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<h1 class="title">InvSounds.cpp Example File</h1>
<span class="small-subtitle">demos/mobile/quickhit/InvSounds.cpp</span>
<!-- $$$demos/mobile/quickhit/InvSounds.cpp-description -->
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<pre class="cpp"> <span class="comment">/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** &quot;Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
**
** $QT_END_LICENSE$
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****************************************************************************/</span>
<span class="preprocessor">#include &quot;InvSounds.h&quot;</span>
<span class="preprocessor">#include &lt;QDir&gt;</span>
<span class="preprocessor">#include &lt;QDebug&gt;</span>
<span class="keyword">using</span> <span class="keyword">namespace</span> GE;
CInvSounds<span class="operator">::</span>CInvSounds(<span class="type"><a href="qobject.html">QObject</a></span> <span class="operator">*</span>parent) : <span class="type"><a href="qobject.html">QObject</a></span>( parent )
{
m_musicInstance <span class="operator">=</span> <span class="number">0</span>;
m_sounds <span class="operator">=</span> <span class="number">0</span>;
m_internalSounds <span class="operator">=</span> <span class="number">0</span>;
m_soundCount <span class="operator">=</span> <span class="number">0</span>;
m_internalSoundCount <span class="operator">=</span> <span class="number">0</span>;
enableSounds(<span class="keyword">true</span>);
m_audioOut <span class="operator">=</span> <span class="keyword">new</span> AudioOut( <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&amp;</span>m_mixer );
enableInternalSounds();
}
<span class="type">void</span> CInvSounds<span class="operator">::</span>enableSounds(<span class="type">bool</span> enable)
{
<span class="keyword">if</span> (enable)
m_mixer<span class="operator">.</span>setGeneralVolume(<span class="number">0.2f</span>);
<span class="keyword">else</span>
m_mixer<span class="operator">.</span>setGeneralVolume(<span class="number">0</span>);
}
<span class="type">void</span> CInvSounds<span class="operator">::</span>enableInternalSounds()
{
disableInternalSounds();
<span class="comment">// Application internal sounda</span>
m_internalSoundPaths<span class="operator">.</span>append(<span class="string">&quot;:/sound/menu1.wav&quot;</span>);
m_internalSoundPaths<span class="operator">.</span>append(<span class="string">&quot;:/sound/menu2.wav&quot;</span>);
m_internalSoundPaths<span class="operator">.</span>append(<span class="string">&quot;:/sound/gamestart.wav&quot;</span>);
m_internalSoundPaths<span class="operator">.</span>append(<span class="string">&quot;:/sound/gameover.wav&quot;</span>);
m_internalSoundPaths<span class="operator">.</span>append(<span class="string">&quot;:/sound/youwin.wav&quot;</span>);
m_internalSoundCount <span class="operator">=</span> m_internalSoundPaths<span class="operator">.</span>count();
m_internalSounds <span class="operator">=</span> <span class="keyword">new</span> CAudioBuffer<span class="operator">*</span><span class="operator">[</span>m_internalSoundCount<span class="operator">]</span>;
<span class="comment">// Load general application sounds</span>
<span class="keyword">for</span> (<span class="type">int</span> ff<span class="operator">=</span><span class="number">0</span>; ff<span class="operator">&lt;</span>m_internalSoundPaths<span class="operator">.</span>count(); ff<span class="operator">+</span><span class="operator">+</span>) {
m_internalSounds<span class="operator">[</span>ff<span class="operator">]</span> <span class="operator">=</span> CAudioBuffer<span class="operator">::</span>loadWav(m_internalSoundPaths<span class="operator">[</span>ff<span class="operator">]</span>);
}
}
<span class="type">void</span> CInvSounds<span class="operator">::</span>enableSounds(<span class="type"><a href="qstringlist.html">QStringList</a></span> sounds)
{
disableSounds();
<span class="comment">// Sounds from the level</span>
m_soundPaths <span class="operator">=</span> sounds;
m_soundCount <span class="operator">=</span> sounds<span class="operator">.</span>count();
m_sounds <span class="operator">=</span> <span class="keyword">new</span> CAudioBuffer<span class="operator">*</span><span class="operator">[</span>m_soundCount<span class="operator">]</span>;
<span class="comment">// Load level sounds</span>
<span class="keyword">for</span> (<span class="type">int</span> f<span class="operator">=</span><span class="number">0</span>; f<span class="operator">&lt;</span>m_soundPaths<span class="operator">.</span>count(); f<span class="operator">+</span><span class="operator">+</span>) {
m_sounds<span class="operator">[</span>f<span class="operator">]</span> <span class="operator">=</span> CAudioBuffer<span class="operator">::</span>loadWav(m_soundPaths<span class="operator">[</span>f<span class="operator">]</span>);
}
}
<span class="type">void</span> CInvSounds<span class="operator">::</span>disableInternalSounds()
{
<span class="keyword">for</span> (<span class="type">int</span> f<span class="operator">=</span><span class="number">0</span>; f<span class="operator">&lt;</span>m_internalSoundCount; f<span class="operator">+</span><span class="operator">+</span>) {
<span class="keyword">if</span> (m_internalSounds<span class="operator">[</span>f<span class="operator">]</span>) {
<span class="keyword">delete</span> m_internalSounds<span class="operator">[</span>f<span class="operator">]</span>;
}
}
<span class="keyword">delete</span> <span class="operator">[</span><span class="operator">]</span> m_internalSounds;
m_internalSoundCount <span class="operator">=</span> <span class="number">0</span>;
m_internalSoundPaths<span class="operator">.</span>clear();
m_musicInstance <span class="operator">=</span> <span class="number">0</span>;
}
<span class="type">void</span> CInvSounds<span class="operator">::</span>disableSounds()
{
<span class="keyword">for</span> (<span class="type">int</span> f<span class="operator">=</span><span class="number">0</span>; f<span class="operator">&lt;</span>m_soundCount; f<span class="operator">+</span><span class="operator">+</span>) {
<span class="keyword">if</span> (m_sounds<span class="operator">[</span>f<span class="operator">]</span>) {
<span class="keyword">delete</span> m_sounds<span class="operator">[</span>f<span class="operator">]</span>;
}
}
<span class="keyword">delete</span> <span class="operator">[</span><span class="operator">]</span> m_sounds;
m_sounds <span class="operator">=</span> <span class="number">0</span>;
m_soundCount <span class="operator">=</span> <span class="number">0</span>;
m_soundPaths<span class="operator">.</span>clear();
m_musicInstance <span class="operator">=</span> <span class="number">0</span>;
}
CInvSounds<span class="operator">::</span><span class="operator">~</span>CInvSounds() {
<span class="keyword">if</span> (m_audioOut) {
<span class="keyword">delete</span> m_audioOut;
m_audioOut <span class="operator">=</span> <span class="number">0</span>;
}
disableSounds();
disableInternalSounds();
}
<span class="type">void</span> CInvSounds<span class="operator">::</span>beginMusicOn() {
m_musicInstance <span class="operator">=</span> (GE<span class="operator">::</span>CAudioBufferPlayInstance<span class="operator">*</span>)m_mixer<span class="operator">.</span>addAudioSource( <span class="keyword">new</span> GE<span class="operator">::</span>CAudioBufferPlayInstance( m_sounds<span class="operator">[</span><span class="number">0</span><span class="operator">]</span> ) );
m_musicInstance<span class="operator">-</span><span class="operator">&gt;</span>setLoopTimes(<span class="operator">-</span><span class="number">1</span>);
}
<span class="type">void</span> CInvSounds<span class="operator">::</span>beginMusicOff() {
<span class="keyword">if</span> (<span class="operator">!</span>m_musicInstance) <span class="keyword">return</span>;
m_musicInstance<span class="operator">-</span><span class="operator">&gt;</span>setLoopTimes(<span class="number">0</span>); <span class="comment">// stop when finished</span>
m_musicInstance <span class="operator">=</span> <span class="number">0</span>;
};
<span class="type">void</span> CInvSounds<span class="operator">::</span>playSound(<span class="type">int</span> index) {
<span class="keyword">if</span> (index <span class="operator">&lt;</span> m_soundCount <span class="operator">&amp;</span><span class="operator">&amp;</span> index <span class="operator">&gt;</span> <span class="operator">-</span><span class="number">1</span>) {
m_sounds<span class="operator">[</span>index<span class="operator">]</span><span class="operator">-</span><span class="operator">&gt;</span>playWithMixer( m_mixer );
}
}
<span class="type">void</span> CInvSounds<span class="operator">::</span>playSounds(<span class="type">int</span> index<span class="operator">,</span> <span class="type">int</span> count)
{
<span class="keyword">if</span> (index <span class="operator">&lt;</span> m_soundCount <span class="operator">&amp;</span><span class="operator">&amp;</span> index <span class="operator">&gt;</span> <span class="operator">-</span><span class="number">1</span>) {
CAudioBufferPlayInstance<span class="operator">*</span> i <span class="operator">=</span> m_sounds<span class="operator">[</span>index<span class="operator">]</span><span class="operator">-</span><span class="operator">&gt;</span>playWithMixer( m_mixer );
i<span class="operator">-</span><span class="operator">&gt;</span>setLoopTimes(count);
}
}
<span class="type">void</span> CInvSounds<span class="operator">::</span>playInternalSound(<span class="type">int</span> index) {
<span class="keyword">if</span> (index <span class="operator">&lt;</span> m_internalSoundCount <span class="operator">&amp;</span><span class="operator">&amp;</span> index <span class="operator">&gt;</span> <span class="operator">-</span><span class="number">1</span>) {
m_internalSounds<span class="operator">[</span>index<span class="operator">]</span><span class="operator">-</span><span class="operator">&gt;</span>playWithMixer( m_mixer );
}
}
<span class="type">void</span> CInvSounds<span class="operator">::</span>playInternalSounds(<span class="type">int</span> index<span class="operator">,</span> <span class="type">int</span> count)
{
<span class="keyword">if</span> (index <span class="operator">&lt;</span> m_internalSoundCount <span class="operator">&amp;</span><span class="operator">&amp;</span> index <span class="operator">&gt;</span> <span class="operator">-</span><span class="number">1</span>) {
CAudioBufferPlayInstance<span class="operator">*</span> i <span class="operator">=</span> m_internalSounds<span class="operator">[</span>index<span class="operator">]</span><span class="operator">-</span><span class="operator">&gt;</span>playWithMixer( m_mixer );
i<span class="operator">-</span><span class="operator">&gt;</span>setLoopTimes(count);
}
}
<span class="type">void</span> CInvSounds<span class="operator">::</span>gameStartSound() {
CAudioBufferPlayInstance<span class="operator">*</span> i <span class="operator">=</span> m_internalSounds<span class="operator">[</span><span class="number">2</span><span class="operator">]</span><span class="operator">-</span><span class="operator">&gt;</span>playWithMixer( m_mixer );
i<span class="operator">-</span><span class="operator">&gt;</span>setLoopTimes(<span class="number">2</span>);
};</pre>
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<!-- @@@demos/mobile/quickhit/InvSounds.cpp -->
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