</span><span class="operator">,</span> <span class="number">100</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button3<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">100</span><span class="operator">,</span> <span class="number">150</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button4<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">150</span><span class="operator">,</span> <span class="number">150</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
group);
state6 <span class="operator">=</span> createGeometryState(button1<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">50</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button2<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">200</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button3<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">50</span><span class="operator">,</span> <span class="number">200</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button4<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">200</span><span class="operator">,</span> <span class="number">200</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
group);
state7 <span class="operator">=</span> createGeometryState(button1<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">0</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button2<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">250</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button3<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">0</span><span class="operator">,</span> <span class="number">250</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
button4<span class="operator">,</span> <span class="type"><a href="qrect.html">QRect</a></span>(<span class="number">250</span><span class="operator">,</span> <span class="number">250</span><span class="operator">,</span> <span class="number">50</span><span class="operator">,</span> <span class="number">50</span>)<span class="operator">,</span>
group);
group<span class="operator">-</span><span class="operator">&gt;</span>setInitialState(state1);
<span class="type"><a href="qparallelanimationgroup.html">QParallelAnimationGroup</a></span> animationGroup;
<span class="type"><a href="qsequentialanimationgroup.html">QSequentialAnimationGroup</a></span> <span class="operator">*</span>subGroup;
<span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span> <span class="operator">*</span>anim <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span>(button4<span class="operator">,</span> <span class="string">&quot;geometry&quot;</span>);
anim<span class="operator">-</span><span class="operator">&gt;</span>setDuration(<span class="number">1000</span>);
anim<span class="operator">-</span><span class="operator">&gt;</span>setEasingCurve(<span class="type"><a href="qeasingcurve.html">QEasingCurve</a></span><span class="operator">::</span>OutElastic);
animationGroup<span class="operator">.</span>addAnimation(anim);
subGroup <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qsequentialanimationgroup.html">QSequentialAnimationGroup</a></span>(<span class="operator">&amp;</span>animationGroup);
subGroup<span class="operator">-</span><span class="operator">&gt;</span>addPause(<span class="number">100</span>);
anim <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span>(button3<span class="operator">,</span> <span class="string">&quot;geometry&quot;</span>);
anim<span class="operator">-</span><span class="operator">&gt;</span>setDuration(<span class="number">1000</span>);
anim<span class="operator">-</span><span class="operator">&gt;</span>setEasingCurve(<span class="type"><a href="qeasingcurve.html">QEasingCurve</a></span><span class="operator">::</span>OutElastic);
subGroup<span class="operator">-</span><span class="operator">&gt;</span>addAnimation(anim);
subGroup <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qsequentialanimationgroup.html">QSequentialAnimationGroup</a></span>(<span class="operator">&amp;</span>animationGroup);
subGroup<span class="operator">-</span><span class="operator">&gt;</span>addPause(<span class="number">150</span>);
anim <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span>(button2<span class="operator">,</span> <span class="string">&quot;geometry&quot;</span>);
anim<span class="operator">-</span><span class="operator">&gt;</span>setDuration(<span class="number">1000</span>);
anim<span class="operator">-</span><span class="operator">&gt;</span>setEasingCurve(<span class="type"><a href="qeasingcurve.html">QEasingCurve</a></span><span class="operator">::</span>OutElastic);
subGroup<span class="operator">-</span><span class="operator">&gt;</span>addAnimation(anim);
subGroup <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qsequentialanimationgroup.html">QSequentialAnimationGroup</a></span>(<span class="operator">&amp;</span>animationGroup);
subGroup<span class="operator">-</span><span class="operator">&gt;</span>addPause(<span class="number">200</span>);
anim <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span>(button1<span class="operator">,</span> <span class="string">&quot;geometry&quot;</span>);
anim<span class="operator">-</span><span class="operator">&gt;</span>setDuration(<span class="number">1000</span>);
anim<span class="operator">-</span><span class="operator">&gt;</span>setEasingCurve(<span class="type"><a href="qeasingcurve.html">QEasingCurve</a></span><span class="operator">::</span>OutElastic);
subGroup<span class="operator">-</span><span class="operator">&gt;</span>addAnimation(anim);
StateSwitcher <span class="operator">*</span>stateSwitcher <span class="operator">=</span> <span class="keyword">new</span> StateSwitcher(<span class="operator">&amp;</span>machine);
stateSwitcher<span class="operator">-</span><span class="operator">&gt;</span>setObjectName(<span class="string">&quot;stateSwitcher&quot;</span>);
group<span class="operator">-</span><span class="operator">&gt;</span>addTransition(<span class="operator">&amp;</span>timer<span class="operator">,</span> SIGNAL(timeout())<span class="operator">,</span> stateSwitcher);
stateSwitcher<span class="operator">-</span><span class="operator">&gt;</span>addState(state1<span class="operator">,</span> <span class="operator">&amp;</span>animationGroup);
stateSwitcher<span class="operator">-</span><span class="operator">&gt;</span>addState(state2<span class="operator">,</span> <span class="operator">&amp;</span>animationGroup);
stateSwitcher<span class="operator">-</span><span class="operator">&gt;</span>addState(state3<span class="operator">,</span> <span class="operator">&amp;</span>animationGroup);
stateSwitcher<span class="operator">-</span><span class="operator">&gt;</span>addState(state4<span class="operator">,</span> <span class="operator">&amp;</span>animationGroup);
stateSwitcher<span class="operator">-</span><span class="operator">&gt;</span>addState(state5<span class="operator">,</span> <span class="operator">&amp;</span>animationGroup);
stateSwitcher<span class="operator">-</span><span class="operator">&gt;</span>addState(state6<span class="operator">,</span> <span class="operator">&amp;</span>animationGroup);
stateSwitcher<span class="operator">-</span><span class="operator">&gt;</span>addState(state7<span class="operator">,</span> <span class="operator">&amp;</span>animationGroup);
machine<span class="operator">.</span>addState(group);
machine<span class="operator">.</span>setInitialState(group);
machine<span class="operator">.</span>start();
<span class="preprocessor">#if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5)</span>
window<span class="operator">.</span>showMaximized();
window<span class="operator">.</span>fitInView(scene<span class="operator">.</span>sceneRect() );
<span class="preprocessor">#else</span>
window<span class="operator">.</span>resize(<span class="number">300</span><span class="operator">,</span> <span class="number">300</span>);
window<span class="operator">.</span>show();
<span class="preprocessor">#endif</span>
qsrand(<span class="type"><a href="qtime.html">QTime</a></span>(<span class="number">0</span><span class="operator">,</span><span class="number">0</span><span class="operator">,</span><span class="number">0</span>)<span class="operator">.</span>secsTo(<span class="type"><a href="qtime.html">QTime</a></span><span class="operator">::</span>currentTime()));
<span class="keyword">return</span> app<span class="operator">.</span>exec();
}
<span class="preprocessor">#include &quot;main.moc&quot;</span></pre>
</div>
<!-- @@@animation/moveblocks/main.cpp -->
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Documentation sources may be obtained from <a href="http://www.qt-project.org">
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