75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of the test suite of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:GPL-EXCEPT$
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "mainwindow.h"
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#include "view.h"
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#include "chip.h"
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#include <QtGui>
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MainWindow::MainWindow(QWidget *parent)
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: QWidget(parent)
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{
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populateScene();
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View *view = new View("Top left view");
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view->view()->setScene(scene);
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QHBoxLayout *layout = new QHBoxLayout;
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layout->addWidget(view);
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setLayout(layout);
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setWindowTitle(tr("Chip Example"));
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}
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void MainWindow::populateScene()
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{
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scene = new QGraphicsScene;
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QImage image(":/qt4logo.png");
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// Populate scene
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int xx = 0;
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int nitems = 0;
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for (int i = -11000; i < 11000; i += 110) {
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++xx;
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int yy = 0;
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for (int j = -7000; j < 7000; j += 70) {
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++yy;
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qreal x = (i + 11000) / 22000.0;
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qreal y = (j + 7000) / 14000.0;
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QColor color(image.pixel(int(image.width() * x), int(image.height() * y)));
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QGraphicsItem *item = new Chip(color, xx, yy);
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item->setPos(QPointF(i, j));
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scene->addItem(item);
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++nitems;
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}
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}
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}
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