To input parameters of ShapeConstruct_ProjectCurveOnSurface::insertAdditionalPointOrAdjust() new arrays were assigned. The size of new arrays are guaranteed to be 1 element larger that original array. NCollection_Array1::Assign() is guaranteed to throw exception when arrays size mismatch. So, given that assignment code is reached, function will always throw.
Fixed by calling move assignment instead - size mismatch is allowed in this case. Also it is more optimal.
- Renames many example variables to align better with current OCCT naming/style conventions.
- Updates documentation around deprecated 2D construction APIs, build options, resource paths, and environment variables.
- Cleans up assorted wording, links, and outdated references across user guides, samples, and contributor docs.
- Redesign seam detection/pairing to be connectivity-derived (`SeamPair()` walks sibling coedges on the same face with opposite orientations), with seam halves now present in wire `CoEdgeRefIds` to match TopoDS iteration.
- Move geometric continuity storage/round-trip to `BRepGraph_LayerRegularity` (including seam continuity), updating populate/reconstruct/editor APIs accordingly.
- Add/adjust GTests to cover seam ordering, seam symmetry, layer regularity behavior, and split/compact/reconstruct interactions under the new model.
- Renamed grid terminology and command/API surface from `inf`/“infinite” to `gpu`/“GPU”, plus `viewAdaptive` for camera-relative sizing.
- Updated OpenGl grid rendering to compute adaptive bounds from the visible region and to fix axis coloring for rotated rectangular grids.
- Refreshed Draw tests, help text, and API comments to match the new behavior.
Concurrent STEPControl_Writer::Transfer calls crashed inside TCollection_AsciiString::Move with a libmalloc double-free, and concurrent STEP/IGES readers occasionally crashed inside Interface_FileReaderTool::RecognizeByLib. Both originated in process-shared mutable state that every per-thread reader/writer silently mutated.
STEP write actor (writer-side race):
- Pre-populate the shared STEPControl_ActorWrite parameter map and processing flags inside STEPControl_Controller::Init under the existing one-time mutex, so concurrent STEPControl_Writer::Transfer calls no longer mutate the shared actor in the default path.
- Drop the per-Transfer call to STEPControl_Writer::InitializeMissingParameters; defaults are now in place from controller construction time.
- Make XSAlgo_ShapeProcessor::SetParameter idempotent: skip the destructive Bind when the existing entry already matches the new value, eliminating the TCollection_AsciiString::Move/Free path that was the immediate double-free site under concurrent writers.
- Stop clearing the target ParameterMap in XSAlgo_ShapeProcessor::SetShapeFixParameters before refilling it; rely on the idempotent SetParameter for in-place replacement.
LibCtl_Library (reader-side race):
- Drop the file-scope "last protocol" optimization cache (theprotocol/thelast) that raced between concurrent STEP/IGES readers in Interface_FileReaderTool::RecognizeByLib.
- Treat the global registry as immutable after one-time controller initialization: writers (SetGlobal) serialize against each other, readers traverse without locking. Move internal helper logic into an anonymous namespace.
Commit a2e851b25 (#1223) replaced the classical Graphic3d_Structure-based grid rendering with a single shader path driven by Aspect_GridParams. This change brings the CPU rendering back as a coexisting backend so consumers can pick CPU or GPU per use case. Snap math on Aspect_Grid is unchanged; only the presentation layer is split.
V3d layer:
- V3d_RectangularGrid / V3d_CircularGrid restore the nested custom Graphic3d_Structure, myStructure / myGroup, DefineLines / DefinePoints and the myCur* change-detection cache. UpdateDisplay rebuilds the primitive arrays with the same SetTransformation + CalculateBoundBox flow as before #1223.
- DefineLines / DefinePoints use NCollection_LinearVector<gp_Pnt> pre-sized from XStep / YStep / Radius to avoid reallocations.
- V3d_CircularGrid emits a one-shot warning when an arc range is set (CPU cannot honor it; use the shader path for arcs).
V3d_View layer:
- V3d_View tracks myShaderGridActive. SetGrid erases the shader grid on this view before activating the CPU grid; GridDisplay erases the viewer-wide CPU rendering (snap geometry preserved) before enabling the shader grid. Remove tears both down.
Aspect / Viewer:
- Aspect_GridParams comment clarifies it is consumed only by the GPU path. V3d_Viewer.hxx grid block is annotated as the legacy CPU entry.
- Adjusted faulties and warnings in tests for IGES and STEP files to reflect updated results.
- Corrected tolerance values in multiple tests to ensure accuracy in shape validation.
- Updated expected label counts and properties in several test cases to align with new outputs.
- Modified error messages and expected results in HLR and offset tests for consistency.
- Refined metadata checks in GLTF and STEP tests to match revised reference sizes and values.
- Update Improvements cases with removing TODO
- Replace various `Size()` calls with `Extent()`/`Length()` (int-returning) when passing element counts into `Message_ProgressScope`.
- Make “unsupported id type” fallbacks explicit in `BRepGraphInc_Storage` visitors to avoid MSVC control-path warnings.
- Minor warning-focused cleanups (loop variable rename in a test, use of `BRepGraph_NodeId::Invalid()`, removal of duplicated `Standard_EXPORT`).
- Replaced many `std::vector` usages with `NCollection_LinearVector`, updating call sites to use `Size()`, `Append()`, `EmplaceAppend()`, `Resize()`, `Reserve()`, `Clear()`, and `Data()`.
- Updated BVH array type plumbing to consistently use `NCollection_LinearVector`, simplifying conditional STL-vs-OCCT handling.
- Extended `NCollection_LinearVector` API (constructor with size+value, `Resize(size, value)`) and added new GTests for this behavior.
- Inject `-Werror` (plus select warning toggles) into the shared GitHub Action used for configuring Linux/macOS builds.
- Replace several `0` / `CopyFromParent`-style null constants with `nullptr` to satisfy `-Wzero-as-null-pointer-constant`.
- Add defensive bounds/clamps and initialization to avoid fixed-buffer overreads/memcpy/sort issues and uninitialized reads.
- Replaced many direct field writes in tests with `EditorView` typed setters and `GenOps::RemoveRef`, and updated mutation-gen tests to use `MarkDirty()`.
- Added incremental reverse-index bind/unbind helpers in `BRepGraphInc_ReverseIndex` and updated editor operations to maintain the reverse index without full rebuilds in many cases.
- Extended `BRepGraph_Copy`/`BRepGraph_Transform` to `CopyNode`/`TransformNode`, adding optional mesh-copy/transform support and new coverage tests.
- Added new GTests covering multiple historical regressions (intersection, projection, pipe shell, boolean ops, fillet, distances, gp transforms, string hashing).
- Registered new test sources in the relevant `GTests/FILES.cmake` lists.
- Removed legacy Tcl tests and removed the associated QADraw commands from `QABugs_*.cxx`.
- Added `Standard_DEPRECATED_STD(...)` to `Standard_Macro.hxx`, expanding to the standard `[[deprecated("...")]]` attribute (or empty when `OCCT_NO_DEPRECATED` is defined).
- Replaced `Standard_DEPRECATED(...)` with `Standard_DEPRECATED_STD(...)` in multiple `GCE2d_*` alias headers to keep deprecation warnings while restoring compiler compatibility.
2 cylinders are tangent along a line.
The analytical intersection returns a point which is not valid and it is a restriction of the analytical intersection algorithm.
The patch is ensured to use the implicit-implicit intersection algorithm.
- Replace `BRepGraph_Builder::Perform()` with `BRepGraph_Builder::Add()` and introduce `BRepGraph::Clear()` as the rebuild boundary.
- Refactor product/occurrence editing APIs (e.g., `AddAssembly` → `CreateEmptyProduct`, `AddOccurrence` → `LinkProducts`, occurrence mutation via `Editor().Occurrences()`).
- Update a large set of GTests and inline docs to use the new lifecycle and API names.
- Removed multiple legacy DRAW test scripts and several QABugs DRAW command implementations.
- Added new GTest suites covering the migrated regressions in ModelingData/ModelingAlgorithms/FoundationClasses/DataExchange/ApplicationFramework.
- Updated multiple `FILES.cmake` lists to compile/link the new tests; introduced an additional `STEPControl_Writer::SetShapeFixParameters()` overload.
- Added zero-based constructors (allocation + buffer-reuse wrapping) to `NCollection_Array1` and `NCollection_Array2`.
- Added `size_t`-based `Resize()` overloads (and refactored `NCollection_Array1` resize logic into a shared implementation).
- Added GTest coverage for the new zero-based construction / access / resize behaviors.
- Removes the dead `IVtkTools_ShapePicker::SetTolerance(float)` / `GetTolerance()` API and the unused stored tolerance value.
- Adds `SetPixelTolerance(int)` / `PixelTolerance() const` to `IVtkTools_ShapePicker` and `IVtkOCC_ShapePickerAlgo`, forwarding to `SelectMgr_ViewerSelector`.
- Removes `IVtkOCC_ViewerSelector`’s local cached tolerance fields and updates all `Pick()` overloads to apply `myTolerances.Tolerance()` on every pick.
- Add lazy initialization of `ShapeBuild_ReShape` context in `ShapeUpgrade_FaceDivide::Perform()`.
- Add GTests covering `Perform()` without an explicit context and under parallel execution.
- Register the new GTest source in `TKShHealing` GTests CMake file list.
- Guard `vtkRenderingGL2PSOpenGL2` being appended to `USED_TOOLKITS_BY_CURRENT_PROJECT` behind a `TARGET` existence check for both namespaced (VTK 9) and legacy (VTK 7/8) target names.
- Add inline comments documenting why the guard is necessary (module omitted on Android/iOS and when building VTK with GLES).
- Fixed a bug in GeomFill_ConstrainedFilling::Init(): law functions were
discarded due to erroneous use of method Func() instead of SetFunc().
- Corrected parameter usage in GeomFill_CoonsAlgPatch::Value() to ensure
proper variable assignment for curve evaluation.
- Introduced `IntPatch_PolyhedronBVH` to wrap polyhedra as BVH primitive sets
- Implemented `IntPatch_BVHTraversal` for efficient dual-tree traversal to find candidate triangle pairs
- Refactored `IntPatch_InterferencePolyhedron::Interference()` to use BVH-based detection
- Relocated used node binding from `initDataStructure()` to `registerNode()` to ensure consistent tracking of all nodes
- Added comprehensive GTest suite to validate internal vertex handling in mesh triangulation
- Migrated node/ref/rep ID types and many count-returning APIs from `int` to `uint32_t`/`size_t` (history indices), updating iterators and bounds checks accordingly.
- Reworked numerous loops from raw integer indexing to typed-id iteration (`Start()`, `IsValid()`, range-for) across core code and tests.
- Expanded compaction test coverage (incl. bounding-box preservation assertion), plus clearer assertions/messages.
- Adds a 3D-distance based closure check that marks the intersection line as closed when the walker returns near the starting point.
- Forces early termination and closes the polyline by re-adding the first point when 3D cycling is detected.
The classical V3d_RectangularGrid / V3d_CircularGrid path generated all grid
lines on the CPU into a Graphic3d_Structure and recomputed them whenever any
parameter, the camera, or the privileged plane moved. Dense grids paid an
O(NxM) vertex rebuild per interaction and were effectively capped in extent;
there was no way to draw an infinite grid, a background (sky-plane) grid, or
a grid with sub-pixel line antialiasing.
This change promotes a shader-based grid to the single rendering path for
both rectangular and circular grids. Classical API, snap math and the vgrid
Draw command are preserved; only the presentation pipeline moves under the
shader.
Aspect layer:
- Add Aspect_GridParams: POD carrying shader-only appearance knobs (color,
origin, Scale, ScaleY, LineThickness, RotationAngle, AngularDivisions,
IsBackground, IsDrawAxis, IsInfinity, DrawMode, SizeX/SizeY, Radius,
AngleStart/AngleEnd). EffectiveScaleY() returns ScaleY when non-zero and
Scale() otherwise; IsCircular() is shorthand for AngularDivisions() > 0;
IsBounded() / IsArc() report active clipping.
- Extend Aspect_RectangularGrid with SizeX/SizeY/ZOffset fields and
accessors; extend Aspect_CircularGrid with Radius/ZOffset/AngleStart/
AngleEnd and IsArc(). Snap math is unchanged.
- Add Graphic3d_CView::GridDisplay(Aspect_GridParams, gp_Ax3) and GridErase()
virtuals with no-op defaults; include Aspect_GridParams.hxx and gp_Ax3.hxx
from Graphic3d_CView.hxx.
Shader (Graphic3d_ShaderManager::getGridProgram):
- Full-screen triangle unprojected per-fragment to world-space Near/Far
points, ray-plane intersection against an arbitrary plane supplied through
uPlaneOrigin / uPlaneX / uPlaneY / uPlaneN uniforms. Per-fragment unproject
avoids perspective-divide nonlinearity that plagues varying-based rays.
- Helper intersectPlane() uses a normalized direction for the parallel test,
so GRID_PARALLEL_EPS = 1e-6 is a dimensionless |sin(angle)| threshold
(~5.7e-5 deg) that stays scale-invariant under any world-depth range.
- gridLines2d / gridLines1d: fwidth-based AA plus per-axis Nyquist fade
(smoothstep(1.0, 2.0, fwidth)). Once a grid period fits inside a single
pixel, that axis fades to zero instead of smearing into a bright haze at
grazing angles. Lines mode uses max() of per-axis alphas; points mode
uses the product so only intersections light up.
- Bounded work area (rectangular SizeX/SizeY, circular Radius, optional arc
range): hard discard and smoothstep endpoint are both extended by
fwidth(coord), giving a single-screen-pixel AA transition instead of a
binary staircase at the clipping edge.
- Stable-reference rebasing for the rectangular grid: CPU unprojects the
screen center to the plane every frame and uploads the plane-local hit as
uStableRefLocal + uHasStableRef. The shader subtracts
floor(ref * scale) / scale before fract(), keeping the fract() argument
bounded at far world offsets without changing the visible line pattern.
- Branch on uGridType (0 = rectangular, 1 = circular). Circular path uses
polar coords (length, atan2) scaled by uScaleX and uAngularScale;
plane-local X/Y axis colouring is applied uniformly in both modes so the
red/green/blue cardinal lines stay straight.
- uDrawMode switches lines vs points (Aspect_GDM_Points); uIsBackground
pins gl_FragDepth to 1.0 - 1e-5 for the sky-plane look. Explicit GL 3.2 /
GLES 3.0 version headers; requires gl_VertexID and gl_FragDepth.
OpenGL plumbing:
- Add OpenGl_ShaderManager::BindGridProgram(): lazy Create + cache, routed
through bindProgramWithState so the standard OCCT matrix uniforms
(occProjectionMatrix, occWorldViewMatrix, occModelWorldMatrix and their
inverses, occViewport) are pushed onto the grid program every bind.
myGridProgram is nullified in clear() so context resets release the
compiled program.
- Add OpenGl_View::GridDisplay / GridErase overrides and private
renderGrid(). The renderer binds a dedicated VAO (core-profile safe) and
saves/restores program, depth test / func / mask, blend enable,
blend-func-separate, and depth-clamp. ProjectionState / WorldViewState are
push/pop-guarded. Original ZNear/ZFar/ProjType are captured before any
mutation so a mid-function ZFitAll cannot clobber user-set vzrange on
restore.
- Background-mode pan/rotate compensation is derived from the view-matrix
delta (currentView * refView^-1) captured at GridDisplay(); no public
Graphic3d_Camera API change is needed.
- Compute the plane-local stable reference in renderGrid via
Graphic3d_TransformUtils::UnProject on the viewport center; upload
uStableRefLocal / uHasStableRef alongside the other uniforms.
- Insert renderGrid() between renderScene() and renderTrihedron() in the
non-immediate draw pass; release myGridVao in ReleaseGlResources.
V3d layer:
- Add V3d_View::GridDisplay(params) / GridDisplay(params, plane) / GridErase
as thin pass-throughs; the single-argument overload uses
V3d_Viewer::PrivilegedPlane().
- Rewrite V3d_RectangularGrid and V3d_CircularGrid: drop the nested
RectangularGridStructure / CircularGridStructure classes, myGroup,
DefineLines, DefinePoints, and all myCur* caching flags. Display() /
Erase() / UpdateDisplay() now call syncViews() which builds an
Aspect_GridParams from the Aspect_{Rectangular,Circular}Grid state
(XStep/YStep -> Scale/ScaleY, RadiusStep -> Scale, DivisionNumber ->
AngularDivisions, XOrigin/YOrigin/OffSet -> Origin, RotationAngle ->
RotationAngle, SizeX/SizeY/Radius/ArcRange -> bounds, DrawMode)
and broadcasts it over V3d_Viewer::DefinedViews(). Snap math in
Aspect_RectangularGrid / Aspect_CircularGrid is untouched.
- V3d_RectangularGrid is unbounded by default (SizeX = SizeY = 0). The grid
renderer honours an explicit SetSizeX / SetSizeY to activate in-shader
clipping with AA edges; applications that want the old bounded behaviour
set the size explicitly.
Draw / tests:
- vgrid Draw command gains -type {rect|circ|inf|infinite}, -color R G B,
-scale N, -lineThickness T, -background {0|1}, -drawAxis {0|1},
-inf {0|1}. Existing -origin, -step, -rotAngle, -zoffset, -size, -radius,
-mode flags are retained and now drive the shader path.
- tests/v3d/grid/ (new group) adds ortho, persp, inf_pan, inf_rotate,
inf_plane, rect_shader, circ_shader, rect_points, inf_options,
bounded_rect, bounded_circ Draw regressions covering background mode,
matrix-derived pan/rotate stability, non-XY privileged planes,
anisotropic rectangular cells, polar divisions, points draw mode, and
in-shader bounded clipping. Registered in tests/v3d/grids.list.
- Add src/Visualization/TKService/GTests/Aspect_GridParams_Test.cxx covering
defaults, round-trip, copy, EffectiveScaleY fallback, RotationAngle
round-trip, AngularDivisions / IsCircular toggle, and DrawMode round-trip.
- Add src/Visualization/TKService/GTests/Aspect_Grid_Bounds_Test.cxx
covering SizeX/SizeY/Radius/ArcRange on the base grid classes.
Behaviour notes:
- V3d_RectangularGrid and V3d_CircularGrid no longer rely on
Graphic3d_Structure view affinity, so new views added to the viewer after
V3d_Viewer::ActivateGrid() must trigger a re-broadcast (call
Grid()->Display() on the viewer or re-activate) to pick up the grid.
- Aspect_GDM_Points is now rendered as dots at grid intersections through
uDrawMode (not as the old CPU point markers). Applications that depended
on point markers as selectable entities should present them through a
dedicated AIS object.
- V3d_RectangularGrid is unbounded by default; the old behaviour of
capping to 0.5 * DefaultViewSize() is available via an explicit
SetSizeX / SetSizeY call.
- Aspect_GridParams::Origin is a plane-local offset; the plane itself is
supplied as a gp_Ax3 (defaults to V3d_Viewer::PrivilegedPlane()).
Complete the AIS_ColorScale rectangle winding fix by following the
upstream patch revision from Kirill Gavrilov <kirill@sview.ru>,
commit 9b8c6240d10ab709ac611503dcc40e45b83fb3d1.
Switch the rectangle helper from manual triangle edges to
Graphic3d_ArrayOfPrimitives::AddQuadTriangleEdges() while preserving
the top/bottom color layout. This keeps the quad in a consistent CCW
orientation and avoids visible seam edge or front-face loss when BACK
face culling is enabled.
Add DRAW regression test tests/v3d/colorscale/colorscale_faceculling
using the original reproduction scenario and a pixel check for the
front face.
- Refactors `IsSameOriented()` to iterate over face edges and select one that is present in the shell’s edge→faces map.
- Adds a guard (`Contains`) before `FindFromKey()` to prevent invalid map access.
- Updates local naming (`theFace`, `theShell`, `anEdgeFaceMap`) to match common OCCT parameter naming style.
Replaces two buggy pieces of SelectMgr_TriangularFrustumSet used during
polyline (polygon rubber-band) selection:
- OverlapsBox(min, max, bool* theInside): the corner-edge isIntersectBoundary
heuristic produced false "fully inside" answers whenever an AABB was large
enough that its 12 edges did not cross the polyline but its interior did
not lie inside either. Rewrite: first probe every frustum for any overlap;
if none, return false. Otherwise, project the 8 AABB corners onto the
frustum near plane and apply a ray-cast inside test against the original
polyline loop. If any corner projects outside, clear theInside; else leave
it untouched. The near-plane coplanarity assumption is guaranteed by
Build(), which derives every near vertex from
myBuilder->ProjectPntOnViewPlane(x, y, 0.0).
- OverlapsPoint(const gp_Pnt&): previously a stub returning false, which made
strict-inclusion polyline selection of Select3D_SensitiveTriangle,
SensitivePoly, SensitiveTriangulation, SensitivePrimitiveArray,
MeshVS_CommonSensitiveEntity and MeshVS_SensitiveQuad silently impossible
(those sensitive types call theMgr.OverlapsPoint(...) on each vertex in
strict-inclusion mode; a blanket false meant nothing was ever picked). Now
delegates to the same near-plane projection + ray-cast test, so strict
inclusion works for all these sensitive types in polyline mode.
Covered by a new Draw test tests/vselect/bugs/bug_polyline_inclusion that
exercises both strict-inclusion and overlap modes for spheres inside/outside
a polygonal rubber band. No GTest is added because constructing a working
TriangularFrustumSet requires a configured Graphic3d_Camera + viewport; the
Tcl test is the regression gate.
Returns the three vertex positions of the triangle at the given index as a
std::array<NCollection_Vec3<float>, 3>. Downstream selection consumers can
now query the triangulation geometry of a picked primitive array without
re-walking the underlying Graphic3d_Buffer/Graphic3d_IndexBuffer.
Uses the existing file-local getTriIndices helper and the private getPosVec3
member, so the implementation is a pure accessor. Returning std::array keeps
the contract explicit (always three vertices, no heap allocation)
Swap the last two vertex indices in the second triangle of each color-scale
rectangle so the two triangles share the same diagonal with consistent CCW
orientation. Earlier indexing (v+1, v+2, v+3) built two overlapping triangles
with opposite winding, producing visible seams and dropped vertices under
back-face culling.
Selection was broken for presentations that used Graphic3d_Group::SetFlippingOptions
(AIS_TextLabel, PrsDim_Dimension): OpenGl_Flipper mirrors the geometry at draw time
to keep labels upright relative to the camera, but the selection pipeline computed
BVH boxes and sensitive frustums in the unflipped local coordinates. When the camera
was rotated past the flipping threshold, clicks on the on-screen label missed.
- Add Graphic3d_Flipper: a CPU-side analogue of OpenGl_Flipper carrying the reference
plane and templated Compute()/Apply() that reproduces the render-time flip matrix.
Each flip branch is a 180 deg rotation (involution), so the matrix is self-inverse.
- Extend Graphic3d_CStructure with HasGroupFlipping()/SetGroupFlipping() alongside
the existing transform-persistence flag; reset it in Graphic3d_Structure::clear().
- Add Graphic3d_Group::Flipper() and a myFlipper member populated from
OpenGl_Group::SetFlippingOptions(true,...). The render-side OpenGl_Flipper element
is still emitted for the push/pop bracket; myFlipper persists across the matching
SetFlippingOptions(false,...) call so the selection side can see that the group
contains flipped geometry.
- Add Select3D_SensitiveEntity::Flipper() / SetFlippingOptions() so sensitive
entities can carry the same flipping metadata used by the selection traversal;
include the handle in DumpJson.
- SelectMgr_SensitiveEntitySet tracks myNbEntityWithFlipping in Append()/Remove();
HasEntityWithFlipping() exposes it to the viewer selector.
- SelectMgr_SelectableObjectSet::appropriateSubset() routes presentations with
HasGroupFlipping() to the 3d-persistent BVH subset (same as transform persistence).
- BVHBuilderAdaptorPersistent merges the flipping and transform-persistence loops
into a single pass: for each group with a Flipper or TransformPersistence, build
its local bbox, apply the flip (if any), then apply the TransformPersistence
(if any), then add the resulting box to the object bbox; object-level
TransformPersistence is applied once to the merged box. Note: for the rare case
of object-level + group-level TransformPersistence the application order differs
from the prior code (object-TP now runs after group-TP contributions are added).
Common cases (only one or the other) are behavior-preserving.
- SelectMgr_ViewerSelector::traverseObject() bypasses the root/per-node overlap
early-outs when the entity set contains flipped sensitives, and folds the flip
matrix into aInvFlippingAndPers = T_flip * aInvSensTrsf before computeFrustum()
and checkOverlap(). Using T_flip directly is valid because it is self-inverse.
Before Compute(), the object's Transformation() is folded into aMVForFlip via
Graphic3d_TransformUtils::Convert<double> so the isReversedX/Y/Z decision
agrees with OpenGl_Flipper::Render() which uses WorldView * ModelWorld.
- SelectMgr_SelectableObjectSet::BVHBuilderAdaptorPersistent computes the same
aMVForFlip once per object (hoisted outside the group loop) and passes it to
Graphic3d_Flipper::Apply, so BVH bounds and per-sensitive overlap testing use
the same flip matrix.
- SelectMgr::ComputeSensitivePrs() forwards the flipper to the debug presentation's
current group so selection-mode visualization reflects the flip.
Known limitation (narrowed): the selection pipeline now folds the object's
Transformation() into the MV passed to Graphic3d_Flipper::Compute, covering the
common case of a flipping label on a rotated assembly. Group-level
Graphic3d_Group::Transformation() is still not folded in on the selection side
because the sensitive entity does not carry a reference to its host group; this
only affects consumers that give the flipping group its own non-identity gp_Trsf
(uncommon in stock OCCT). A TODO in Graphic3d_Flipper::Compute and
SelectMgr_ViewerSelector marks the deferred follow-up.
- Extend STEPCAF dimension value conversion to recognize `StepRepr_ReprItemAndLengthMeasureWithUnitAndQRI` and `StepRepr_ReprItemAndPlaneAngleMeasureWithUnitAndQRI`.
- Extend regression test `bug33095` to validate scaling of the nominal dimension value between `m` and `mm`.
- Allow `TransferRoots()` and `TransferList()` to append null `TopoDS_Shape` results (matching `TransferEntity()` behavior).
- Update `OneShape()` to skip null shapes when building the result compound to avoid a crash.
- Refactor transfer loops / locals (naming, progress scope sizing, `size_t` iteration).
- Migrate NCollection map/sequence/array size APIs from int to size_t; Size() returns size_t, Length() remains the int accessor; int overloads delegate through NbBucketsFromInt() with a negative-input guard.
- Add NCollection_LinearVector: contiguous flat-buffer dynamic array with Standard::Reallocate-based growth for trivial types and move-construction for non-trivial types.
- Rewrite NCollection_DynamicArray on top of LinearVector<T*>; switch to power-of-two block sizing with precomputed shift/mask.
- Rework NCollection_BaseMap iterator with a forward findFirst() helper (no negative-bucket arithmetic); unify ReSize/BeginResize/EndResize on size_t.
- Enable thread-safe fast path in NCollection_IncAllocator via std::shared_mutex + CAS bump allocation on atomic AvailableSize; exclusive lock is taken only for new-block allocation and list reordering.
- Remove NCollection_BasePointerVector (superseded by NCollection_LinearVector).
- Remove NCollection_BaseMap::Statistics (unused).
- Add <cstddef> include in NCollection_Primes.hxx so size_t resolves on clean builds.
- Document iterator invalidation contract on NCollection_LinearVector.
- Unify BRepGraph programmatic mutation behind EditorView: delete BuilderView (2648+552 lines); EditorView (3186+930 lines) and EditorView_Mut.cxx own both structural creation (Add*/Remove*) and field-level RAII-scoped mutation (Mut*()) with automatic OwnGen and SubtreeGen propagation.
- Add BRepGraph_MeshCache and BRepGraph_MeshView: two-tier mesh storage separating algorithm-derived caches from persistent (definition) triangulations; freshness is keyed on FaceDef.OwnGen; cache writes do not mutate the model.
- Document the MeshCache invalidation contract in BRepGraph_MeshCache.hxx (which mutations bump Face.OwnGen and how markRepModified closes the loop for Surface/Triangulation reps).
- Add BRepGraph_RefsIterator (generic flat ref scan with RefTraits dispatch) and BRepGraph_ReverseIterator (typed parent-traversal wrappers over reverse-index vectors).
- Rework RefId entity model: replace inline refs with typed RefId vectors; add OccurrenceRef and Kind::Occurrence=7; BRepGraphInc_WireExplorer now requires a VertexRefLookup.
- Rename layers for consistency: BRepGraph_ParamLayer to BRepGraph_LayerParam, BRepGraph_RegularityLayer to BRepGraph_LayerRegularity; rename BRepGraphInc_Usage to BRepGraphInc_Instance.
- Replace RootNodeIds() with RootProductIds() returning product roots only.
- Update BRepGraph and BRepGraphInc READMEs; fix stale RootNodeIds reference.
- Sweep Size() to Length() renames across ~200 callers in TKG2d, TKG3d, TKMath, TKMesh, TKBO, TKOffset, TKShHealing, TKTopAlgo, TKBRep, TKService, TKV3d, TKOpenGl, TKMeshVS, TKDE*, TKXCAF, TKXSBase, TKLCAF, TKStd, and Draw harness.
- Add GTest coverage for new containers and the BRepGraph overhaul: NCollection_DynamicArray_Test, NCollection_LinearVector_Test, BRepGraph_Fuzz_Test, BRepGraph_Iterator_Test, BRepGraph_LayerIterator_Test, BRepGraph_MeshCache_Test, BRepGraph_MutGuard_Test, BRepGraph_ReplaceVertex_Test, BRepGraph_ReverseIterator_Test, BRepGraph_ScenarioMatrix_Test, BRepGraph_TypedIdDispatch_Test, BRepGraph_WireExplorer_Test.