Files
qt5/coin/provisioning/common/unix/install-ffmpeg-ios.sh
Timur Pocheptsov d7d7c522b6 install-ffmpeg-ios.sh: remove redundant configure options
While writing a documentation for FFmpeg build on iOS it was found that
many options are redundant. Remove them to simplify the provisioning
script and to reduce the amount of cargo cult code.

Pick-to: 6.8 6.9
Fixes: QTBUG-133502
Change-Id: I26aab49365eaca83bcdbfeb86de0638ac701bb80
Reviewed-by: Artem Dyomin <artem.dyomin@qt.io>
Reviewed-by: Jukka Jokiniva <jukka.jokiniva@qt.io>
2025-04-01 04:35:47 +00:00

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#!/usr/bin/env bash
# Copyright (C) 2024 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
# This script will build and install FFmpeg static libs
set -ex
source "${BASH_SOURCE%/*}/../unix/ffmpeg-installation-utils.sh"
ffmpeg_source_dir=$(download_ffmpeg)
ffmpeg_config_options=$(get_ffmpeg_config_options "shared")
prefix="/usr/local/ios/ffmpeg"
dylib_regex="^@rpath/.*\.dylib$"
build_ffmpeg_ios() {
local target_platform=$1
if [ "$target_platform" == "arm64-simulator" ]; then
target_sdk="iphonesimulator"
target_platform="arm64"
minos="-mios-simulator-version-min=16.0"
else
target_sdk="iphoneos"
target_platform="arm64"
minos="-miphoneos-version-min=16.0"
# TODO: consider non-arm simulator?
fi
# Note: unlike similar install-ffmpeg scripts, not $target_platform,
# but $1 (which can be arm64-simulator with arm64 target_platform).
local build_dir="$ffmpeg_source_dir/build_ios/$1"
sudo mkdir -p "$build_dir"
pushd "$build_dir"
# shellcheck disable=SC2086
sudo "$ffmpeg_source_dir/configure" $ffmpeg_config_options \
--sysroot="$(xcrun --sdk "$target_sdk" --show-sdk-path)" \
--enable-cross-compile \
--enable-optimizations \
--prefix=$prefix \
--arch=$target_platform \
--cc="xcrun --sdk ${target_sdk} clang -arch $target_platform" \
--cxx="xcrun --sdk ${target_sdk} clang++ -arch $target_platform" \
--target-os=darwin \
--extra-ldflags="$minos" \
--enable-shared \
--disable-static \
--install-name-dir='@rpath' \
--disable-audiotoolbox
sudo make install DESTDIR="$build_dir/installed" -j4
popd
}
install_ffmpeg() {
for dir in "$@"; do
echo "Processing files in $dir ..."
pushd "$dir" >/dev/null
find . -type l -name '*.*.dylib' | while read -r f; do
dst="${f:1}"
dstdir="$(dirname "$dst")"
sudo mkdir -p "$dstdir"
if [[ ! -f "$dst" ]]; then
echo "<Copying $dir/$f to $dst"
sudo cp -c "$f" "$dst"
symlinkname="$(tmp=${f/*\/}; echo ${tmp/\.*}).dylib"
sudo ln -s "$(basename -- "$f")" $dstdir/"$symlinkname"
elif lipo -info "$f" >/dev/null 2>&1; then
echo "Lipoing $dir/$f into $dst"
sudo lipo -create -output "$dst" "$dst" "$f"
elif ! diff "$f" "$dst"; then
echo "Error: File $f in $dir doesn't match destination $dst"
exit 1
fi
done
popd >/dev/null
done
sudo cp -r $1$prefix/include $prefix
}
build_info_plist() {
local file_path="$1"
local framework_name="$2"
local framework_id="$3"
local minimum_version_key="MinimumOSVersion"
local minimum_os_version="16.0"
local supported_platforms="iPhoneOS"
info_plist="<?xml version=\"1.0\" encoding=\"UTF-8\"?>
<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">
<plist version=\"1.0\">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>${framework_name}</string>
<key>CFBundleIdentifier</key>
<string>${framework_id}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${framework_name}</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>7.0.2</string>
<key>CFBundleVersion</key>
<string>7.0.2</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>${minimum_version_key}</key>
<string>${minimum_os_version}</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>${supported_platforms}</string>
</array>
<key>NSPrincipalClass</key>
<string></string>
</dict>
</plist>"
echo $info_plist | sudo tee ${file_path} 1>/dev/null
}
create_framework() {
# Create a 'traditional' framework from the corresponding dylib.
local framework_name="$1"
local platform="$2" # For now it's either arm64 or arm64-simulator, see below.
local ffmpeg_library_path="$ffmpeg_source_dir/build_ios/${platform}/installed/usr/local/ios/ffmpeg"
local framework_complete_path="${ffmpeg_library_path}/framework/${framework_name}.framework/${framework_name}"
sudo mkdir -p "${ffmpeg_library_path}/framework/${framework_name}.framework"
sudo cp "${ffmpeg_library_path}/lib/${framework_name}.dylib" "${ffmpeg_library_path}/framework/${framework_name}.framework/${framework_name}"
# Fix LC_ID_DYLIB (to be libavcodec.framework/libavcodec instead of @rpath/libavcodec.xx.yy.dylib
sudo install_name_tool -id @rpath/${framework_name}.framework/${framework_name} "${framework_complete_path}"
build_info_plist "${ffmpeg_library_path}/framework/${framework_name}.framework/Info.plist" "${framework_name}" "io.qt.ffmpegkit."${framework_name}
# Fix all FFmpeg-related LC_LOAD_DYLIB, similar to how we fixed LC_ID_DYLIB above:
otool -L "$framework_complete_path" | awk '/\t/ {print $1}' | egrep "$dylib_regex" | while read -r dependency_path; do
found_name=$(tmp=${dependency_path/*\/}; echo ${tmp/\.*})
if [ "$found_name" != "$framework_name" ]
then
sudo install_name_tool -change "$dependency_path" @rpath/${found_name}.framework/${found_name} "${framework_complete_path}"
fi
done
#sudo mkdir -p "$prefix/framework/"
#sudo cp -r "${ffmpeg_library_path}/framework/${framework_name}.framework" "$prefix/framework/"
}
create_xcframework() {
# Create 'traditional' framework from the corresponding dylib,
# also creating
local framework_name="$1"
local fw1="$ffmpeg_source_dir/build_ios/arm64/installed/usr/local/ios/ffmpeg/framework/${framework_name}.framework"
local fw2="$ffmpeg_source_dir/build_ios/arm64-simulator/installed/usr/local/ios/ffmpeg/framework/${framework_name}.framework"
sudo mkdir -p "$prefix/framework/"
sudo xcodebuild -create-xcframework -framework $fw1 -framework $fw2 -output "${prefix}/framework/${framework_name}.xcframework"
}
build_ffmpeg_ios "arm64-simulator"
build_ffmpeg_ios "arm64"
ffmpeg_libs="libavcodec libavformat libavutil libswresample libswscale"
for name in $ffmpeg_libs; do
create_framework $name "arm64"
create_framework $name "arm64-simulator"
done
# Create corresponding (xc)frameworks containing both arm64 and arm64-simulator frameworks:
for name in $ffmpeg_libs; do
create_xcframework $name
done
install_ffmpeg "$ffmpeg_source_dir/build_ios/arm64/installed"
set_ffmpeg_dir_env_var "FFMPEG_DIR_IOS" $prefix