While dylibs embedded in app bundle work locally on a device,
Apple Connect rejects such an app complaining about missing
Swift Runtime Support. Instead we must create frameworks.
Pick-to: 6.9 6.8
Task-number: QTBUG-130813
Change-Id: Ifd6eed227478bc29702b3b59968fcbfe2839ca82
Reviewed-by: Jukka Jokiniva <jukka.jokiniva@qt.io>
Reviewed-by: Artem Dyomin <artem.dyomin@qt.io>
Add -j4 to limit how many cores is used to build ffmpeg-ios binaries.
Error in logs: "posix_spawn failed: Resource temporarily unavailable"
Task-number: QTQAINFRA-6803
Pick-to: 6.8
Change-Id: I3fb56cdbe4cbda8f779852b0a16121916aa5a1d4
Reviewed-by: Jøger Hansegård <joger.hansegard@qt.io>
Reviewed-by: Jukka Jokiniva <jukka.jokiniva@qt.io>
Previously, iOS (where we mostly using static linking) was also using
FFmpeg built as static libs, now switch to dynamic libraries, as
it was already done for macOS. Requires changes in cmake file in
qtmultimedia in order to configure with -DQT_DEPLOY_FFMPEG=TRUE.
Pick-to: 6.8
Fixes: QTBUG-120991
Change-Id: I0b014f24db3127697b76c6d1774437faae64a7c8
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>