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Upgrade win_flex/win_bison to 2.5.5 (bison 3.0)
This version is required by upstream ANGLE. win_bison conveniently uses a different executable name as the existing bison copy, avoiding conflicts. Change-Id: I2897ce97aef6795933d3ab8b5570a8494a55523e Reviewed-by: Lars Knoll <lars.knoll@digia.com>
This commit is contained in:
committed by
Jani Heikkinen
parent
8ad3df2f5d
commit
98c4f1bbeb
362
gnuwin32/bin/data/variant.hh
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362
gnuwin32/bin/data/variant.hh
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# C++ skeleton for Bison
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# Copyright (C) 2002-2013 Free Software Foundation, Inc.
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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## --------- ##
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## variant. ##
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## --------- ##
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# b4_symbol_variant(YYTYPE, YYVAL, ACTION, [ARGS])
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# ------------------------------------------------
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# Run some ACTION ("build", or "destroy") on YYVAL of symbol type
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# YYTYPE.
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m4_define([b4_symbol_variant],
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[m4_pushdef([b4_dollar_dollar],
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[$2.$3< $][3 > (m4_shift3($@))])dnl
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switch ($1)
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{
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b4_type_foreach([b4_type_action_])[]dnl
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default:
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break;
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}
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m4_popdef([b4_dollar_dollar])dnl
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])
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# _b4_char_sizeof_counter
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# -----------------------
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# A counter used by _b4_char_sizeof_dummy to create fresh symbols.
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m4_define([_b4_char_sizeof_counter],
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[0])
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# _b4_char_sizeof_dummy
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# ---------------------
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# At each call return a new C++ identifier.
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m4_define([_b4_char_sizeof_dummy],
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[m4_define([_b4_char_sizeof_counter], m4_incr(_b4_char_sizeof_counter))dnl
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dummy[]_b4_char_sizeof_counter])
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# b4_char_sizeof(SYMBOL-NUMS)
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# ---------------------------
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# To be mapped on the list of type names to produce:
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#
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# char dummy1[sizeof(type_name_1)];
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# char dummy2[sizeof(type_name_2)];
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#
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# for defined type names.
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m4_define([b4_char_sizeof],
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[b4_symbol_if([$1], [has_type],
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[
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m4_map([ b4_symbol_tag_comment], [$@])dnl
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char _b4_char_sizeof_dummy@{sizeof(b4_symbol([$1], [type]))@};
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])])
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# b4_variant_includes
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# -------------------
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# The needed includes for variants support.
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m4_define([b4_variant_includes],
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[b4_parse_assert_if([[#include <typeinfo>]])[
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#ifndef YYASSERT
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# include <cassert>
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# define YYASSERT assert
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#endif
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]])
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# b4_variant_define
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# -----------------
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# Define "variant".
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m4_define([b4_variant_define],
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[[ /// A char[S] buffer to store and retrieve objects.
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///
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/// Sort of a variant, but does not keep track of the nature
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/// of the stored data, since that knowledge is available
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/// via the current state.
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template <size_t S>
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struct variant
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{
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/// Type of *this.
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typedef variant<S> self_type;
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/// Empty construction.
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variant ()]b4_parse_assert_if([
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: yytname_ (YY_NULL)])[
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{}
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/// Construct and fill.
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template <typename T>
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variant (const T& t)]b4_parse_assert_if([
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: yytname_ (typeid (T).name ())])[
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{
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YYASSERT (sizeof (T) <= S);
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new (yyas_<T> ()) T (t);
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}
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/// Destruction, allowed only if empty.
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~variant ()
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{]b4_parse_assert_if([
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YYASSERT (!yytname_);
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])[}
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/// Instantiate an empty \a T in here.
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template <typename T>
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T&
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build ()
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{]b4_parse_assert_if([
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YYASSERT (!yytname_);
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YYASSERT (sizeof (T) <= S);
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yytname_ = typeid (T).name ();])[
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return *new (yyas_<T> ()) T;
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}
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/// Instantiate a \a T in here from \a t.
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template <typename T>
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T&
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build (const T& t)
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{]b4_parse_assert_if([
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YYASSERT (!yytname_);
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YYASSERT (sizeof (T) <= S);
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yytname_ = typeid (T).name ();])[
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return *new (yyas_<T> ()) T (t);
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}
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/// Accessor to a built \a T.
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template <typename T>
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T&
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as ()
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{]b4_parse_assert_if([
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YYASSERT (yytname_ == typeid (T).name ());
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YYASSERT (sizeof (T) <= S);])[
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return *yyas_<T> ();
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}
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/// Const accessor to a built \a T (for %printer).
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template <typename T>
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const T&
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as () const
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{]b4_parse_assert_if([
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YYASSERT (yytname_ == typeid (T).name ());
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YYASSERT (sizeof (T) <= S);])[
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return *yyas_<T> ();
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}
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/// Swap the content with \a other, of same type.
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///
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/// Both variants must be built beforehand, because swapping the actual
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/// data requires reading it (with as()), and this is not possible on
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/// unconstructed variants: it would require some dynamic testing, which
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/// should not be the variant's responsability.
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/// Swapping between built and (possibly) non-built is done with
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/// variant::move ().
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template <typename T>
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void
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swap (self_type& other)
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{]b4_parse_assert_if([
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YYASSERT (yytname_);
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YYASSERT (yytname_ == other.yytname_);])[
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std::swap (as<T> (), other.as<T> ());
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}
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/// Move the content of \a other to this.
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///
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/// Destroys \a other.
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template <typename T>
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void
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move (self_type& other)
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{]b4_parse_assert_if([
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YYASSERT (!yytname_);])[
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build<T> ();
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swap<T> (other);
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other.destroy<T> ();
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}
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/// Copy the content of \a other to this.
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template <typename T>
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void
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copy (const self_type& other)
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{
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build<T> (other.as<T> ());
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}
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/// Destroy the stored \a T.
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template <typename T>
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void
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destroy ()
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{
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as<T> ().~T ();]b4_parse_assert_if([
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yytname_ = YY_NULL;])[
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}
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private:
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/// Prohibit blind copies.
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self_type& operator=(const self_type&);
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variant (const self_type&);
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/// Accessor to raw memory as \a T.
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template <typename T>
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T*
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yyas_ ()
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{
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void *yyp = yybuffer_.yyraw;
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return static_cast<T*> (yyp);
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}
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/// Const accessor to raw memory as \a T.
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template <typename T>
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const T*
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yyas_ () const
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{
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const void *yyp = yybuffer_.yyraw;
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return static_cast<const T*> (yyp);
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}
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union
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{
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/// Strongest alignment constraints.
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long double yyalign_me;
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/// A buffer large enough to store any of the semantic values.
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char yyraw[S];
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} yybuffer_;]b4_parse_assert_if([
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/// Whether the content is built: if defined, the name of the stored type.
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const char *yytname_;])[
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};
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]])
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## -------------------------- ##
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## Adjustments for variants. ##
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## -------------------------- ##
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# b4_value_type_declare
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# ---------------------
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# Declare semantic_type.
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m4_define([b4_value_type_declare],
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[[ /// An auxiliary type to compute the largest semantic type.
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union union_type
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{]b4_type_foreach([b4_char_sizeof])[};
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/// Symbol semantic values.
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typedef variant<sizeof(union_type)> semantic_type;][]dnl
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])
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# How the semantic value is extracted when using variants.
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# b4_symbol_value(VAL, [TYPE])
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# ----------------------------
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m4_define([b4_symbol_value],
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[m4_ifval([$2],
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[$1.as< $2 > ()],
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[$1])])
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# b4_symbol_value_template(VAL, [TYPE])
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# -------------------------------------
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# Same as b4_symbol_value, but used in a template method.
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m4_define([b4_symbol_value_template],
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[m4_ifval([$2],
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[$1.template as< $2 > ()],
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[$1])])
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## ------------- ##
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## make_SYMBOL. ##
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## ------------- ##
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# b4_symbol_constructor_declare_(SYMBOL-NUMBER)
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# ---------------------------------------------
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# Declare the overloaded version of make_symbol for the (common) type of
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# these SYMBOL-NUMBERS. Use at class-level.
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m4_define([b4_symbol_constructor_declare_],
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[b4_symbol_if([$1], [is_token], [b4_symbol_if([$1], [has_id],
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[ static inline
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symbol_type
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make_[]b4_symbol_([$1], [id]) (dnl
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b4_join(b4_symbol_if([$1], [has_type],
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[const b4_symbol([$1], [type])& v]),
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b4_locations_if([const location_type& l])));
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])])])
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# b4_symbol_constructor_declare
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# -----------------------------
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# Declare symbol constructors for all the value types.
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# Use at class-level.
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m4_define([b4_symbol_constructor_declare],
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[ // Symbol constructors declarations.
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b4_symbol_foreach([b4_symbol_constructor_declare_])])
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# b4_symbol_constructor_define_(SYMBOL-NUMBER)
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# --------------------------------------------
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# Define symbol constructor for this SYMBOL-NUMBER.
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m4_define([b4_symbol_constructor_define_],
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[b4_symbol_if([$1], [is_token], [b4_symbol_if([$1], [has_id],
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[ b4_parser_class_name::symbol_type
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b4_parser_class_name::make_[]b4_symbol_([$1], [id]) (dnl
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b4_join(b4_symbol_if([$1], [has_type],
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[const b4_symbol([$1], [type])& v]),
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b4_locations_if([const location_type& l])))
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{
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return symbol_type (b4_join([token::b4_symbol([$1], [id])],
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b4_symbol_if([$1], [has_type], [v]),
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b4_locations_if([l])));
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}
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])])])
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# b4_basic_symbol_constructor_declare
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# -----------------------------------
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# Generate a constructor declaration for basic_symbol from given type.
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m4_define([b4_basic_symbol_constructor_declare],
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[[
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basic_symbol (]b4_join(
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[typename Base::kind_type t],
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b4_symbol_if([$1], [has_type], const b4_symbol([$1], [type])[ v]),
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b4_locations_if([const location_type& l]))[);
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]])
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# b4_basic_symbol_constructor_define
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# ----------------------------------
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# Generate a constructor implementation for basic_symbol from given type.
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m4_define([b4_basic_symbol_constructor_define],
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[[
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template <typename Base>
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]b4_parser_class_name[::basic_symbol<Base>::basic_symbol (]b4_join(
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[typename Base::kind_type t],
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b4_symbol_if([$1], [has_type], const b4_symbol([$1], [type])[ v]),
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b4_locations_if([const location_type& l]))[)
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: Base (t)
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, value (]b4_symbol_if([$1], [has_type], [v])[)]b4_locations_if([
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, location (l)])[
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{}
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]])
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# b4_symbol_constructor_define
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# ----------------------------
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# Define the overloaded versions of make_symbol for all the value types.
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m4_define([b4_symbol_constructor_define],
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[ // Implementation of make_symbol for each symbol type.
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b4_symbol_foreach([b4_symbol_constructor_define_])])
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