Windows and macOS hosts were still using 28 while Linux uses 29.
Change-Id: I36afd17277605b6478bf840340c0341a7f327caa
Reviewed-by: Heikki Halmet <heikki.halmet@qt.io>
Qt quick 3D apps crash because of a bug caused by NDK r21
https://github.com/android/ndk/issues/1148, NDK r22b solves
the problem.
Pick-to: 6.1 6.1.0
Task-number: QTBUG-91782
Task-number: QTBUG-92075
Change-Id: I92098c26f3bd9fcfc342ced42c9a81f1e34af8d6
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
The exact same method is already in use on all Linux provisions,
it was just copied to macos.
Change-Id: I873f6efd99b147c5364e0dda6c26c7dad7dee480
Reviewed-by: Heikki Halmet <heikki.halmet@qt.io>
Currently we are provisioning older Android NDK version than the one
used in macOS 10.13. Let's keep these sync even though we don't currently
make Android builds with macOS 10.14
Change-Id: I6c284d50bac395eb474c0f7e34cd90eda3f180c3
Reviewed-by: Johanna Äijälä <johanna.aijala@qt.io>