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qt5/coin/provisioning/common/unix/install-ffmpeg-ios.sh
Nils Petter Skålerud 9c7e564d7e Coin, iOS, FFmpeg: Stop installing .dylibs in iOS FFmpeg provisioning
On iOS we no longer deploy FFmpeg .dylibs directly. As such, there is
no need to install the .dylibs during provisoning.

This patch removes this installation step during provisioning.

Pick-to: 6.9 6.8
Change-Id: I6f901113caca4b8d602490ba05db0c9dacb8f80d
Reviewed-by: Timur Pocheptsov <timur.pocheptsov@qt.io>
2025-04-29 06:15:00 +00:00

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#!/usr/bin/env bash
# Copyright (C) 2024 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
# This script will build and install FFmpeg static libs
set -ex
# Must match or be lower than the minimum iOS version supported by the version of Qt that is
# is currently being built.
readonly MINIMUM_IOS_VERSION="16.0"
source "${BASH_SOURCE%/*}/../unix/ffmpeg-installation-utils.sh"
ffmpeg_source_dir=$(download_ffmpeg)
ffmpeg_config_options=$(get_ffmpeg_config_options "shared")
prefix="/usr/local/ios/ffmpeg"
dylib_regex="^@rpath/.*\.dylib$"
build_ffmpeg_ios() {
local target_platform=$1
local target_cpu_arch=""
if [ "$target_platform" == "arm64-simulator" ]; then
target_sdk="iphonesimulator"
target_cpu_arch="arm64"
minos="-mios-simulator-version-min=$MINIMUM_IOS_VERSION"
elif [ "$target_platform" == "x86_64-simulator" ]; then
target_sdk="iphonesimulator"
target_cpu_arch="x86_64"
minos="-mios-simulator-version-min=$MINIMUM_IOS_VERSION"
elif [ "$target_platform" == "arm64-iphoneos" ]; then
target_sdk="iphoneos"
target_cpu_arch="arm64"
minos="-miphoneos-version-min=$MINIMUM_IOS_VERSION"
else
echo "Error when building FFmpeg for iOS. Unknown parameter given for target_platform: '${target_platform}'"
exit 1
fi
local build_dir="$ffmpeg_source_dir/build_ios/$target_platform"
sudo mkdir -p "$build_dir"
pushd "$build_dir"
# shellcheck disable=SC2086
sudo "$ffmpeg_source_dir/configure" $ffmpeg_config_options \
--sysroot="$(xcrun --sdk "$target_sdk" --show-sdk-path)" \
--enable-cross-compile \
--enable-optimizations \
--prefix=$prefix \
--arch=$target_cpu_arch \
--cc="xcrun --sdk ${target_sdk} clang -arch $target_cpu_arch" \
--cxx="xcrun --sdk ${target_sdk} clang++ -arch $target_cpu_arch" \
--target-os=darwin \
--extra-ldflags="$minos" \
--enable-shared \
--disable-static \
--install-name-dir='@rpath' \
--disable-audiotoolbox
sudo make install DESTDIR="$build_dir/installed" -j4
popd
}
build_info_plist() {
local file_path="$1"
local framework_name="$2"
local framework_id="$3"
local minimum_version_key="MinimumOSVersion"
local supported_platforms="iPhoneOS"
# TODO: This should be filled out with the actual version of FFmpeg that we are
# deploying.
info_plist="<?xml version=\"1.0\" encoding=\"UTF-8\"?>
<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">
<plist version=\"1.0\">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>${framework_name}</string>
<key>CFBundleIdentifier</key>
<string>${framework_id}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${framework_name}</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>7.0.2</string>
<key>CFBundleVersion</key>
<string>7.0.2</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>${minimum_version_key}</key>
<string>${MINIMUM_IOS_VERSION}</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>${supported_platforms}</string>
</array>
<key>NSPrincipalClass</key>
<string></string>
</dict>
</plist>"
echo $info_plist | sudo tee ${file_path} 1>/dev/null
}
create_framework() {
# Create a 'traditional' framework from the corresponding dylib.
local framework_name="$1"
local platform="$2" # For now it's either arm64 or arm64-simulator, see below.
local ffmpeg_library_path="$ffmpeg_source_dir/build_ios/${platform}/installed/usr/local/ios/ffmpeg"
local framework_complete_path="${ffmpeg_library_path}/framework/${framework_name}.framework/${framework_name}"
sudo mkdir -p "${ffmpeg_library_path}/framework/${framework_name}.framework"
sudo cp "${ffmpeg_library_path}/lib/${framework_name}.dylib" "${ffmpeg_library_path}/framework/${framework_name}.framework/${framework_name}"
# Fix LC_ID_DYLIB (to be libavcodec.framework/libavcodec instead of @rpath/libavcodec.xx.yy.dylib
sudo install_name_tool -id @rpath/${framework_name}.framework/${framework_name} "${framework_complete_path}"
build_info_plist "${ffmpeg_library_path}/framework/${framework_name}.framework/Info.plist" "${framework_name}" "io.qt.ffmpegkit."${framework_name}
# Fix all FFmpeg-related LC_LOAD_DYLIB, similar to how we fixed LC_ID_DYLIB above:
otool -L "$framework_complete_path" | awk '/\t/ {print $1}' | egrep "$dylib_regex" | while read -r dependency_path; do
found_name=$(tmp=${dependency_path/*\/}; echo ${tmp/\.*})
if [ "$found_name" != "$framework_name" ]
then
sudo install_name_tool -change "$dependency_path" @rpath/${found_name}.framework/${found_name} "${framework_complete_path}"
fi
done
#sudo mkdir -p "$prefix/framework/"
#sudo cp -r "${ffmpeg_library_path}/framework/${framework_name}.framework" "$prefix/framework/"
}
create_xcframework() {
# Create 'traditional' framework from the corresponding dylib,
# also creating
local framework_name="$1"
local target_platform_a="$2"
local target_platform_b="$3"
local fw_a="$ffmpeg_source_dir/build_ios/${target_platform_a}/installed/usr/local/ios/ffmpeg/framework/${framework_name}.framework"
local fw_b="$ffmpeg_source_dir/build_ios/${target_platform_b}/installed/usr/local/ios/ffmpeg/framework/${framework_name}.framework"
sudo mkdir -p "$prefix/framework/"
sudo xcodebuild -create-xcframework -framework $fw_a -framework $fw_b -output "${prefix}/framework/${framework_name}.xcframework"
}
build_ffmpeg_ios "x86_64-simulator"
build_ffmpeg_ios "arm64-iphoneos"
ffmpeg_libs="libavcodec libavformat libavutil libswresample libswscale"
for name in $ffmpeg_libs; do
create_framework $name "arm64-iphoneos"
create_framework $name "x86_64-simulator"
done
# Create corresponding (xc)frameworks containing both arm64 and arm64-simulator frameworks:
for name in $ffmpeg_libs; do
create_xcframework $name "arm64-iphoneos" "x86_64-simulator"
done
# xcframeworks are already installed directly into the target output directory.
# We need to install headers
sudo cp -r "$ffmpeg_source_dir/build_ios/arm64-iphoneos/installed/usr/local/ios/ffmpeg/include" $prefix
# The set_ffmpeg_dir_env_var requires the presence of the "lib" subfolder in order to validate
# our FFmpeg install. On iOS we don't use this subfolder, we only rely on the "framework" subfolder.
# So we create a dummy "lib" folder to pass the check.
sudo mkdir -p "${prefix}/lib"
set_ffmpeg_dir_env_var "FFMPEG_DIR_IOS" $prefix