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qt5/coin/provisioning/common/unix/install-ffmpeg-ios.sh
Nils Petter Skålerud c3b80178ee FFmpeg, iOS: Automatically grab FFmpeg version in Info.plist manifest
Our iOS FFmpeg provisioning includes build info.plist manifest files
for the FFMpeg framework files. This manifest includes the version of
FFmpeg that we are deploying. This version string is currently
hardcoded and does not match the version we are actually building.

This patch changes the 'install-ffmpeg-ios.sh' script to
programmatically grab the FFmpeg version from our related scripts, and
inserts it in the info.plist manifest.

Pick-to: 6.10
Task-number: QTBUG-136480
Change-Id: Iafeaade2ff6f2a933a0ba48749af459eef37ab51
Reviewed-by: Artem Dyomin <artem.dyomin@qt.io>
2025-10-28 14:12:58 +02:00

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#!/usr/bin/env bash
# Copyright (C) 2024 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
# This script will build and install FFmpeg static libs
# Can take an optional final parameter to control installation directory
set -ex
# Must match or be lower than the minimum iOS version supported by the version of Qt that is
# is currently being built.
readonly MINIMUM_IOS_VERSION="16.0"
source "${BASH_SOURCE%/*}/../unix/ffmpeg-installation-utils.sh"
ffmpeg_version=$(ffmpeg_version_default)
ffmpeg_source_dir=$(download_ffmpeg)
ffmpeg_config_options=$(get_ffmpeg_config_options "shared")
default_prefix="/usr/local/ios/ffmpeg"
prefix="${1:-$default_prefix}"
dylib_regex="^@rpath/.*\.dylib$"
build_ffmpeg_ios() {
local target_platform=$1
local target_cpu_arch=""
if [ "$target_platform" == "arm64-simulator" ]; then
target_sdk="iphonesimulator"
target_cpu_arch="arm64"
minos="-mios-simulator-version-min=$MINIMUM_IOS_VERSION"
elif [ "$target_platform" == "x86_64-simulator" ]; then
target_sdk="iphonesimulator"
target_cpu_arch="x86_64"
minos="-mios-simulator-version-min=$MINIMUM_IOS_VERSION"
elif [ "$target_platform" == "arm64-iphoneos" ]; then
target_sdk="iphoneos"
target_cpu_arch="arm64"
minos="-miphoneos-version-min=$MINIMUM_IOS_VERSION"
else
echo "Error when building FFmpeg for iOS. Unknown parameter given for target_platform: '${target_platform}'"
exit 1
fi
local build_dir="$ffmpeg_source_dir/build_ios/$target_platform"
sudo mkdir -p "$build_dir"
pushd "$build_dir"
# shellcheck disable=SC2086
sudo "$ffmpeg_source_dir/configure" $ffmpeg_config_options \
--sysroot="$(xcrun --sdk "$target_sdk" --show-sdk-path)" \
--enable-cross-compile \
--enable-optimizations \
--prefix=$prefix \
--arch=$target_cpu_arch \
--cc="xcrun --sdk ${target_sdk} clang -arch $target_cpu_arch" \
--cxx="xcrun --sdk ${target_sdk} clang++ -arch $target_cpu_arch" \
--target-os=darwin \
--extra-ldflags="$minos" \
--enable-shared \
--disable-static \
--install-name-dir='@rpath' \
--disable-audiotoolbox
sudo make install DESTDIR="$build_dir/installed" -j4
popd
}
build_info_plist() {
local file_path="$1"
local framework_name="$2"
local framework_id="$3"
# Apple plist format has a strict requirement that the version string
# contains up to 3 numerics separated by a dot. Meanwhile, FFmpeg versioning
# tends to use an 'n' prefix in their versioning. We use a regex to convert
# and verify the version string.
#
# https://developer.apple.com/documentation/bundleresources/information-property-list/cfbundleversion
local formatted_ffmpeg_version
if [[ $ffmpeg_version =~ ([0-9]+(\.[0-9]+){0,2}) ]]; then
formatted_ffmpeg_version="${BASH_REMATCH[1]}"
else
echo "Unable to format FFmpeg version string '$ffmpeg_version' into corresponding Apple Info.plist format"
exit 1
fi
local minimum_version_key="MinimumOSVersion"
local supported_platforms="iPhoneOS"
info_plist="<?xml version=\"1.0\" encoding=\"UTF-8\"?>
<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">
<plist version=\"1.0\">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>${framework_name}</string>
<key>CFBundleIdentifier</key>
<string>${framework_id}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${framework_name}</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>${formatted_ffmpeg_version}</string>
<key>CFBundleVersion</key>
<string>${formatted_ffmpeg_version}</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>${minimum_version_key}</key>
<string>${MINIMUM_IOS_VERSION}</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>${supported_platforms}</string>
</array>
<key>NSPrincipalClass</key>
<string></string>
</dict>
</plist>"
echo $info_plist | sudo tee ${file_path} 1>/dev/null
}
create_framework() {
# Create a 'traditional' framework from the corresponding dylib.
local framework_name="$1"
local platform="$2" # For now it's either arm64, x86_64-simulator, see below.
local ffmpeg_library_path="$ffmpeg_source_dir/build_ios/${platform}/installed$prefix"
local framework_complete_path="${ffmpeg_library_path}/framework/${framework_name}.framework/${framework_name}"
sudo mkdir -p "${ffmpeg_library_path}/framework/${framework_name}.framework"
sudo cp "${ffmpeg_library_path}/lib/${framework_name}.dylib" "${ffmpeg_library_path}/framework/${framework_name}.framework/${framework_name}"
# Fix LC_ID_DYLIB (to be libavcodec.framework/libavcodec instead of @rpath/libavcodec.xx.yy.dylib
sudo install_name_tool -id @rpath/${framework_name}.framework/${framework_name} "${framework_complete_path}"
build_info_plist "${ffmpeg_library_path}/framework/${framework_name}.framework/Info.plist" "${framework_name}" "io.qt.ffmpegkit."${framework_name}
# Fix all FFmpeg-related LC_LOAD_DYLIB, similar to how we fixed LC_ID_DYLIB above:
otool -L "$framework_complete_path" | awk '/\t/ {print $1}' | egrep "$dylib_regex" | while read -r dependency_path; do
found_name=$(tmp=${dependency_path/*\/}; echo ${tmp/\.*})
if [ "$found_name" != "$framework_name" ]
then
sudo install_name_tool -change "$dependency_path" @rpath/${found_name}.framework/${found_name} "${framework_complete_path}"
fi
done
#sudo mkdir -p "$prefix/framework/"
#sudo cp -r "${ffmpeg_library_path}/framework/${framework_name}.framework" "$prefix/framework/"
}
create_xcframework() {
# Create 'traditional' framework from the corresponding dylib,
# also creating
local framework_name="$1"
local target_platform_a="$2"
local target_platform_b="$3"
local fw_a="$ffmpeg_source_dir/build_ios/${target_platform_a}/installed$prefix/framework/${framework_name}.framework"
local fw_b="$ffmpeg_source_dir/build_ios/${target_platform_b}/installed$prefix/framework/${framework_name}.framework"
sudo mkdir -p "$prefix/framework/"
sudo xcodebuild -create-xcframework -framework $fw_a -framework $fw_b -output "${prefix}/framework/${framework_name}.xcframework"
}
build_ffmpeg_ios "x86_64-simulator"
build_ffmpeg_ios "arm64-iphoneos"
ffmpeg_libs="libavcodec libavformat libavutil libswresample libswscale"
for name in $ffmpeg_libs; do
create_framework $name "arm64-iphoneos"
create_framework $name "x86_64-simulator"
done
# Create corresponding (xc)frameworks containing both arm64 and arm64-simulator frameworks:
for name in $ffmpeg_libs; do
create_xcframework $name "arm64-iphoneos" "x86_64-simulator"
done
# xcframeworks are already installed directly into the target output directory.
# We need to install headers
sudo cp -r "$ffmpeg_source_dir/build_ios/arm64-iphoneos/installed$prefix/include" $prefix
# The set_ffmpeg_dir_env_var requires the presence of the "lib" subfolder in order to validate
# our FFmpeg install. On iOS we don't use this subfolder, we only rely on the "framework" subfolder.
# So we create a dummy "lib" folder to pass the check.
sudo mkdir -p "${prefix}/lib"
set_ffmpeg_dir_env_var "FFMPEG_DIR_IOS" $prefix