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qt4-x11/doc/html/script-defaultprototypes.html
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<h1 class="title">Default Prototypes Example</h1>
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<p>Files:</p>
<ul>
<li><a href="script-defaultprototypes-code-js.html">script/defaultprototypes/code.js</a></li>
<li><a href="script-defaultprototypes-prototypes-cpp.html">script/defaultprototypes/prototypes.cpp</a></li>
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<p>The Default Prototypes <a href="qtscript.html">QtScript</a> example shows how to use default prototypes to make a non-<a href="qobject.html">QObject</a>-based type scriptable.<p class="centerAlign"><img src="images/defaultprototypes-example.png" alt="" /></p><p>With <a href="qscriptengine.html#setDefaultPrototype">QScriptEngine::setDefaultPrototype</a>() you can specify a <a href="qtscript.html">QtScript</a> object that defines a scripting interface for a C++ type; Qt Script operations on values of such types will then be delegated to your prototype object. In this example, a simple scripting interface for <a href="qlistwidgetitem.html">QListWidgetItem</a> is defined, so that the text of items can easily be accessed from script code.</p>
<p>To define a scripting API for <a href="qlistwidgetitem.html">QListWidgetItem</a> in terms of Qt properties and slots, we subclass <a href="qobject.html">QObject</a> and <a href="qscriptable.html">QScriptable</a>.</p>
<pre class="cpp"> <span class="keyword">class</span> ListWidgetItemPrototype : <span class="keyword">public</span> <span class="type"><a href="qobject.html">QObject</a></span><span class="operator">,</span> <span class="keyword">public</span> <span class="type"><a href="qscriptable.html">QScriptable</a></span>
{
Q_OBJECT
Q_PROPERTY(<span class="type"><a href="qstring.html">QString</a></span> text READ text WRITE setText)
<span class="keyword">public</span>:
ListWidgetItemPrototype(<span class="type"><a href="qobject.html">QObject</a></span> <span class="operator">*</span>parent <span class="operator">=</span> <span class="number">0</span>);
<span class="type"><a href="qstring.html">QString</a></span> text() <span class="keyword">const</span>;
<span class="type">void</span> setText(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&amp;</span>text);
<span class="keyword">public</span> <span class="keyword">slots</span>:
<span class="type"><a href="qstring.html">QString</a></span> toString() <span class="keyword">const</span>;
};</pre>
<p>A single property, <tt>text</tt>, is defined, along with a slot, <tt>toString</tt>.</p>
<pre class="cpp"> ListWidgetItemPrototype<span class="operator">::</span>ListWidgetItemPrototype(<span class="type"><a href="qobject.html">QObject</a></span> <span class="operator">*</span>parent)
: <span class="type"><a href="qobject.html">QObject</a></span>(parent)
{
}
<span class="type"><a href="qstring.html">QString</a></span> ListWidgetItemPrototype<span class="operator">::</span>text() <span class="keyword">const</span>
{
<span class="type"><a href="qlistwidgetitem.html">QListWidgetItem</a></span> <span class="operator">*</span>item <span class="operator">=</span> qscriptvalue_cast<span class="operator">&lt;</span><span class="type"><a href="qlistwidgetitem.html">QListWidgetItem</a></span><span class="operator">*</span><span class="operator">&gt;</span>(thisObject());
<span class="keyword">if</span> (item)
<span class="keyword">return</span> item<span class="operator">-</span><span class="operator">&gt;</span>text();
<span class="keyword">return</span> <span class="type"><a href="qstring.html">QString</a></span>();
}
<span class="type">void</span> ListWidgetItemPrototype<span class="operator">::</span>setText(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&amp;</span>text)
{
<span class="type"><a href="qlistwidgetitem.html">QListWidgetItem</a></span> <span class="operator">*</span>item <span class="operator">=</span> qscriptvalue_cast<span class="operator">&lt;</span><span class="type"><a href="qlistwidgetitem.html">QListWidgetItem</a></span><span class="operator">*</span><span class="operator">&gt;</span>(thisObject());
<span class="keyword">if</span> (item)
item<span class="operator">-</span><span class="operator">&gt;</span>setText(text);
}
<span class="type"><a href="qstring.html">QString</a></span> ListWidgetItemPrototype<span class="operator">::</span>toString() <span class="keyword">const</span>
{
<span class="keyword">return</span> <span class="type"><a href="qstring.html">QString</a></span>(<span class="string">&quot;ListWidgetItem(text = %0)&quot;</span>)<span class="operator">.</span>arg(text());
}</pre>
<p>The implementation of the property accessors use the <a href="qscriptvalue.html#qscriptvalue_cast">qscriptvalue_cast</a>() function to cast the script object to a <a href="qlistwidgetitem.html">QListWidgetItem</a> pointer. The normal C++ <a href="qlistwidgetitem.html">QListWidgetItem</a> API is then used to implement the desired functionality.</p>
<p>Although not shown here, it is possible to throw a script exception from a prototype function; for example, you could throw a TypeError exception if the <a href="qscriptvalue.html#qscriptvalue_cast">qscriptvalue_cast</a>() fails.</p>
<p>QListWidgetItems are usually added to a <a href="qlistwidget.html">QListWidget</a>. While <a href="qlistwidget.html">QListWidget</a> is a <a href="qobject.html">QObject</a>-based class, not all the functionality needed for this example are present. We can solve this by creating a default prototype for the <a href="qlistwidget.html">QListWidget</a> class as well. The prototype will augment the functionality already provided by the Qt Script <a href="qobject.html">QObject</a> integration; i.e&#x2e; if a property or slot is not found in the <a href="qlistwidget.html">QListWidget</a> object itself, the prototype will be used as a fallback.</p>
<pre class="cpp"> <span class="keyword">class</span> ListWidgetPrototype : <span class="keyword">public</span> <span class="type"><a href="qobject.html">QObject</a></span><span class="operator">,</span> <span class="keyword">public</span> <span class="type"><a href="qscriptable.html">QScriptable</a></span>
{
Q_OBJECT
<span class="keyword">public</span>:
ListWidgetPrototype(<span class="type"><a href="qobject.html">QObject</a></span> <span class="operator">*</span>parent <span class="operator">=</span> <span class="number">0</span>);
<span class="keyword">public</span> <span class="keyword">slots</span>:
<span class="type">void</span> addItem(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&amp;</span>text);
<span class="type">void</span> addItems(<span class="keyword">const</span> <span class="type"><a href="qstringlist.html">QStringList</a></span> <span class="operator">&amp;</span>texts);
<span class="type">void</span> setBackgroundColor(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&amp;</span>colorName);
};</pre>
<p>The additional slots will make it possible to add items to a <a href="qlistwidget.html">QListWidget</a> from script code, and to set the background color of the widget from a string.</p>
<pre class="cpp"> ListWidgetPrototype<span class="operator">::</span>ListWidgetPrototype(<span class="type"><a href="qobject.html">QObject</a></span> <span class="operator">*</span>parent)
: <span class="type"><a href="qobject.html">QObject</a></span>(parent)
{
}
<span class="type">void</span> ListWidgetPrototype<span class="operator">::</span>addItem(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&amp;</span>text)
{
<span class="type"><a href="qlistwidget.html">QListWidget</a></span> <span class="operator">*</span>widget <span class="operator">=</span> qscriptvalue_cast<span class="operator">&lt;</span><span class="type"><a href="qlistwidget.html">QListWidget</a></span><span class="operator">*</span><span class="operator">&gt;</span>(thisObject());
<span class="keyword">if</span> (widget)
widget<span class="operator">-</span><span class="operator">&gt;</span>addItem(text);
}
<span class="type">void</span> ListWidgetPrototype<span class="operator">::</span>addItems(<span class="keyword">const</span> <span class="type"><a href="qstringlist.html">QStringList</a></span> <span class="operator">&amp;</span>texts)
{
<span class="type"><a href="qlistwidget.html">QListWidget</a></span> <span class="operator">*</span>widget <span class="operator">=</span> qscriptvalue_cast<span class="operator">&lt;</span><span class="type"><a href="qlistwidget.html">QListWidget</a></span><span class="operator">*</span><span class="operator">&gt;</span>(thisObject());
<span class="keyword">if</span> (widget)
widget<span class="operator">-</span><span class="operator">&gt;</span>addItems(texts);
}
<span class="type">void</span> ListWidgetPrototype<span class="operator">::</span>setBackgroundColor(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&amp;</span>colorName)
{
<span class="type"><a href="qlistwidget.html">QListWidget</a></span> <span class="operator">*</span>widget <span class="operator">=</span> qscriptvalue_cast<span class="operator">&lt;</span><span class="type"><a href="qlistwidget.html">QListWidget</a></span><span class="operator">*</span><span class="operator">&gt;</span>(thisObject());
<span class="keyword">if</span> (widget) {
<span class="preprocessor">#ifdef Q_WS_MAEMO_5</span>
<span class="type"><a href="qstring.html">QString</a></span> style <span class="operator">=</span> <span class="type"><a href="qstring.html">QString</a></span>(<span class="string">&quot;QListWidget::item {background-color: %1;}&quot;</span>)<span class="operator">.</span>arg(colorName);
style <span class="operator">+</span><span class="operator">=</span> <span class="string">&quot;QListWidget::item {selection-color: black;}&quot;</span>;
widget<span class="operator">-</span><span class="operator">&gt;</span>setStyleSheet(style);
<span class="preprocessor">#else</span>
<span class="type"><a href="qpalette.html">QPalette</a></span> palette <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">&gt;</span>palette();
<span class="type"><a href="qcolor.html">QColor</a></span> color(colorName);
palette<span class="operator">.</span>setBrush(<span class="type"><a href="qpalette.html">QPalette</a></span><span class="operator">::</span>Base<span class="operator">,</span> color);
widget<span class="operator">-</span><span class="operator">&gt;</span>setPalette(palette);
<span class="preprocessor">#endif</span>
}
}</pre>
<p>Again, we use <a href="qscriptvalue.html#qscriptvalue_cast">qscriptvalue_cast</a>() to cast the script object to the relevant C++ type, in this case a <a href="qlistwidget.html">QListWidget</a> pointer. The addItem() and addItems() functions simply forward their arguments to the corresponding functions in the <a href="qlistwidget.html">QListWidget</a> class. setBackgroundColor() gets the widget's palette, creates a <a href="qcolor.html">QColor</a> from the given string argument and changes the palette accordingly.</p>
<pre class="cpp"> <a href="qmetatype.html#Q_DECLARE_METATYPE">Q_DECLARE_METATYPE</a>(<span class="type"><a href="qlistwidgetitem.html">QListWidgetItem</a></span><span class="operator">*</span>)
<a href="qmetatype.html#Q_DECLARE_METATYPE">Q_DECLARE_METATYPE</a>(<span class="type"><a href="qlistwidget.html">QListWidget</a></span><span class="operator">*</span>)</pre>
<p>The relevant C++ types must be made known to Qt's meta type system.</p>
<pre class="cpp"> <span class="type"><a href="qscriptengine.html">QScriptEngine</a></span> engine;
ListWidgetItemPrototype lwiProto;
engine<span class="operator">.</span>setDefaultPrototype(<a href="qmetatype.html#qMetaTypeId">qMetaTypeId</a><span class="operator">&lt;</span><span class="type"><a href="qlistwidgetitem.html">QListWidgetItem</a></span><span class="operator">*</span><span class="operator">&gt;</span>()<span class="operator">,</span>
engine<span class="operator">.</span>newQObject(<span class="operator">&amp;</span>lwiProto));
ListWidgetPrototype lwProto;
engine<span class="operator">.</span>setDefaultPrototype(<a href="qmetatype.html#qMetaTypeId">qMetaTypeId</a><span class="operator">&lt;</span><span class="type"><a href="qlistwidget.html">QListWidget</a></span><span class="operator">*</span><span class="operator">&gt;</span>()<span class="operator">,</span>
engine<span class="operator">.</span>newQObject(<span class="operator">&amp;</span>lwProto));</pre>
<p>For each type that we want to associate a prototype object with, we create an instance of the prototype class, pass it to <a href="qscriptengine.html#newQObject">QScriptEngine::newQObject</a>(), and then create the link between the C++ type and the resulting script object by calling <a href="qscriptengine.html#setDefaultPrototype">QScriptEngine::setDefaultPrototype</a>().</p>
<pre class="cpp"> <span class="type"><a href="qlistwidget.html">QListWidget</a></span> listWidget;
engine<span class="operator">.</span>globalObject()<span class="operator">.</span>setProperty(<span class="string">&quot;listWidget&quot;</span><span class="operator">,</span>
engine<span class="operator">.</span>newQObject(<span class="operator">&amp;</span>listWidget));</pre>
<p>In this example, a single <a href="qlistwidget.html">QListWidget</a> object is added as a global script variable, called <tt>listWidget</tt>. Script code can add items to this widget by calling addItem() or addItems().</p>
<pre class="js"> <span class="name">listWidget</span>.<span class="name">addItem</span>(<span class="string">&quot;Red&quot;</span>);
<span class="name">listWidget</span>.<span class="name">addItem</span>(<span class="string">&quot;Blue&quot;</span>);
<span class="name">listWidget</span>.<span class="name">addItem</span>(<span class="string">&quot;Green&quot;</span>);
<span class="name">listWidget</span>.<span class="name">addItem</span>(<span class="string">&quot;Cyan&quot;</span>);
<span class="name">listWidget</span>.<span class="name">addItem</span>(<span class="string">&quot;Yellow&quot;</span>);
<span class="name">listWidget</span>.<span class="name">addItem</span>(<span class="string">&quot;Purple&quot;</span>);
<span class="name">listWidget</span>.<span class="name">addItems</span>([<span class="string">&quot;Orange&quot;</span>, <span class="string">&quot;Gray&quot;</span>]);</pre>
<p>Script code can connect to signals of the <a href="qlistwidget.html">QListWidget</a> object; signal handlers can use the interface defined in the <a href="qlistwidgetitem.html">QListWidgetItem</a> prototype to manipulate item arguments.</p>
<pre class="js"> <span class="name">listWidget</span>.<span class="name">currentItemChanged</span>.<span class="name">connect</span>(
<span class="keyword">function</span>(<span class="name">item</span>)
{
<span class="name">listWidget</span>.<span class="name">setBackgroundColor</span>(<span class="name">item</span>.<span class="name">text</span>);
}
);</pre>
<p>Not shown in this example is how to make <a href="qlistwidgetitem.html">QListWidgetItem</a> constructible from Qt Script code, i.e&#x2e; to be able to write &quot;new QListWidgetItem()&quot; in a script. In order to do this, you have to define your own script constructor for the type. The constructor would just be a factory function that constructs a new C++ <a href="qlistwidgetitem.html">QListWidgetItem</a> and returns it back to the script. See <a href="qscriptengine.html#newFunction">QScriptEngine::newFunction</a>() for more information.</p>
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