40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
/***********************************************************************************************************************
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*
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* Copyright (c) 2010 - 2025 by Tech Soft 3D, Inc.
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* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
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* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
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* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
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* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
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* scope and manner of such use.
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*
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***********************************************************************************************************************/
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#include "entity.h"
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namespace he
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{
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Entity::Entity(A3DMiscCascadedAttributes* attrib) : attributes(attrib) {}
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Entity::~Entity()
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{
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if (attributes)
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{
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if (A3DMiscCascadedAttributesDelete(attributes) != A3D_SUCCESS)
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status = 1;
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}
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}
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std::vector<A3DEntity*> Entity::sub_levels() const
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{
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return {};
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}
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namespace structure
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{
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int create_cascaded_attributes(const A3DRootBaseWithGraphics* entity, const A3DMiscCascadedAttributes* parent, A3DMiscCascadedAttributes*& attributes)
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{
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if (A3DMiscCascadedAttributesCreate(&attributes) != 0)
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return 1;
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if (A3DMiscCascadedAttributesPush(attributes, entity, parent))
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return 1;
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return 0;
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}
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}
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} |