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qt5/coin/provisioning/common/linux/android_emulator_launcher.sh
Assam Boudjelthia 8d199fd701 COIN/ANDROID: Move android_emulator_launcher.sh to qt5.git
The android emulator launcher script is mainly used in CI and thus
makes sense to be moved there. This also makes it easier to make changes
without having to wait for submodule updates.

The env var ANDROID_EMULATOR_RUNNER points to the path of the runner
script, and can be used by qtbase.

qt5.git part of the change.

Task-number: QTQAINFRA-5596
Change-Id: If253e0a5f14d67526995561b1859312e61efdfff
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
2023-07-25 15:52:58 +03:00

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#!/bin/bash
# Copyright (C) 2021 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
# This util launches the Android emulator and ensures it doesn't stuck/freeze
# by detecting that and restarting it
set -e
EMULATOR_MAX_RETRIES=5
EMULATOR_EXEC="$ANDROID_SDK_ROOT/emulator/emulator"
ADB_EXEC="$ANDROID_SDK_ROOT/platform-tools/adb"
if [ -z "${ANDROID_EMULATOR}" ]
then
EMULATOR_NAME="@emulator_x86_api_23"
else
EMULATOR_NAME="$ANDROID_EMULATOR"
fi
function check_for_android_device
{
$ADB_EXEC devices \
| awk 'NR==2{print $2}' | grep -qE '^(online|device)$'
}
# WARNING: On the very first boot of the emulator it happens that the device
# "finishes" booting and getprop shows bootanim=stopped and
# boot_completed=1. But sometimes not all packages have been installed (`pm
# list packages` shows only 16 packages installed), and after around half a
# minute the boot animation starts spinning (bootanim=running) again despite
# boot_completed=1 all the time. After some minutes the boot animation stops
# again and the list of packages contains 80 packages. Only then the device is
# fully booted, and only then is dev.bootcomplete=1.
#
# To reproduce the emulator booting as the first time, you have to delete the
# cached images found inside $HOME/.android especially the
# "userdata-qemu.img.qcow2" file.
function check_if_fully_booted
{
# The "getprop" command separates lines with \r\n so we trim them
bootanim=` $ADB_EXEC shell getprop init.svc.bootanim | tr -d '\r\n'`
boot_completed=`$ADB_EXEC shell getprop sys.boot_completed | tr -d '\r\n'`
bootcomplete=` $ADB_EXEC shell getprop dev.bootcomplete | tr -d '\r\n'`
echo "bootanim=$bootanim boot_completed=$boot_completed bootcomplete=$bootcomplete"
[ "$bootanim" = stopped ] && [ "$boot_completed" = 1 ] && [ "$bootcomplete" = 1 ]
}
for counter in `seq ${EMULATOR_MAX_RETRIES}`
do
$ADB_EXEC start-server
if check_for_android_device
then
echo "Emulator is already running but it shouldn't be. Aborting\!"
exit 3
fi
echo "Starting emulator, try ${counter}/${EMULATOR_MAX_RETRIES}"
$EMULATOR_EXEC $EMULATOR_NAME \
-gpu swiftshader_indirect -no-audio -partition-size 4096 \
-cores 4 -memory 16000 -no-snapshot-load -no-snapshot-save \
</dev/null >$HOME/emulator.log 2>&1 &
emulator_pid=$!
disown $emulator_pid
echo "Waiting for emulated device to appear..."
$ADB_EXEC wait-for-device
echo "Waiting a few minutes for the emulator to fully boot..."
emulator_status=down
for i in `seq 300`
do
sleep 1
if check_for_android_device && check_if_fully_booted
then
emulator_status=up
break
fi
done
# If emulator status is still offline after timeout period,
# we can assume it's stuck, and we must restart it
if [ $emulator_status = up ]
then
echo "Emulator started successfully"
break
else
if [ $counter -lt $EMULATOR_MAX_RETRIES ]
then
echo "Emulator failed to start, forcefully killing current instance and re-starting emulator"
kill $emulator_pid || true
sleep 5
elif [ $counter -eq $EMULATOR_MAX_RETRIES ]
then
echo "Emulator failed to start, reached maximum number of retries. Aborting\!"
exit 2
fi
fi
done
exit 0