41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
/***********************************************************************************************************************
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*
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* Copyright (c) 2010 - 2025 by Tech Soft 3D, Inc.
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* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
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* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
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* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
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* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
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* scope and manner of such use.
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*
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***********************************************************************************************************************/
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#ifndef BOUNDING_BOX_H
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#define BOUNDING_BOX_H
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#include <vector>
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#include <glm/vec3.hpp>
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#include <glm/mat4x4.hpp>
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namespace utils
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{
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namespace geometry
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{
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struct BoundingBox
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{
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glm::vec3 min = glm::vec3(std::numeric_limits<float>::max());
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glm::vec3 max = glm::vec3(std::numeric_limits<float>::lowest());
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void reset();
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void add_point(const glm::vec3& point);
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void add_box(const BoundingBox& box);
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BoundingBox transform(const glm::mat4& mat) const;
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void add_boxes(const BoundingBox& box, const std::vector<glm::mat4>& mat4s);
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glm::vec3 diagonal() const;
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glm::vec3 center() const;
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double size_max() const;
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};
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}
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}
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#endif // BOUNDING_BOX_H
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