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Hoops_Exchange/exchange/exchangesource/MeshViewer/MeshViewer.vcxproj
2025-12-15 23:22:33 +08:00

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<?xml version="1.0" encoding="utf-8"?>
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<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{987f0de1-3e26-4dd5-86b1-6e8e1f3ce9ad}</ProjectGuid>
<RootNamespace>MeshViewer</RootNamespace>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<ImportGroup Label="Shared">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\HOOPSExchangePublishSample.props" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>SHADERS_FOLDER=R"($(ProjectDir)application\render\shaders)";PUGIXML_HEADER_ONLY;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(ProjectDir)\external\glad\include;$(ProjectDir)\external\GLFW\include;$(ProjectDir)\external\glm\include;$(ProjectDir)\external\pugixml\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>glfw3dll.lib;glad.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(ProjectDir)external\GLFW\lib\x86_64\;$(ProjectDir)external\glad\lib\x86_64\</AdditionalLibraryDirectories>
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<PostBuildEvent>
<Command>if $(SolutionName) equ exchange copy /y .\external\GLFW\dll\x86_64\glfw3.dll .\$(Platform)\$(Configuration)\</Command>
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<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>SHADERS_FOLDER=R"($(ProjectDir)application\render\shaders)";PUGIXML_HEADER_ONLY;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
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<AdditionalLibraryDirectories>$(ProjectDir)external\GLFW\lib\x86_64\;$(ProjectDir)external\glad\lib\x86_64\</AdditionalLibraryDirectories>
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<PostBuildEvent>
<Command>if $(SolutionName) equ exchange copy /y .\external\GLFW\dll\x86_64\glfw3.dll .\$(Platform)\$(Configuration)\</Command>
</PostBuildEvent>
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<ClCompile Include="application\application.cpp" />
<ClCompile Include="application\camera.cpp" />
<ClCompile Include="application\render\ebo.cpp" />
<ClCompile Include="application\render\mesh.cpp" />
<ClCompile Include="application\render\shader.cpp" />
<ClCompile Include="application\render\vao.cpp" />
<ClCompile Include="application\render\vbo.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="model\exchange.cpp" />
<ClCompile Include="model\he\entity.cpp" />
<ClCompile Include="model\he\model_file.cpp" />
<ClCompile Include="model\he\part.cpp" />
<ClCompile Include="model\he\product_occurrence.cpp" />
<ClCompile Include="model\he\representation_item.cpp" />
<ClCompile Include="utils\bounding_box.cpp" />
<ClCompile Include="utils\properties.cpp" />
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<ItemGroup>
<None Include="application\render\shaders\default.frag" />
<None Include="application\render\shaders\default.vert" />
</ItemGroup>
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<ClInclude Include="application\render\ebo.h" />
<ClInclude Include="application\render\mesh.h" />
<ClInclude Include="application\render\shader.h" />
<ClInclude Include="application\render\vao.h" />
<ClInclude Include="application\render\vbo.h" />
<ClInclude Include="model\exchange.h" />
<ClInclude Include="model\he\entity.h" />
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<ClInclude Include="model\he\part.h" />
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<ClInclude Include="utils\geometry.h" />
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