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672 lines
21 KiB
C++
Executable File
672 lines
21 KiB
C++
Executable File
// File: BRepMesh_Classifier.cxx
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// Created: Thu Jun 26 14:54:02 1997
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// Author: Laurent PAINNOT
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// <lpa@penox.paris1.matra-dtv.fr>
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#include <BRepMesh_Classifier.ixx>
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// Kernel
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#include <Precision.hxx>
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#include <Standard_ErrorHandler.hxx>
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#include <TColStd_ListOfTransient.hxx>
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#include <TColStd_Array1OfInteger.hxx>
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#include <TColStd_DataMapOfIntegerInteger.hxx>
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#include <ElCLib.hxx>
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// Geometry
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#include <gp_Pnt.hxx>
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#include <gp_Pnt2d.hxx>
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#include <TColgp_SequenceOfPnt2d.hxx>
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#include <TColgp_Array1OfPnt2d.hxx>
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#include <GeomAbs_SurfaceType.hxx>
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#include <Geom2dInt_Geom2dCurveTool.hxx>
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#include <Geom2d_Line.hxx>
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#include <Geom2d_BezierCurve.hxx>
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#include <Geom2d_BSplineCurve.hxx>
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#include <Geom2d_TrimmedCurve.hxx>
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// Topology
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#include <BRep_Tool.hxx>
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#include <BRepTools.hxx>
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#include <BRepTools_WireExplorer.hxx>
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#include <BRepAdaptor_Curve2d.hxx>
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#include <TopAbs_Orientation.hxx>
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#include <TopExp.hxx>
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#include <TopExp_Explorer.hxx>
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#include <TopoDS_Edge.hxx>
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#include <TopoDS.hxx>
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#include <CSLib_Class2d.hxx>
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#include <Poly_PolygonOnTriangulation.hxx>
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// BRepMesh
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#include <BRepMesh_Vertex.hxx>
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#include <BRepMesh_Array1OfBiPoint.hxx>
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#include <BRepMesh_PairOfPolygon.hxx>
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#ifdef DEB_MESH
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static Standard_Integer debwire;
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static Standard_Integer debedge;
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static Standard_Integer debclass = 0;
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#endif
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static const Standard_Real MIN_DIST = 2.E-5; //EPA: real mesh is created in the grid 10E5x10E5, so intersection should be cheched
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// with double of discretization.
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static const Standard_Real PARALL_COND = Sin(M_PI/3.0);
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static const Standard_Real RESOLUTION = 1.0E-16; //OCC319
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//=======================================================================
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//function : IsLine
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//purpose :
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//=======================================================================
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static Standard_Boolean IsLine(const Handle(Geom2d_Curve)& C2d)
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{
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Standard_Boolean IsALine = Standard_False;
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if ( C2d->IsKind(STANDARD_TYPE(Geom2d_Line)) )
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{
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IsALine = Standard_True;
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}
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else if ( C2d->IsKind(STANDARD_TYPE(Geom2d_BSplineCurve)) )
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{
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Handle(Geom2d_BSplineCurve) BS = *((Handle(Geom2d_BSplineCurve)*)&C2d);
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IsALine = (BS->NbPoles() == 2);
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}
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else if ( C2d->IsKind(STANDARD_TYPE(Geom2d_BezierCurve)) )
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{
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Handle(Geom2d_BezierCurve) Bz = *((Handle(Geom2d_BezierCurve)*)&C2d);
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IsALine = (Bz->NbPoles() == 2);
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}
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else if ( C2d->IsKind(STANDARD_TYPE(Geom2d_TrimmedCurve)) )
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{
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Handle(Geom2d_TrimmedCurve) Curv = *((Handle(Geom2d_TrimmedCurve)*)&C2d);
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IsALine = IsLine(Curv->BasisCurve());
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}
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return IsALine;
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}
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//=======================================================================
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//function : AnalizeWire
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//purpose :
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//=======================================================================
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void BRepMesh_Classifier::AnalizeWire (const TColgp_SequenceOfPnt2d& theSeqPnt2d,
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const Standard_Real Umin, const Standard_Real Umax,
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const Standard_Real Vmin, const Standard_Real Vmax)
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{
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const Standard_Integer nbpnts = theSeqPnt2d.Length();
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if (nbpnts < 2) return;
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// Accumulate angle
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TColgp_Array1OfPnt2d PClass(1,nbpnts);
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Standard_Integer i, ii;
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Standard_Real theangle = 0.0;
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gp_Pnt2d p1 = theSeqPnt2d(1), p2 = theSeqPnt2d(2), p3;
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PClass(1) = p1;
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PClass(2) = p2;
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for (i = 1; i <= nbpnts; i++)
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{
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ii = i + 2;
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if (ii > nbpnts)
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{
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p3 = PClass(ii-nbpnts);
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}
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else
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{
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p3 = theSeqPnt2d.Value(ii);
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PClass(ii) = p3;
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}
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gp_Vec2d A(p1,p2), B(p2,p3);
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if (A.SquareMagnitude() > 1.e-16 && B.SquareMagnitude() > 1.e-16)
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{
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const Standard_Real a = A.Angle(B);
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const Standard_Real aa = Abs(a);
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// Check if vectors are opposite
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if (aa > Precision::Angular() && (M_PI - aa) > Precision::Angular())
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{
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theangle += a;
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p1 = p2;
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}
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}
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p2 = p3;
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}
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// Check for zero angle - treat self intersecting wire as outer
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if (Abs(theangle) < Precision::Angular()) theangle = 0.0;
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TabClass.Append((void *)new CSLib_Class2d(PClass,Toluv,Toluv,Umin,Vmin,Umax,Vmax));
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TabOrien.Append((theangle < 0.0) ? 0 : 1);
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}
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//=======================================================================
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//function : triangle2Area
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//purpose : calculating area under triangle
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//=======================================================================
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inline static Standard_Real triangle2Area(const gp_XY& p1, const gp_XY& p2)
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{
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return p1.Crossed(p2);
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}
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//=======================================================================
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//function : getSegmentParams
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//purpose : extracting segment attributes
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//=======================================================================
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static Standard_Real getSegmentParams(const BRepMesh_Array1OfBiPoint& theBiPoints,
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const Standard_Integer Index,
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Standard_Real& x11,
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Standard_Real& y11,
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Standard_Real& x12,
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Standard_Real& y12,
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Standard_Real& A,
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Standard_Real& B,
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Standard_Real& C)
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{
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Standard_Real *aCoordinates;
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aCoordinates = ((Standard_Real*)(theBiPoints(Index).Coordinates()));
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x11 = aCoordinates[0];
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y11 = aCoordinates[1];
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x12 = aCoordinates[2];
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y12 = aCoordinates[3];
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A = aCoordinates[5];
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B = -aCoordinates[4];
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C = - x11*A - y11*B;
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return A*A+B*B;
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}
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//=======================================================================
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//function : checkWiresIntersection
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//purpose : finding intersection.
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// If the intersection is found return Standard_True
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//=======================================================================
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static Standard_Boolean checkWiresIntersection(const Standard_Integer theFirstWireId,
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const Standard_Integer theSecondWireId,
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Standard_Integer* const theFirstOuterSegmentId,
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Standard_Integer theLastOuterSegmentId,
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const TColStd_SequenceOfInteger& theWireLength,
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const BRepMesh_Array1OfBiPoint& theBiPoints,
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const Standard_Boolean findNextIntersection = Standard_False,
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const Standard_Boolean isFirstSegment = Standard_False,
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Standard_Integer* const theFirstInnerSegmentId = 0)
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{
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Standard_Real A1, B1, C1, A2, B2, C2, AB, BC, CA, xc, yc;
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Standard_Real mu1, d, mu2;
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Standard_Integer ik = *theFirstOuterSegmentId, jk;
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Standard_Real x11, x12, y11, y12, x21, x22, y21, y22;
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// Calculate bounds for first wire
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Standard_Integer ikEnd = theLastOuterSegmentId;
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Standard_Boolean isFirst = Standard_True;
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if ( findNextIntersection )
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{
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isFirst = isFirstSegment;
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}
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// Calculate bounds for second wire
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Standard_Integer jkStart = 0, jkEnd = 0;
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for (jk = 1; jk <= theSecondWireId; jk++)
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{
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jkStart = jkEnd + 1;
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jkEnd += theWireLength(jk);
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}
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// total area under polygon (area of loop)
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Standard_Real aLoopArea = 0.0;
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// area under first triangles of polygon
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Standard_Real aFirstTriangleArea = 0.0;
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// contains coordinates of the end point of segment if first intersection point is finding
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// or coordinates of the intersecting point if second intersection point is finding
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gp_XY aStartPoint;
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for (; ik <= ikEnd; ik++)
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{
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mu1 = getSegmentParams(theBiPoints, ik, x11, y11, x12, y12, A1, B1, C1);
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// for second intersection point we must count the area from first intersection point
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if ( !findNextIntersection )
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{
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aLoopArea = 0.0;
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aStartPoint.SetCoord(x12, y12);
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}
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//for theFirstWireId == theSecondWireId the algorithm check current wire on selfintersection
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if ( findNextIntersection && theFirstInnerSegmentId && isFirst)
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{
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jk = *theFirstInnerSegmentId;
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}
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else if (theSecondWireId == theFirstWireId)
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{
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jk = ik + 2;
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}
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else
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{
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jk = jkStart;
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}
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// Explore second wire
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Standard_Boolean aFirstPass = Standard_True;
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for (; jk <= jkEnd; jk++)
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{
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// don't check end's segment of the wire on selfrestriction
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if ( theSecondWireId == theFirstWireId && isFirst && jk == ikEnd ) continue;
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mu2 = getSegmentParams(theBiPoints, jk, x21, y21, x22, y22, A2, B2, C2);
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gp_XY p2(x21, y21), p3(x22, y22);
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//different segments may have common vertex (see OCC287 bug for example)
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AB = A1*B2 - A2*B1;
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//check on minimal of distance between current segment and points of another linear segments - OCC319
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d = A1*x22 + B1*y22 + C1;
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Standard_Real dTol = MIN_DIST*MIN_DIST;
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if(theFirstWireId != theSecondWireId && // if compared wires are different &&
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AB*AB > PARALL_COND*PARALL_COND*mu1*mu2 && // angle between two segments greater then PARALL_COND &&
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d*d < dTol*mu1 && // distance between vertex of the segment and other one's less then MIN_DIST
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(x22-x11)*(x22-x12) < 0.0 && (y22-y11)*(y22-y12) < 0.0)
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{
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// if we finding the second intersection we must return Standard_False for setting
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// self-intersection result flag
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if ( findNextIntersection )
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return Standard_False;
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// we can step here when finding first intersection, return self-intersection flag
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return Standard_True;
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}
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if( aFirstPass )
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{
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aFirstTriangleArea = triangle2Area(aStartPoint, p2);
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}
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Standard_Real aTmpArea = triangle2Area(p2, p3);
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//look for intersection of two linear segments
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if(Abs(AB) <= RESOLUTION)
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{
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aLoopArea += aTmpArea;
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continue; //current segments seem parallel - no intersection
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}
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//calculate coordinates of point of the intersection
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BC = B1*C2 - B2*C1; xc = BC/AB;
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CA = C1*A2 - C2*A1; yc = CA/AB;
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// remember current intersection point and area of first triangle
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if( findNextIntersection && ik == *theFirstOuterSegmentId && jk == *theFirstInnerSegmentId )
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{
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aStartPoint.SetCoord(xc, yc);
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continue;
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}
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//check on belonging of intersection point to the both of segments
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Standard_Boolean isOnLines = Standard_True;
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Standard_Real dd[2][4] = { {(xc-x11), (xc-x12), (xc-x21), (xc-x22)}, //dX
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{(yc-y11), (yc-y12), (yc-y21), (yc-y22)} }; //dY
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Standard_Integer i = 0;
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for(; i < 2; i++ )
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{
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if ( dd[i][0]*dd[i][1] > dTol || dd[i][2]*dd[i][3] > dTol)
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{
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isOnLines = Standard_False;
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break;
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}
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}
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// check the intersection point is on the ends of segments
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if ( isOnLines )
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{
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for( i = 0; i < 2; i++ )
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{
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// if it's the last segment and intersection point lies at the end
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if ( ( jk == jkEnd ||
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// dX && dY
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// or when the start or the end point of the first segment
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(Abs(dd[0][0]) < MIN_DIST && Abs(dd[1][0]) < MIN_DIST) ||
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(Abs(dd[0][1]) < MIN_DIST && Abs(dd[1][1]) < MIN_DIST)) &&
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// is equal to one of the end points of the second
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(Abs(dd[0][i+2]) < MIN_DIST && Abs(dd[1][i+2]) < MIN_DIST))
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{
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// no intersection
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isOnLines = Standard_False;
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aLoopArea = aTmpArea = 0.0;
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aFirstPass = Standard_True;
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break;
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}
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}
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}
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if( isOnLines )
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{
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p3.SetX(xc); p3.SetY(yc);
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aLoopArea += aFirstTriangleArea; // First triangle area
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aLoopArea += triangle2Area(p2, p3);
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aLoopArea += triangle2Area(p3, aStartPoint); // Last triangle area
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if( Abs(aLoopArea)/2 > M_PI*MIN_DIST )
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{
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if ( findNextIntersection )
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{
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// intersection is found, but Standard_False returns, because area is too much
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return Standard_False;
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}
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if ( checkWiresIntersection(theFirstWireId, theSecondWireId, &ik, ikEnd, theWireLength,
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theBiPoints, Standard_True, isFirst, &jk) )
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{
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// small crossing is not intersection, continue cheching
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aLoopArea = aTmpArea = 0.0;
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aFirstPass = Standard_True;
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}
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else
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{
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// if we found only one intersection
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return Standard_True;
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}
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}
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else if ( findNextIntersection )
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{
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// small intersection, skip double checking
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*theFirstOuterSegmentId = ik;
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*theFirstInnerSegmentId = jk + 1;
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return Standard_True;
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}
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}
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if ( aFirstPass )
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{
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aFirstPass = Standard_False;
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}
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aLoopArea += aTmpArea;
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}
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if ( isFirst )
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{
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isFirst = Standard_False;
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}
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}
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return Standard_False;
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}
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//=======================================================================
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//function : BRepMesh_Classifier
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//purpose :
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//=======================================================================
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BRepMesh_Classifier::BRepMesh_Classifier(const TopoDS_Face& aFace,
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const Standard_Real TolUV,
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const BRepMesh_DataMapOfShapePairOfPolygon& edges,
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const TColStd_IndexedMapOfInteger& themap,
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const Handle(BRepMesh_DataStructureOfDelaun)& Str,
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const Standard_Real Umin,
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const Standard_Real Umax,
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const Standard_Real Vmin,
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const Standard_Real Vmax):
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Toluv(TolUV), Face(aFace),
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myState(BRepMesh_NoError)
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{
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//-- impasse sur les surfs definies sur plus d une periode
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//-- once definition
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Face.Orientation(TopAbs_FORWARD);
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TopoDS_Edge edge;
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BRepTools_WireExplorer WireExplorer;
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//TopExp_Explorer FaceExplorer;
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TopoDS_Iterator FaceExplorer;
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TColgp_SequenceOfPnt2d aWirePoints, aWire;
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TColStd_SequenceOfInteger aWireLength;
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//-- twice definitions
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TopAbs_Orientation anOr = TopAbs_FORWARD;
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Standard_Boolean falsewire = Standard_False;
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Standard_Integer i, index, firstindex = 0, lastindex = 0, nbedges = 0;
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#ifdef DEB_MESH
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debwire = 0;
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#endif
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for(FaceExplorer.Initialize(Face); FaceExplorer.More(); FaceExplorer.Next())
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{
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if( FaceExplorer.Value().ShapeType()!= TopAbs_WIRE)
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continue;
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#ifdef DEB_MESH
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if (debclass) { debwire++; cout <<endl; cout << "#wire no "<<debwire; debedge = 0;}
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#endif
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// For each wire we create a data map, linking vertices (only
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// the ends of edges) with their positions in the sequence of
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// all 2d points from this wire.
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// When we meet some vertex for the second time - the piece
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// of sequence is treated for a HOLE and quits the sequence.
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// Actually, we must unbind the vertices belonging to the
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// loop from the map, but since they can't appear twice on the
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// valid wire, leave them for a little speed up.
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nbedges = 0;
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TColgp_SequenceOfPnt2d SeqPnt2d;
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TColStd_DataMapOfIntegerInteger NodeInSeq;
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// Start traversing the wire
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for (WireExplorer.Init(TopoDS::Wire(FaceExplorer.Value()),Face); WireExplorer.More(); WireExplorer.Next())
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{
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edge = WireExplorer.Current();
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#ifdef DEB_MESH
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if (debclass) { debedge++; cout << endl; cout << "#edge no "<<debedge <<endl;}
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#endif
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anOr = edge.Orientation();
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if (anOr != TopAbs_FORWARD && anOr != TopAbs_REVERSED) continue;
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if (edges.IsBound(edge))
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{
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// Retrieve polygon
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// Define the direction for adding points to SeqPnt2d
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Standard_Integer iFirst,iLast,iIncr;
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const BRepMesh_PairOfPolygon& pair = edges.Find(edge);
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Handle(Poly_PolygonOnTriangulation) NOD;
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if (anOr == TopAbs_FORWARD)
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{
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NOD = pair.First();
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iFirst = 1;
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iLast = NOD->NbNodes();
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iIncr = 1;
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}
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else
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{
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NOD = pair.Last();
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iFirst = NOD->NbNodes();
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iLast = 1;
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iIncr = -1;
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}
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const TColStd_Array1OfInteger& indices = NOD->Nodes();
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// indexFirst and indexLast are the indices of first and last
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// vertices of the edge in IndexedMap <Str>
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const Standard_Integer indexFirst = themap.FindKey(indices(iFirst));
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const Standard_Integer indexLast = themap.FindKey(indices(iLast));
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// Skip degenerated edge : OCC481(apo)
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|
if (indexLast == indexFirst && (iLast-iFirst) == iIncr) continue;
|
|
|
|
// If there's a gap between edges -> raise <falsewire> flag
|
|
if (nbedges)
|
|
{
|
|
if (indexFirst != lastindex)
|
|
{
|
|
falsewire = Standard_True;
|
|
break;
|
|
}
|
|
}
|
|
else firstindex = indexFirst;
|
|
lastindex = indexLast;
|
|
|
|
// Record first vertex (to detect loops)
|
|
NodeInSeq.Bind(indexFirst,SeqPnt2d.Length()+1);
|
|
|
|
// Add vertices in sequence
|
|
for (i = iFirst; i != iLast; i += iIncr)
|
|
{
|
|
index = (i == iFirst)? indexFirst : themap.FindKey(indices(i));
|
|
|
|
gp_Pnt2d vp(Str->GetNode(index).Coord());
|
|
SeqPnt2d.Append(vp);
|
|
#ifdef DEB_MESH
|
|
if (debclass) cout<<"point p"<<index<<" "<<vp.X()<<" "<< vp.Y()<<endl;
|
|
#endif
|
|
}
|
|
|
|
// Now, is there a loop?
|
|
if (NodeInSeq.IsBound(indexLast))
|
|
{
|
|
// Yes, treat it separately as a hole
|
|
// 1. Divide points into main wire and a loop
|
|
const Standard_Integer iWireStart = NodeInSeq(indexLast);
|
|
if(iWireStart < SeqPnt2d.Length()) {
|
|
SeqPnt2d.Split(iWireStart, aWire);
|
|
//OCC319-> the operation will be done later
|
|
// 2. Proceed the loop
|
|
//AnalizeWire(aLoop, Umin, Umax, Vmin, Vmax, aWirePoints, aWireLength, NbBiPoint);
|
|
aWireLength.Append(aWire.Length());
|
|
aWirePoints.Append(aWire);
|
|
//<-OCC319
|
|
}
|
|
}
|
|
nbedges++;
|
|
}
|
|
}
|
|
|
|
if (nbedges)
|
|
{
|
|
// Isn't it open?
|
|
if (falsewire || (firstindex != lastindex) || SeqPnt2d.Length() > 1)
|
|
{
|
|
myState = BRepMesh_OpenWire;
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#ifdef DEB_MESH
|
|
cout <<"Warning : empty wire" <<endl;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
const Standard_Integer nbwires = aWireLength.Length();
|
|
Standard_Integer NbBiPoint = aWirePoints.Length();
|
|
BRepMesh_Array1OfBiPoint BiPoints(0,NbBiPoint);
|
|
|
|
BRepMesh_BiPoint *BP;
|
|
Standard_Real *Coordinates1;
|
|
Standard_Real x1, y1, x2, y2, xstart, ystart;
|
|
Standard_Integer j, l = 1;
|
|
BP = &(BiPoints.ChangeValue(1));
|
|
|
|
// Fill array of segments (bi-points)
|
|
for (i = 1; i <= nbwires; i++)
|
|
{
|
|
const Standard_Integer len = aWireLength(i) + 1;
|
|
for (j = 1; j <= len; j++)
|
|
{
|
|
// Obtain last point of the segment
|
|
if (j == len)
|
|
{
|
|
x2 = xstart;
|
|
y2 = ystart;
|
|
}
|
|
else
|
|
{
|
|
const gp_Pnt2d& PT = aWirePoints(l); l++;
|
|
x2 = PT.X();
|
|
y2 = PT.Y();
|
|
}
|
|
// Build segment (bi-point)
|
|
if (j == 1)
|
|
{
|
|
xstart = x2;
|
|
ystart = y2;
|
|
}
|
|
else
|
|
{
|
|
Coordinates1 = ((Standard_Real*)(BP->Coordinates())); BP++;
|
|
Coordinates1[0] = x1;
|
|
Coordinates1[1] = y1;
|
|
Coordinates1[2] = x2;
|
|
Coordinates1[3] = y2;
|
|
Coordinates1[4] = x2 - x1;
|
|
Coordinates1[5] = y2 - y1;
|
|
}
|
|
x1 = x2;
|
|
y1 = y2;
|
|
}
|
|
}
|
|
|
|
// Search the intersection
|
|
// Explore first wire
|
|
Standard_Integer ik, ikEnd = 0;
|
|
for(i = 1; i <= nbwires; i++)
|
|
{
|
|
ik = ikEnd + 1; ikEnd += aWireLength(i);
|
|
// Explore second wire
|
|
for (j = i; j <= nbwires; j++)
|
|
{
|
|
if ( checkWiresIntersection(i, j, &ik, ikEnd, aWireLength, BiPoints) )
|
|
{
|
|
myState = BRepMesh_SelfIntersectingWire; return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Find holes
|
|
for (i = nbwires; i >= 1; i--)
|
|
{
|
|
NbBiPoint = aWirePoints.Length() - aWireLength(i) + 1;
|
|
aWirePoints.Split(NbBiPoint, aWire);
|
|
AnalizeWire(aWire, Umin, Umax, Vmin, Vmax);
|
|
}
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : Perform
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
TopAbs_State BRepMesh_Classifier::Perform(const gp_Pnt2d& aPoint) const
|
|
{
|
|
Standard_Boolean isOut = Standard_False;
|
|
|
|
Standard_Integer cur, i, nb = TabClass.Length();
|
|
|
|
for (i = 1; i <= nb; i++)
|
|
{
|
|
cur = ((CSLib_Class2d*)TabClass(i))->SiDans(aPoint);
|
|
if (cur == 0)
|
|
{
|
|
// Point is ON, but mark it as OUT
|
|
isOut = Standard_True;
|
|
}
|
|
else
|
|
{
|
|
isOut = TabOrien(i)? (cur == -1) : (cur == 1);
|
|
}
|
|
if (isOut) return TopAbs_OUT;
|
|
}
|
|
|
|
return TopAbs_IN;
|
|
}
|
|
|
|
|
|
//=======================================================================
|
|
//function : Destroy
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
void BRepMesh_Classifier::Destroy()
|
|
{
|
|
Standard_Integer i, nb = TabClass.Length();
|
|
for (i = 1; i <= nb; i++)
|
|
{
|
|
if (TabClass(i))
|
|
{
|
|
delete ((CSLib_Class2d*)TabClass(i));
|
|
TabClass(i) = NULL;
|
|
}
|
|
}
|
|
}
|