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<h1 class="title">stickman.cpp Example File</h1>
<span class="small-subtitle">animation/stickman/stickman.cpp</span>
<!-- $$$animation/stickman/stickman.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp"> <span class="comment">/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** &quot;Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
**
** $QT_END_LICENSE$
**
****************************************************************************/</span>
<span class="preprocessor">#include &quot;stickman.h&quot;</span>
<span class="preprocessor">#include &quot;node.h&quot;</span>
<span class="preprocessor">#include &lt;QPainter&gt;</span>
<span class="preprocessor">#include &lt;QTimer&gt;</span>
<span class="preprocessor">#define _USE_MATH_DEFINES</span>
<span class="preprocessor">#include &lt;math.h&gt;</span>
<span class="preprocessor">#ifndef M_PI</span>
<span class="preprocessor">#define M_PI 3.14159265358979323846</span>
<span class="preprocessor">#endif</span>
<span class="keyword">static</span> <span class="keyword">const</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> Coords<span class="operator">[</span>NodeCount <span class="operator">*</span> <span class="number">2</span><span class="operator">]</span> <span class="operator">=</span> {
<span class="number">0.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">150.0</span><span class="operator">,</span> <span class="comment">// head, #0</span>
<span class="number">0.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">100.0</span><span class="operator">,</span> <span class="comment">// body pentagon, top-&gt;bottom, left-&gt;right, #1 - 5</span>
<span class="operator">-</span><span class="number">50.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">50.0</span><span class="operator">,</span>
<span class="number">50.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">50.0</span><span class="operator">,</span>
<span class="operator">-</span><span class="number">25.0</span><span class="operator">,</span> <span class="number">50.0</span><span class="operator">,</span>
<span class="number">25.0</span><span class="operator">,</span> <span class="number">50.0</span><span class="operator">,</span>
<span class="operator">-</span><span class="number">100.0</span><span class="operator">,</span> <span class="number">0.0</span><span class="operator">,</span> <span class="comment">// right arm, #6 - 7</span>
<span class="operator">-</span><span class="number">125.0</span><span class="operator">,</span> <span class="number">50.0</span><span class="operator">,</span>
<span class="number">100.0</span><span class="operator">,</span> <span class="number">0.0</span><span class="operator">,</span> <span class="comment">// left arm, #8 - 9</span>
<span class="number">125.0</span><span class="operator">,</span> <span class="number">50.0</span><span class="operator">,</span>
<span class="operator">-</span><span class="number">35.0</span><span class="operator">,</span> <span class="number">75.0</span><span class="operator">,</span> <span class="comment">// lower body, #10 - 11</span>
<span class="number">35.0</span><span class="operator">,</span> <span class="number">75.0</span><span class="operator">,</span>
<span class="operator">-</span><span class="number">25.0</span><span class="operator">,</span> <span class="number">200.0</span><span class="operator">,</span> <span class="comment">// right leg, #12 - 13</span>
<span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="number">300.0</span><span class="operator">,</span>
<span class="number">25.0</span><span class="operator">,</span> <span class="number">200.0</span><span class="operator">,</span> <span class="comment">// left leg, #14 - 15</span>
<span class="number">30.0</span><span class="operator">,</span> <span class="number">300.0</span>
};
<span class="keyword">static</span> <span class="keyword">const</span> <span class="type">int</span> Bones<span class="operator">[</span>BoneCount <span class="operator">*</span> <span class="number">2</span><span class="operator">]</span> <span class="operator">=</span> {
<span class="number">0</span><span class="operator">,</span> <span class="number">1</span><span class="operator">,</span> <span class="comment">// neck</span>
<span class="number">1</span><span class="operator">,</span> <span class="number">2</span><span class="operator">,</span> <span class="comment">// body</span>
<span class="number">1</span><span class="operator">,</span> <span class="number">3</span><span class="operator">,</span>
<span class="number">1</span><span class="operator">,</span> <span class="number">4</span><span class="operator">,</span>
<span class="number">1</span><span class="operator">,</span> <span class="number">5</span><span class="operator">,</span>
<span class="number">2</span><span class="operator">,</span> <span class="number">3</span><span class="operator">,</span>
<span class="number">2</span><span class="operator">,</span> <span class="number">4</span><span class="operator">,</span>
<span class="number">2</span><span class="operator">,</span> <span class="number">5</span><span class="operator">,</span>
<span class="number">3</span><span class="operator">,</span> <span class="number">4</span><span class="operator">,</span>
<span class="number">3</span><span class="operator">,</span> <span class="number">5</span><span class="operator">,</span>
<span class="number">4</span><span class="operator">,</span> <span class="number">5</span><span class="operator">,</span>
<span class="number">2</span><span class="operator">,</span> <span class="number">6</span><span class="operator">,</span> <span class="comment">// right arm</span>
<span class="number">6</span><span class="operator">,</span> <span class="number">7</span><span class="operator">,</span>
<span class="number">3</span><span class="operator">,</span> <span class="number">8</span><span class="operator">,</span> <span class="comment">// left arm</span>
<span class="number">8</span><span class="operator">,</span> <span class="number">9</span><span class="operator">,</span>
<span class="number">4</span><span class="operator">,</span> <span class="number">10</span><span class="operator">,</span> <span class="comment">// lower body</span>
<span class="number">4</span><span class="operator">,</span> <span class="number">11</span><span class="operator">,</span>
<span class="number">5</span><span class="operator">,</span> <span class="number">10</span><span class="operator">,</span>
<span class="number">5</span><span class="operator">,</span> <span class="number">11</span><span class="operator">,</span>
<span class="number">10</span><span class="operator">,</span> <span class="number">11</span><span class="operator">,</span>
<span class="number">10</span><span class="operator">,</span> <span class="number">12</span><span class="operator">,</span> <span class="comment">// right leg</span>
<span class="number">12</span><span class="operator">,</span> <span class="number">13</span><span class="operator">,</span>
<span class="number">11</span><span class="operator">,</span> <span class="number">14</span><span class="operator">,</span> <span class="comment">// left leg</span>
<span class="number">14</span><span class="operator">,</span> <span class="number">15</span>
};
StickMan<span class="operator">::</span>StickMan()
{
m_sticks <span class="operator">=</span> <span class="keyword">true</span>;
m_isDead <span class="operator">=</span> <span class="keyword">false</span>;
m_pixmap <span class="operator">=</span> <span class="type"><a href="qpixmap.html">QPixmap</a></span>(<span class="string">&quot;images/head.png&quot;</span>);
m_penColor <span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>white;
m_fillColor <span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>black;
<span class="comment">// Set up start position of limbs</span>
<span class="keyword">for</span> (<span class="type">int</span> i<span class="operator">=</span><span class="number">0</span>; i<span class="operator">&lt;</span>NodeCount; <span class="operator">+</span><span class="operator">+</span>i) {
m_nodes<span class="operator">[</span>i<span class="operator">]</span> <span class="operator">=</span> <span class="keyword">new</span> Node(<span class="type"><a href="qpointf.html">QPointF</a></span>(Coords<span class="operator">[</span>i <span class="operator">*</span> <span class="number">2</span><span class="operator">]</span><span class="operator">,</span> Coords<span class="operator">[</span>i <span class="operator">*</span> <span class="number">2</span> <span class="operator">+</span> <span class="number">1</span><span class="operator">]</span>)<span class="operator">,</span> <span class="keyword">this</span>);
connect(m_nodes<span class="operator">[</span>i<span class="operator">]</span><span class="operator">,</span> SIGNAL(positionChanged())<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> SLOT(childPositionChanged()));
}
<span class="keyword">for</span> (<span class="type">int</span> i<span class="operator">=</span><span class="number">0</span>; i<span class="operator">&lt;</span>BoneCount; <span class="operator">+</span><span class="operator">+</span>i) {
<span class="type">int</span> n1 <span class="operator">=</span> Bones<span class="operator">[</span>i <span class="operator">*</span> <span class="number">2</span><span class="operator">]</span>;
<span class="type">int</span> n2 <span class="operator">=</span> Bones<span class="operator">[</span>i <span class="operator">*</span> <span class="number">2</span> <span class="operator">+</span> <span class="number">1</span><span class="operator">]</span>;
Node <span class="operator">*</span>node1 <span class="operator">=</span> m_nodes<span class="operator">[</span>n1<span class="operator">]</span>;
Node <span class="operator">*</span>node2 <span class="operator">=</span> m_nodes<span class="operator">[</span>n2<span class="operator">]</span>;
<span class="type"><a href="qpointf.html">QPointF</a></span> dist <span class="operator">=</span> node1<span class="operator">-</span><span class="operator">&gt;</span>pos() <span class="operator">-</span> node2<span class="operator">-</span><span class="operator">&gt;</span>pos();
m_perfectBoneLengths<span class="operator">[</span>i<span class="operator">]</span> <span class="operator">=</span> sqrt(pow(dist<span class="operator">.</span>x()<span class="operator">,</span><span class="number">2</span>) <span class="operator">+</span> pow(dist<span class="operator">.</span>y()<span class="operator">,</span><span class="number">2</span>));
}
startTimer(<span class="number">10</span>);
}
StickMan<span class="operator">::</span><span class="operator">~</span>StickMan()
{
}
<span class="type">void</span> StickMan<span class="operator">::</span>childPositionChanged()
{
prepareGeometryChange();
}
<span class="type">void</span> StickMan<span class="operator">::</span>setDrawSticks(<span class="type">bool</span> on)
{
m_sticks <span class="operator">=</span> on;
<span class="keyword">for</span> (<span class="type">int</span> i<span class="operator">=</span><span class="number">0</span>;i<span class="operator">&lt;</span>nodeCount();<span class="operator">+</span><span class="operator">+</span>i) {
Node <span class="operator">*</span>node <span class="operator">=</span> m_nodes<span class="operator">[</span>i<span class="operator">]</span>;
node<span class="operator">-</span><span class="operator">&gt;</span>setVisible(on);
}
}
<span class="type"><a href="qrectf.html">QRectF</a></span> StickMan<span class="operator">::</span>boundingRect() <span class="keyword">const</span>
{
<span class="comment">// account for head radius=50.0 plus pen which is 5.0</span>
<span class="keyword">return</span> childrenBoundingRect()<span class="operator">.</span>adjusted(<span class="operator">-</span><span class="number">55.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">55.0</span><span class="operator">,</span> <span class="number">55.0</span><span class="operator">,</span> <span class="number">55.0</span>);
}
<span class="type">int</span> StickMan<span class="operator">::</span>nodeCount() <span class="keyword">const</span>
{
<span class="keyword">return</span> NodeCount;
}
Node <span class="operator">*</span>StickMan<span class="operator">::</span>node(<span class="type">int</span> idx) <span class="keyword">const</span>
{
<span class="keyword">if</span> (idx <span class="operator">&gt;</span><span class="operator">=</span> <span class="number">0</span> <span class="operator">&amp;</span><span class="operator">&amp;</span> idx <span class="operator">&lt;</span> NodeCount)
<span class="keyword">return</span> m_nodes<span class="operator">[</span>idx<span class="operator">]</span>;
<span class="keyword">else</span>
<span class="keyword">return</span> <span class="number">0</span>;
}
<span class="type">void</span> StickMan<span class="operator">::</span>timerEvent(<span class="type"><a href="qtimerevent.html">QTimerEvent</a></span> <span class="operator">*</span>)
{
update();
}
<span class="type">void</span> StickMan<span class="operator">::</span>stabilize()
{
<span class="keyword">static</span> <span class="keyword">const</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> threshold <span class="operator">=</span> <span class="number">0.001</span>;
<span class="keyword">for</span> (<span class="type">int</span> i<span class="operator">=</span><span class="number">0</span>; i<span class="operator">&lt;</span>BoneCount; <span class="operator">+</span><span class="operator">+</span>i) {
<span class="type">int</span> n1 <span class="operator">=</span> Bones<span class="operator">[</span>i <span class="operator">*</span> <span class="number">2</span><span class="operator">]</span>;
<span class="type">int</span> n2 <span class="operator">=</span> Bones<span class="operator">[</span>i <span class="operator">*</span> <span class="number">2</span> <span class="operator">+</span> <span class="number">1</span><span class="operator">]</span>;
Node <span class="operator">*</span>node1 <span class="operator">=</span> m_nodes<span class="operator">[</span>n1<span class="operator">]</span>;
Node <span class="operator">*</span>node2 <span class="operator">=</span> m_nodes<span class="operator">[</span>n2<span class="operator">]</span>;
<span class="type"><a href="qpointf.html">QPointF</a></span> pos1 <span class="operator">=</span> node1<span class="operator">-</span><span class="operator">&gt;</span>pos();
<span class="type"><a href="qpointf.html">QPointF</a></span> pos2 <span class="operator">=</span> node2<span class="operator">-</span><span class="operator">&gt;</span>pos();
<span class="type"><a href="qpointf.html">QPointF</a></span> dist <span class="operator">=</span> pos1 <span class="operator">-</span> pos2;
<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> length <span class="operator">=</span> sqrt(pow(dist<span class="operator">.</span>x()<span class="operator">,</span><span class="number">2</span>) <span class="operator">+</span> pow(dist<span class="operator">.</span>y()<span class="operator">,</span><span class="number">2</span>));
<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> diff <span class="operator">=</span> (length <span class="operator">-</span> m_perfectBoneLengths<span class="operator">[</span>i<span class="operator">]</span>) <span class="operator">/</span> length;
<span class="type"><a href="qpointf.html">QPointF</a></span> p <span class="operator">=</span> dist <span class="operator">*</span> (<span class="number">0.5</span> <span class="operator">*</span> diff);
<span class="keyword">if</span> (p<span class="operator">.</span>x() <span class="operator">&gt;</span> threshold <span class="operator">&amp;</span><span class="operator">&amp;</span> p<span class="operator">.</span>y() <span class="operator">&gt;</span> threshold) {
pos1 <span class="operator">-</span><span class="operator">=</span> p;
pos2 <span class="operator">+</span><span class="operator">=</span> p;
node1<span class="operator">-</span><span class="operator">&gt;</span>setPos(pos1);
node2<span class="operator">-</span><span class="operator">&gt;</span>setPos(pos2);
}
}
}
<span class="type"><a href="qpointf.html">QPointF</a></span> StickMan<span class="operator">::</span>posFor(<span class="type">int</span> idx) <span class="keyword">const</span>
{
<span class="keyword">return</span> m_nodes<span class="operator">[</span>idx<span class="operator">]</span><span class="operator">-</span><span class="operator">&gt;</span>pos();
}
<span class="comment">//#include &lt;QTime&gt;</span>
<span class="type">void</span> StickMan<span class="operator">::</span>paint(<span class="type"><a href="qpainter.html">QPainter</a></span> <span class="operator">*</span>painter<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qstyleoptiongraphicsitem.html">QStyleOptionGraphicsItem</a></span> <span class="operator">*</span><span class="operator">,</span> <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>)
{
<span class="comment">/* static int frames = 0;
static QTime time;
if (frames++ % 100 == 0) {
frames = 1;
time.restart();
}
if (time.elapsed() &gt; 0) {
painter-&gt;setPen(Qt::white);
painter-&gt;drawText(0, 0, QString::number(frames / (time.elapsed() / 1000.0)));
}*/</span>
stabilize();
<span class="keyword">if</span> (m_sticks) {
painter<span class="operator">-</span><span class="operator">&gt;</span>setPen(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>white);
<span class="keyword">for</span> (<span class="type">int</span> i<span class="operator">=</span><span class="number">0</span>; i<span class="operator">&lt;</span>BoneCount; <span class="operator">+</span><span class="operator">+</span>i) {
<span class="type">int</span> n1 <span class="operator">=</span> Bones<span class="operator">[</span>i <span class="operator">*</span> <span class="number">2</span><span class="operator">]</span>;
<span class="type">int</span> n2 <span class="operator">=</span> Bones<span class="operator">[</span>i <span class="operator">*</span> <span class="number">2</span> <span class="operator">+</span> <span class="number">1</span><span class="operator">]</span>;
Node <span class="operator">*</span>node1 <span class="operator">=</span> m_nodes<span class="operator">[</span>n1<span class="operator">]</span>;
Node <span class="operator">*</span>node2 <span class="operator">=</span> m_nodes<span class="operator">[</span>n2<span class="operator">]</span>;
painter<span class="operator">-</span><span class="operator">&gt;</span>drawLine(node1<span class="operator">-</span><span class="operator">&gt;</span>pos()<span class="operator">,</span> node2<span class="operator">-</span><span class="operator">&gt;</span>pos());
}
} <span class="keyword">else</span> {
<span class="comment">// first bone is neck and will be used for head</span>
<span class="type"><a href="qpainterpath.html">QPainterPath</a></span> path;
path<span class="operator">.</span>moveTo(posFor(<span class="number">0</span>));
path<span class="operator">.</span>lineTo(posFor(<span class="number">1</span>));
<span class="comment">// right arm</span>
path<span class="operator">.</span>lineTo(posFor(<span class="number">2</span>));
path<span class="operator">.</span>lineTo(posFor(<span class="number">6</span>));
path<span class="operator">.</span>lineTo(posFor(<span class="number">7</span>));
<span class="comment">// left arm</span>
path<span class="operator">.</span>moveTo(posFor(<span class="number">3</span>));
path<span class="operator">.</span>lineTo(posFor(<span class="number">8</span>));
path<span class="operator">.</span>lineTo(posFor(<span class="number">9</span>));
<span class="comment">// body</span>
path<span class="operator">.</span>moveTo(posFor(<span class="number">2</span>));
path<span class="operator">.</span>lineTo(posFor(<span class="number">4</span>));
path<span class="operator">.</span>lineTo(posFor(<span class="number">10</span>));
path<span class="operator">.</span>lineTo(posFor(<span class="number">11</span>));
path<span class="operator">.</span>lineTo(posFor(<span class="number">5</span>));
path<span class="operator">.</span>lineTo(posFor(<span class="number">3</span>));
path<span class="operator">.</span>lineTo(posFor(<span class="number">1</span>));
<span class="comment">// right leg</span>
path<span class="operator">.</span>moveTo(posFor(<span class="number">10</span>));
path<span class="operator">.</span>lineTo(posFor(<span class="number">12</span>));
path<span class="operator">.</span>lineTo(posFor(<span class="number">13</span>));
<span class="comment">// left leg</span>
path<span class="operator">.</span>moveTo(posFor(<span class="number">11</span>));
path<span class="operator">.</span>lineTo(posFor(<span class="number">14</span>));
path<span class="operator">.</span>lineTo(posFor(<span class="number">15</span>));
painter<span class="operator">-</span><span class="operator">&gt;</span>setPen(<span class="type"><a href="qpen.html">QPen</a></span>(m_penColor<span class="operator">,</span> <span class="number">5.0</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>SolidLine<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>RoundCap));
painter<span class="operator">-</span><span class="operator">&gt;</span>drawPath(path);
{
<span class="type">int</span> n1 <span class="operator">=</span> Bones<span class="operator">[</span><span class="number">0</span><span class="operator">]</span>;
<span class="type">int</span> n2 <span class="operator">=</span> Bones<span class="operator">[</span><span class="number">1</span><span class="operator">]</span>;
Node <span class="operator">*</span>node1 <span class="operator">=</span> m_nodes<span class="operator">[</span>n1<span class="operator">]</span>;
Node <span class="operator">*</span>node2 <span class="operator">=</span> m_nodes<span class="operator">[</span>n2<span class="operator">]</span>;
<span class="type"><a href="qpointf.html">QPointF</a></span> dist <span class="operator">=</span> node2<span class="operator">-</span><span class="operator">&gt;</span>pos() <span class="operator">-</span> node1<span class="operator">-</span><span class="operator">&gt;</span>pos();
<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> sinAngle <span class="operator">=</span> dist<span class="operator">.</span>x() <span class="operator">/</span> sqrt(pow(dist<span class="operator">.</span>x()<span class="operator">,</span> <span class="number">2</span>) <span class="operator">+</span> pow(dist<span class="operator">.</span>y()<span class="operator">,</span> <span class="number">2</span>));
<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> angle <span class="operator">=</span> asin(sinAngle) <span class="operator">*</span> <span class="number">180.0</span> <span class="operator">/</span> M_PI;
<span class="type"><a href="qpointf.html">QPointF</a></span> headPos <span class="operator">=</span> node1<span class="operator">-</span><span class="operator">&gt;</span>pos();
painter<span class="operator">-</span><span class="operator">&gt;</span>translate(headPos);
painter<span class="operator">-</span><span class="operator">&gt;</span>rotate(<span class="operator">-</span>angle);
painter<span class="operator">-</span><span class="operator">&gt;</span>setBrush(m_fillColor);
painter<span class="operator">-</span><span class="operator">&gt;</span>drawEllipse(<span class="type"><a href="qpointf.html">QPointF</a></span>(<span class="number">0</span><span class="operator">,</span><span class="number">0</span>)<span class="operator">,</span> <span class="number">50.0</span><span class="operator">,</span> <span class="number">50.0</span>);
painter<span class="operator">-</span><span class="operator">&gt;</span>setBrush(m_penColor);
painter<span class="operator">-</span><span class="operator">&gt;</span>setPen(<span class="type"><a href="qpen.html">QPen</a></span>(m_penColor<span class="operator">,</span> <span class="number">2.5</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>SolidLine<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>RoundCap));
<span class="comment">// eyes</span>
<span class="keyword">if</span> (m_isDead) {
painter<span class="operator">-</span><span class="operator">&gt;</span>drawLine(<span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">20.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">20.0</span>);
painter<span class="operator">-</span><span class="operator">&gt;</span>drawLine(<span class="operator">-</span><span class="number">20.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">20.0</span>);
painter<span class="operator">-</span><span class="operator">&gt;</span>drawLine(<span class="number">20.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="number">30.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">20.0</span>);
painter<span class="operator">-</span><span class="operator">&gt;</span>drawLine(<span class="number">30.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="number">20.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">20.0</span>);
} <span class="keyword">else</span> {
painter<span class="operator">-</span><span class="operator">&gt;</span>drawChord(<span class="type"><a href="qrectf.html">QRectF</a></span>(<span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="number">25.0</span><span class="operator">,</span> <span class="number">70.0</span>)<span class="operator">,</span> <span class="number">30.0</span><span class="operator">*</span><span class="number">16</span><span class="operator">,</span> <span class="number">120.0</span><span class="operator">*</span><span class="number">16</span>);
painter<span class="operator">-</span><span class="operator">&gt;</span>drawChord(<span class="type"><a href="qrectf.html">QRectF</a></span>(<span class="number">5.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="number">25.0</span><span class="operator">,</span> <span class="number">70.0</span>)<span class="operator">,</span> <span class="number">30.0</span><span class="operator">*</span><span class="number">16</span><span class="operator">,</span> <span class="number">120.0</span><span class="operator">*</span><span class="number">16</span>);
}
<span class="comment">// mouth</span>
<span class="keyword">if</span> (m_isDead) {
painter<span class="operator">-</span><span class="operator">&gt;</span>drawLine(<span class="operator">-</span><span class="number">28.0</span><span class="operator">,</span> <span class="number">2.0</span><span class="operator">,</span> <span class="number">29.0</span><span class="operator">,</span> <span class="number">2.0</span>);
} <span class="keyword">else</span> {
painter<span class="operator">-</span><span class="operator">&gt;</span>setBrush(<span class="type"><a href="qcolor.html">QColor</a></span>(<span class="number">128</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">64</span> ));
painter<span class="operator">-</span><span class="operator">&gt;</span>drawChord(<span class="type"><a href="qrectf.html">QRectF</a></span>(<span class="operator">-</span><span class="number">28.0</span><span class="operator">,</span> <span class="number">2.0</span><span class="operator">-</span><span class="number">55.0</span><span class="operator">/</span><span class="number">2.0</span><span class="operator">,</span> <span class="number">57.0</span><span class="operator">,</span> <span class="number">55.0</span>)<span class="operator">,</span> <span class="number">0.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">180.0</span><span class="operator">*</span><span class="number">16</span>);
}
<span class="comment">// pupils</span>
<span class="keyword">if</span> (<span class="operator">!</span>m_isDead) {
painter<span class="operator">-</span><span class="operator">&gt;</span>setPen(<span class="type"><a href="qpen.html">QPen</a></span>(m_fillColor<span class="operator">,</span> <span class="number">1.0</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>SolidLine<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>RoundCap));
painter<span class="operator">-</span><span class="operator">&gt;</span>setBrush(m_fillColor);
painter<span class="operator">-</span><span class="operator">&gt;</span>drawEllipse(<span class="type"><a href="qpointf.html">QPointF</a></span>(<span class="operator">-</span><span class="number">12.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">25.0</span>)<span class="operator">,</span> <span class="number">5.0</span><span class="operator">,</span> <span class="number">5.0</span>);
painter<span class="operator">-</span><span class="operator">&gt;</span>drawEllipse(<span class="type"><a href="qpointf.html">QPointF</a></span>(<span class="number">22.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">25.0</span>)<span class="operator">,</span> <span class="number">5.0</span><span class="operator">,</span> <span class="number">5.0</span>);
}
}
}
}</pre>
</div>
<!-- @@@animation/stickman/stickman.cpp -->
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