Files
qt5/coin/platform_configs
Michal Klocek 9b7d6aedbc Add no-opengl to cross-compile WoA
Native WoA builds are done with -no-opengl switch,
therefore native test coin nodes do not need to have
openglsw installed.
(ms-windows-store://pdp/?productid=9NQPSL29BFFF)

However, when trying to run cross compiled WoA on native
test nodes this ends up with:

tst_QOpenGLWindow::create() Failed to load opengl32sw (%1 is not a valid
tst_QOpenGLWindow::create() Failed to load and resolve WGL/OpenGL
function

Use the same switch on cross compile WoA configuration.

Note this can have the impact on installer binaries.

Task-number: COIN-1211
Change-Id: I508587f25701990c438f315bd9163fdd691ddeb3
Reviewed-by: Simo Fält <simo.falt@qt.io>
Reviewed-by: Oliver Wolff <oliver.wolff@qt.io>
2025-04-17 22:00:00 +02:00
..
2025-02-06 06:28:47 +00:00
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2024-07-11 14:45:26 +03:00