551 lines
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HTML
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<h1 class="title">cube.cpp Example File</h1>
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<span class="small-subtitle">opengl/pbuffers/cube.cpp</span>
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<!-- $$$opengl/pbuffers/cube.cpp-description -->
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<div class="descr"> <a name="details"></a>
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<pre class="cpp"> <span class="comment">/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the examples of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
|
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/</span>
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<span class="preprocessor">#include "cube.h"</span>
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<span class="preprocessor">#include "glwidget.h"</span>
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<span class="preprocessor">#include <QtGui/QImage></span>
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<span class="preprocessor">#include <QtCore/QPropertyAnimation></span>
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<span class="keyword">static</span> <span class="keyword">const</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> FACE_SIZE <span class="operator">=</span> <span class="number">0.4</span>;
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<span class="keyword">static</span> <span class="keyword">const</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> speeds<span class="operator">[</span><span class="operator">]</span> <span class="operator">=</span> { <span class="number">3.8f</span><span class="operator">,</span> <span class="number">4.4f</span><span class="operator">,</span> <span class="number">5.6f</span> };
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<span class="keyword">static</span> <span class="keyword">const</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> amplitudes<span class="operator">[</span><span class="operator">]</span> <span class="operator">=</span> { <span class="number">2.0f</span><span class="operator">,</span> <span class="number">2.5f</span><span class="operator">,</span> <span class="number">3.0f</span> };
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<span class="keyword">static</span> <span class="keyword">inline</span> <span class="type">void</span> qSetColor(<span class="type">float</span> colorVec<span class="operator">[</span><span class="operator">]</span><span class="operator">,</span> <span class="type"><a href="qcolor.html">QColor</a></span> c)
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{
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colorVec<span class="operator">[</span><span class="number">0</span><span class="operator">]</span> <span class="operator">=</span> c<span class="operator">.</span>redF();
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colorVec<span class="operator">[</span><span class="number">1</span><span class="operator">]</span> <span class="operator">=</span> c<span class="operator">.</span>greenF();
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colorVec<span class="operator">[</span><span class="number">2</span><span class="operator">]</span> <span class="operator">=</span> c<span class="operator">.</span>blueF();
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colorVec<span class="operator">[</span><span class="number">3</span><span class="operator">]</span> <span class="operator">=</span> c<span class="operator">.</span>alphaF();
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}
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<span class="type">int</span> Geometry<span class="operator">::</span>append(<span class="keyword">const</span> QVector3D <span class="operator">&</span>a<span class="operator">,</span> <span class="keyword">const</span> QVector3D <span class="operator">&</span>n<span class="operator">,</span> <span class="keyword">const</span> QVector2D <span class="operator">&</span>t)
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{
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<span class="type">int</span> v <span class="operator">=</span> vertices<span class="operator">.</span>count();
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vertices<span class="operator">.</span>append(a);
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normals<span class="operator">.</span>append(n);
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texCoords<span class="operator">.</span>append(t);
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faces<span class="operator">.</span>append(v);
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colors<span class="operator">.</span>append(QVector4D(<span class="number">0.6f</span><span class="operator">,</span> <span class="number">0.6f</span><span class="operator">,</span> <span class="number">0.6f</span><span class="operator">,</span> <span class="number">1.0f</span>));
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<span class="keyword">return</span> v;
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}
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<span class="type">void</span> Geometry<span class="operator">::</span>addQuad(<span class="keyword">const</span> QVector3D <span class="operator">&</span>a<span class="operator">,</span> <span class="keyword">const</span> QVector3D <span class="operator">&</span>b<span class="operator">,</span>
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<span class="keyword">const</span> QVector3D <span class="operator">&</span>c<span class="operator">,</span> <span class="keyword">const</span> QVector3D <span class="operator">&</span>d<span class="operator">,</span>
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<span class="keyword">const</span> <span class="type"><a href="qvector.html">QVector</a></span><span class="operator"><</span>QVector2D<span class="operator">></span> <span class="operator">&</span>tex)
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{
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QVector3D norm <span class="operator">=</span> QVector3D<span class="operator">::</span>normal(a<span class="operator">,</span> b<span class="operator">,</span> c);
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<span class="comment">// append first triangle</span>
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<span class="type">int</span> aref <span class="operator">=</span> append(a<span class="operator">,</span> norm<span class="operator">,</span> tex<span class="operator">[</span><span class="number">0</span><span class="operator">]</span>);
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append(b<span class="operator">,</span> norm<span class="operator">,</span> tex<span class="operator">[</span><span class="number">1</span><span class="operator">]</span>);
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<span class="type">int</span> cref <span class="operator">=</span> append(c<span class="operator">,</span> norm<span class="operator">,</span> tex<span class="operator">[</span><span class="number">2</span><span class="operator">]</span>);
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<span class="comment">// append second triangle</span>
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faces<span class="operator">.</span>append(aref);
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faces<span class="operator">.</span>append(cref);
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append(d<span class="operator">,</span> norm<span class="operator">,</span> tex<span class="operator">[</span><span class="number">3</span><span class="operator">]</span>);
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}
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<span class="type">void</span> Geometry<span class="operator">::</span>loadArrays() <span class="keyword">const</span>
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{
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_NORMAL_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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glVertexPointer(<span class="number">3</span><span class="operator">,</span> GL_FLOAT<span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> vertices<span class="operator">.</span>constData());
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glNormalPointer(GL_FLOAT<span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> normals<span class="operator">.</span>constData());
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glTexCoordPointer(<span class="number">2</span><span class="operator">,</span> GL_FLOAT<span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> texCoords<span class="operator">.</span>constData());
|
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glColorPointer(<span class="number">4</span><span class="operator">,</span> GL_FLOAT<span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> colors<span class="operator">.</span>constData());
|
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}
|
|
|
|
<span class="type">void</span> Geometry<span class="operator">::</span>setColors(<span class="type">int</span> start<span class="operator">,</span> GLfloat colorArray<span class="operator">[</span><span class="number">4</span><span class="operator">]</span><span class="operator">[</span><span class="number">4</span><span class="operator">]</span>)
|
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{
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|
<span class="type">int</span> off <span class="operator">=</span> faces<span class="operator">[</span>start<span class="operator">]</span>;
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<span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> <span class="number">4</span>; <span class="operator">+</span><span class="operator">+</span>i)
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|
colors<span class="operator">[</span>i <span class="operator">+</span> off<span class="operator">]</span> <span class="operator">=</span> QVector4D(colorArray<span class="operator">[</span>i<span class="operator">]</span><span class="operator">[</span><span class="number">0</span><span class="operator">]</span><span class="operator">,</span>
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|
colorArray<span class="operator">[</span>i<span class="operator">]</span><span class="operator">[</span><span class="number">1</span><span class="operator">]</span><span class="operator">,</span>
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colorArray<span class="operator">[</span>i<span class="operator">]</span><span class="operator">[</span><span class="number">2</span><span class="operator">]</span><span class="operator">,</span>
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|
colorArray<span class="operator">[</span>i<span class="operator">]</span><span class="operator">[</span><span class="number">3</span><span class="operator">]</span>);
|
|
}
|
|
|
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Tile<span class="operator">::</span>Tile(<span class="keyword">const</span> QVector3D <span class="operator">&</span>loc)
|
|
: location(loc)
|
|
<span class="operator">,</span> start(<span class="number">0</span>)
|
|
<span class="operator">,</span> count(<span class="number">0</span>)
|
|
<span class="operator">,</span> useFlatColor(<span class="keyword">false</span>)
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|
<span class="operator">,</span> geom(<span class="number">0</span>)
|
|
{
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|
qSetColor(faceColor<span class="operator">,</span> <span class="type"><a href="qcolor.html">QColor</a></span>(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>darkGray));
|
|
}
|
|
|
|
<span class="type">void</span> Tile<span class="operator">::</span>setColors(GLfloat colorArray<span class="operator">[</span><span class="number">4</span><span class="operator">]</span><span class="operator">[</span><span class="number">4</span><span class="operator">]</span>)
|
|
{
|
|
useFlatColor <span class="operator">=</span> <span class="keyword">true</span>;
|
|
geom<span class="operator">-</span><span class="operator">></span>setColors(start<span class="operator">,</span> colorArray);
|
|
}
|
|
|
|
<span class="keyword">static</span> <span class="keyword">inline</span> <span class="type">void</span> qMultMatrix(<span class="keyword">const</span> QMatrix4x4 <span class="operator">&</span>mat)
|
|
{
|
|
<span class="keyword">if</span> (<span class="keyword">sizeof</span>(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span>) <span class="operator">=</span><span class="operator">=</span> <span class="keyword">sizeof</span>(GLfloat))
|
|
glMultMatrixf((GLfloat<span class="operator">*</span>)mat<span class="operator">.</span>constData());
|
|
<span class="preprocessor">#ifndef QT_OPENGL_ES</span>
|
|
<span class="keyword">else</span> <span class="keyword">if</span> (<span class="keyword">sizeof</span>(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span>) <span class="operator">=</span><span class="operator">=</span> <span class="keyword">sizeof</span>(GLdouble))
|
|
glMultMatrixd((GLdouble<span class="operator">*</span>)mat<span class="operator">.</span>constData());
|
|
<span class="preprocessor">#endif</span>
|
|
<span class="keyword">else</span>
|
|
{
|
|
GLfloat fmat<span class="operator">[</span><span class="number">16</span><span class="operator">]</span>;
|
|
<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <span class="keyword">const</span> <span class="operator">*</span>r <span class="operator">=</span> mat<span class="operator">.</span>constData();
|
|
<span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> <span class="number">16</span>; <span class="operator">+</span><span class="operator">+</span>i)
|
|
fmat<span class="operator">[</span>i<span class="operator">]</span> <span class="operator">=</span> r<span class="operator">[</span>i<span class="operator">]</span>;
|
|
glMultMatrixf(fmat);
|
|
}
|
|
}
|
|
|
|
<span class="type">void</span> Tile<span class="operator">::</span>draw() <span class="keyword">const</span>
|
|
{
|
|
QMatrix4x4 mat;
|
|
mat<span class="operator">.</span>translate(location);
|
|
mat<span class="operator">.</span>rotate(orientation);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
qMultMatrix(mat);
|
|
glMaterialfv(GL_FRONT_AND_BACK<span class="operator">,</span> GL_AMBIENT_AND_DIFFUSE<span class="operator">,</span> faceColor);
|
|
glDrawElements(GL_TRIANGLES<span class="operator">,</span> count<span class="operator">,</span> GL_UNSIGNED_SHORT<span class="operator">,</span> geom<span class="operator">-</span><span class="operator">></span>indices() <span class="operator">+</span> start);
|
|
glPopMatrix();
|
|
}
|
|
|
|
TileBuilder<span class="operator">::</span>TileBuilder(Geometry <span class="operator">*</span>g<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> depth<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> size)
|
|
: verts(<span class="number">4</span>)
|
|
<span class="operator">,</span> tex(<span class="number">4</span>)
|
|
<span class="operator">,</span> start(g<span class="operator">-</span><span class="operator">></span>count())
|
|
<span class="operator">,</span> count(<span class="number">0</span>)
|
|
<span class="operator">,</span> geom(g)
|
|
{
|
|
<span class="comment">// front face - make a square with bottom-left at origin</span>
|
|
verts<span class="operator">[</span>br<span class="operator">]</span><span class="operator">.</span>setX(size);
|
|
verts<span class="operator">[</span>tr<span class="operator">]</span><span class="operator">.</span>setX(size);
|
|
verts<span class="operator">[</span>tr<span class="operator">]</span><span class="operator">.</span>setY(size);
|
|
verts<span class="operator">[</span>tl<span class="operator">]</span><span class="operator">.</span>setY(size);
|
|
|
|
<span class="comment">// these vert numbers are good for the tex-coords</span>
|
|
<span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> <span class="number">4</span>; <span class="operator">+</span><span class="operator">+</span>i)
|
|
tex<span class="operator">[</span>i<span class="operator">]</span> <span class="operator">=</span> verts<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>toVector2D();
|
|
|
|
<span class="comment">// now move verts half cube width across so cube is centered on origin</span>
|
|
<span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> <span class="number">4</span>; <span class="operator">+</span><span class="operator">+</span>i)
|
|
verts<span class="operator">[</span>i<span class="operator">]</span> <span class="operator">-</span><span class="operator">=</span> QVector3D(size <span class="operator">/</span> <span class="number">2.0f</span><span class="operator">,</span> size <span class="operator">/</span> <span class="number">2.0f</span><span class="operator">,</span> <span class="operator">-</span>depth);
|
|
|
|
<span class="comment">// add the front face</span>
|
|
g<span class="operator">-</span><span class="operator">></span>addQuad(verts<span class="operator">[</span>bl<span class="operator">]</span><span class="operator">,</span> verts<span class="operator">[</span>br<span class="operator">]</span><span class="operator">,</span> verts<span class="operator">[</span>tr<span class="operator">]</span><span class="operator">,</span> verts<span class="operator">[</span>tl<span class="operator">]</span><span class="operator">,</span> tex);
|
|
|
|
count <span class="operator">=</span> g<span class="operator">-</span><span class="operator">></span>count() <span class="operator">-</span> start;
|
|
}
|
|
|
|
<span class="type">void</span> TileBuilder<span class="operator">::</span>initialize(Tile <span class="operator">*</span>tile) <span class="keyword">const</span>
|
|
{
|
|
tile<span class="operator">-</span><span class="operator">></span>start <span class="operator">=</span> start;
|
|
tile<span class="operator">-</span><span class="operator">></span>count <span class="operator">=</span> count;
|
|
tile<span class="operator">-</span><span class="operator">></span>geom <span class="operator">=</span> geom;
|
|
qSetColor(tile<span class="operator">-</span><span class="operator">></span>faceColor<span class="operator">,</span> color);
|
|
}
|
|
|
|
Tile <span class="operator">*</span>TileBuilder<span class="operator">::</span>newTile(<span class="keyword">const</span> QVector3D <span class="operator">&</span>loc) <span class="keyword">const</span>
|
|
{
|
|
Tile <span class="operator">*</span>tile <span class="operator">=</span> <span class="keyword">new</span> Tile(loc);
|
|
initialize(tile);
|
|
<span class="keyword">return</span> tile;
|
|
}
|
|
|
|
Cube<span class="operator">::</span>Cube(<span class="keyword">const</span> QVector3D <span class="operator">&</span>loc)
|
|
: Tile(loc)
|
|
<span class="operator">,</span> rot(<span class="number">0.0f</span>)
|
|
<span class="operator">,</span> r(<span class="number">0</span>)
|
|
<span class="operator">,</span> animGroup(<span class="number">0</span>)
|
|
{
|
|
}
|
|
|
|
Cube<span class="operator">::</span><span class="operator">~</span>Cube()
|
|
{
|
|
}
|
|
|
|
<span class="type">void</span> Cube<span class="operator">::</span>setAltitude(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> a)
|
|
{
|
|
<span class="keyword">if</span> (location<span class="operator">.</span>y() <span class="operator">!</span><span class="operator">=</span> a)
|
|
{
|
|
location<span class="operator">.</span>setY(a);
|
|
<span class="keyword">emit</span> changed();
|
|
}
|
|
}
|
|
|
|
<span class="type">void</span> Cube<span class="operator">::</span>setRange(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> r)
|
|
{
|
|
<span class="keyword">if</span> (location<span class="operator">.</span>x() <span class="operator">!</span><span class="operator">=</span> r)
|
|
{
|
|
location<span class="operator">.</span>setX(r);
|
|
<span class="keyword">emit</span> changed();
|
|
}
|
|
}
|
|
|
|
<span class="type">void</span> Cube<span class="operator">::</span>setRotation(<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> r)
|
|
{
|
|
<span class="keyword">if</span> (r <span class="operator">!</span><span class="operator">=</span> rot)
|
|
{
|
|
orientation <span class="operator">=</span> <span class="type"><a href="qquaternion.html">QQuaternion</a></span><span class="operator">::</span>fromAxisAndAngle(QVector3D(<span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span><span class="operator">,</span> <span class="number">1.0f</span>)<span class="operator">,</span> r);
|
|
<span class="keyword">emit</span> changed();
|
|
}
|
|
}
|
|
|
|
<span class="type">void</span> Cube<span class="operator">::</span>removeBounce()
|
|
{
|
|
<span class="keyword">delete</span> animGroup;
|
|
animGroup <span class="operator">=</span> <span class="number">0</span>;
|
|
<span class="keyword">delete</span> r;
|
|
r <span class="operator">=</span> <span class="number">0</span>;
|
|
}
|
|
|
|
<span class="type">void</span> Cube<span class="operator">::</span>startAnimation()
|
|
{
|
|
<span class="keyword">if</span> (r)
|
|
{
|
|
r<span class="operator">-</span><span class="operator">></span>start();
|
|
r<span class="operator">-</span><span class="operator">></span>setCurrentTime(startx);
|
|
}
|
|
<span class="keyword">if</span> (animGroup)
|
|
animGroup<span class="operator">-</span><span class="operator">></span>start();
|
|
<span class="keyword">if</span> (rtn)
|
|
rtn<span class="operator">-</span><span class="operator">></span>start();
|
|
}
|
|
|
|
<span class="type">void</span> Cube<span class="operator">::</span>setAnimationPaused(<span class="type">bool</span> paused)
|
|
{
|
|
<span class="keyword">if</span> (paused)
|
|
{
|
|
<span class="keyword">if</span> (r)
|
|
r<span class="operator">-</span><span class="operator">></span>pause();
|
|
<span class="keyword">if</span> (animGroup)
|
|
animGroup<span class="operator">-</span><span class="operator">></span>pause();
|
|
<span class="keyword">if</span> (rtn)
|
|
rtn<span class="operator">-</span><span class="operator">></span>pause();
|
|
}
|
|
<span class="keyword">else</span>
|
|
{
|
|
<span class="keyword">if</span> (r)
|
|
r<span class="operator">-</span><span class="operator">></span>resume();
|
|
<span class="keyword">if</span> (animGroup)
|
|
animGroup<span class="operator">-</span><span class="operator">></span>resume();
|
|
<span class="keyword">if</span> (rtn)
|
|
rtn<span class="operator">-</span><span class="operator">></span>resume();
|
|
}
|
|
}
|
|
|
|
CubeBuilder<span class="operator">::</span>CubeBuilder(Geometry <span class="operator">*</span>g<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> depth<span class="operator">,</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> size)
|
|
: TileBuilder(g<span class="operator">,</span> depth)
|
|
<span class="operator">,</span> ix(<span class="number">0</span>)
|
|
{
|
|
<span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> <span class="number">4</span>; <span class="operator">+</span><span class="operator">+</span>i)
|
|
verts<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>setZ(size <span class="operator">/</span> <span class="number">2.0f</span>);
|
|
<span class="comment">// back face - "extrude" verts down</span>
|
|
<span class="type"><a href="qvector.html">QVector</a></span><span class="operator"><</span>QVector3D<span class="operator">></span> back(verts);
|
|
<span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator"><</span> <span class="number">4</span>; <span class="operator">+</span><span class="operator">+</span>i)
|
|
back<span class="operator">[</span>i<span class="operator">]</span><span class="operator">.</span>setZ(<span class="operator">-</span>size <span class="operator">/</span> <span class="number">2.0f</span>);
|
|
|
|
<span class="comment">// add the back face</span>
|
|
g<span class="operator">-</span><span class="operator">></span>addQuad(back<span class="operator">[</span>br<span class="operator">]</span><span class="operator">,</span> back<span class="operator">[</span>bl<span class="operator">]</span><span class="operator">,</span> back<span class="operator">[</span>tl<span class="operator">]</span><span class="operator">,</span> back<span class="operator">[</span>tr<span class="operator">]</span><span class="operator">,</span> tex);
|
|
|
|
<span class="comment">// add the sides</span>
|
|
g<span class="operator">-</span><span class="operator">></span>addQuad(back<span class="operator">[</span>bl<span class="operator">]</span><span class="operator">,</span> back<span class="operator">[</span>br<span class="operator">]</span><span class="operator">,</span> verts<span class="operator">[</span>br<span class="operator">]</span><span class="operator">,</span> verts<span class="operator">[</span>bl<span class="operator">]</span><span class="operator">,</span> tex);
|
|
g<span class="operator">-</span><span class="operator">></span>addQuad(back<span class="operator">[</span>br<span class="operator">]</span><span class="operator">,</span> back<span class="operator">[</span>tr<span class="operator">]</span><span class="operator">,</span> verts<span class="operator">[</span>tr<span class="operator">]</span><span class="operator">,</span> verts<span class="operator">[</span>br<span class="operator">]</span><span class="operator">,</span> tex);
|
|
g<span class="operator">-</span><span class="operator">></span>addQuad(back<span class="operator">[</span>tr<span class="operator">]</span><span class="operator">,</span> back<span class="operator">[</span>tl<span class="operator">]</span><span class="operator">,</span> verts<span class="operator">[</span>tl<span class="operator">]</span><span class="operator">,</span> verts<span class="operator">[</span>tr<span class="operator">]</span><span class="operator">,</span> tex);
|
|
g<span class="operator">-</span><span class="operator">></span>addQuad(back<span class="operator">[</span>tl<span class="operator">]</span><span class="operator">,</span> back<span class="operator">[</span>bl<span class="operator">]</span><span class="operator">,</span> verts<span class="operator">[</span>bl<span class="operator">]</span><span class="operator">,</span> verts<span class="operator">[</span>tl<span class="operator">]</span><span class="operator">,</span> tex);
|
|
|
|
count <span class="operator">=</span> g<span class="operator">-</span><span class="operator">></span>count() <span class="operator">-</span> start;
|
|
}
|
|
|
|
Cube <span class="operator">*</span>CubeBuilder<span class="operator">::</span>newCube(<span class="keyword">const</span> QVector3D <span class="operator">&</span>loc) <span class="keyword">const</span>
|
|
{
|
|
Cube <span class="operator">*</span>c <span class="operator">=</span> <span class="keyword">new</span> Cube(loc);
|
|
initialize(c);
|
|
<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> d <span class="operator">=</span> <span class="number">4000.0f</span>;
|
|
<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> d3 <span class="operator">=</span> d <span class="operator">/</span> <span class="number">3.0f</span>;
|
|
<span class="comment">// Animate movement from left to right</span>
|
|
c<span class="operator">-</span><span class="operator">></span>r <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span>(c<span class="operator">,</span> <span class="string">"range"</span>);
|
|
c<span class="operator">-</span><span class="operator">></span>r<span class="operator">-</span><span class="operator">></span>setStartValue(<span class="operator">-</span><span class="number">1.3f</span>);
|
|
c<span class="operator">-</span><span class="operator">></span>r<span class="operator">-</span><span class="operator">></span>setEndValue(<span class="number">1.3f</span>);
|
|
c<span class="operator">-</span><span class="operator">></span>startx <span class="operator">=</span> ix <span class="operator">*</span> d3 <span class="operator">*</span> <span class="number">3.0f</span>;
|
|
c<span class="operator">-</span><span class="operator">></span>r<span class="operator">-</span><span class="operator">></span>setDuration(d <span class="operator">*</span> <span class="number">4.0f</span>);
|
|
c<span class="operator">-</span><span class="operator">></span>r<span class="operator">-</span><span class="operator">></span>setLoopCount(<span class="operator">-</span><span class="number">1</span>);
|
|
c<span class="operator">-</span><span class="operator">></span>r<span class="operator">-</span><span class="operator">></span>setEasingCurve(<span class="type"><a href="qeasingcurve.html">QEasingCurve</a></span>(<span class="type"><a href="qeasingcurve.html">QEasingCurve</a></span><span class="operator">::</span>CosineCurve));
|
|
|
|
c<span class="operator">-</span><span class="operator">></span>animGroup <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qsequentialanimationgroup.html">QSequentialAnimationGroup</a></span>(c);
|
|
|
|
<span class="comment">// Animate movement from bottom to top</span>
|
|
<span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span> <span class="operator">*</span>a_up <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span>(c<span class="operator">,</span> <span class="string">"altitude"</span><span class="operator">,</span> c<span class="operator">-</span><span class="operator">></span>animGroup);
|
|
a_up<span class="operator">-</span><span class="operator">></span>setEndValue(loc<span class="operator">.</span>y());
|
|
a_up<span class="operator">-</span><span class="operator">></span>setStartValue(loc<span class="operator">.</span>y() <span class="operator">+</span> amplitudes<span class="operator">[</span>ix<span class="operator">]</span>);
|
|
a_up<span class="operator">-</span><span class="operator">></span>setDuration(d <span class="operator">/</span> speeds<span class="operator">[</span>ix<span class="operator">]</span>);
|
|
a_up<span class="operator">-</span><span class="operator">></span>setLoopCount(<span class="number">1</span>);
|
|
a_up<span class="operator">-</span><span class="operator">></span>setEasingCurve(<span class="type"><a href="qeasingcurve.html">QEasingCurve</a></span>(<span class="type"><a href="qeasingcurve.html">QEasingCurve</a></span><span class="operator">::</span>InQuad));
|
|
|
|
<span class="comment">// Animate movement from top to bottom</span>
|
|
<span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span> <span class="operator">*</span>a_down <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span>(c<span class="operator">,</span> <span class="string">"altitude"</span><span class="operator">,</span> c<span class="operator">-</span><span class="operator">></span>animGroup);
|
|
a_down<span class="operator">-</span><span class="operator">></span>setEndValue(loc<span class="operator">.</span>y() <span class="operator">+</span> amplitudes<span class="operator">[</span>ix<span class="operator">]</span>);
|
|
a_down<span class="operator">-</span><span class="operator">></span>setStartValue(loc<span class="operator">.</span>y());
|
|
a_down<span class="operator">-</span><span class="operator">></span>setDuration(d <span class="operator">/</span> speeds<span class="operator">[</span>ix<span class="operator">]</span>);
|
|
a_down<span class="operator">-</span><span class="operator">></span>setLoopCount(<span class="number">1</span>);
|
|
a_down<span class="operator">-</span><span class="operator">></span>setEasingCurve(<span class="type"><a href="qeasingcurve.html">QEasingCurve</a></span>(<span class="type"><a href="qeasingcurve.html">QEasingCurve</a></span><span class="operator">::</span>OutQuad));
|
|
|
|
c<span class="operator">-</span><span class="operator">></span>animGroup<span class="operator">-</span><span class="operator">></span>addAnimation(a_up);
|
|
c<span class="operator">-</span><span class="operator">></span>animGroup<span class="operator">-</span><span class="operator">></span>addAnimation(a_down);
|
|
c<span class="operator">-</span><span class="operator">></span>animGroup<span class="operator">-</span><span class="operator">></span>setLoopCount(<span class="operator">-</span><span class="number">1</span>);
|
|
|
|
<span class="comment">// Animate rotation</span>
|
|
c<span class="operator">-</span><span class="operator">></span>rtn <span class="operator">=</span> <span class="keyword">new</span> <span class="type"><a href="qpropertyanimation.html">QPropertyAnimation</a></span>(c<span class="operator">,</span> <span class="string">"rotation"</span>);
|
|
c<span class="operator">-</span><span class="operator">></span>rtn<span class="operator">-</span><span class="operator">></span>setStartValue(c<span class="operator">-</span><span class="operator">></span>rot);
|
|
c<span class="operator">-</span><span class="operator">></span>rtn<span class="operator">-</span><span class="operator">></span>setEndValue(<span class="number">359.0f</span>);
|
|
c<span class="operator">-</span><span class="operator">></span>rtn<span class="operator">-</span><span class="operator">></span>setDuration(d <span class="operator">*</span> <span class="number">2.0f</span>);
|
|
c<span class="operator">-</span><span class="operator">></span>rtn<span class="operator">-</span><span class="operator">></span>setLoopCount(<span class="operator">-</span><span class="number">1</span>);
|
|
c<span class="operator">-</span><span class="operator">></span>rtn<span class="operator">-</span><span class="operator">></span>setDuration(d <span class="operator">/</span> <span class="number">2</span>);
|
|
ix <span class="operator">=</span> (ix <span class="operator">+</span> <span class="number">1</span>) <span class="operator">%</span> <span class="number">3</span>;
|
|
<span class="keyword">return</span> c;
|
|
}</pre>
|
|
</div>
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|
<!-- @@@opengl/pbuffers/cube.cpp -->
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