mirror of
https://github.com/Open-Cascade-SAS/OCCT.git
synced 2026-08-10 08:19:37 +08:00
6c24544fe1
- Refactor boolean expressions and improve code readability across multiple files - Simplified boolean expressions by removing unnecessary comparisons to true/false. - Replaced explicit boolean checks with direct variable usage Used flags: readability-static-accessed-through-instance readability-simplify-boolean-expr performance-for-range-copy performance-move-const-arg misc-unused-parameters misc-redundant-expression
90 lines
3.0 KiB
C++
90 lines
3.0 KiB
C++
// Copyright (c) 2023 OPEN CASCADE SAS
|
|
//
|
|
// This file is part of Open CASCADE Technology software library.
|
|
//
|
|
// This library is free software; you can redistribute it and/or modify it under
|
|
// the terms of the GNU Lesser General Public License version 2.1 as published
|
|
// by the Free Software Foundation, with special exception defined in the file
|
|
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
|
|
// distribution for complete text of the license and disclaimer of any warranty.
|
|
//
|
|
// Alternatively, this file may be used under the terms of Open CASCADE
|
|
// commercial license or contractual agreement.
|
|
|
|
#include <AIS_BaseAnimationObject.hxx>
|
|
|
|
#include <V3d_View.hxx>
|
|
|
|
IMPLEMENT_STANDARD_RTTIEXT(AIS_BaseAnimationObject, AIS_Animation)
|
|
|
|
//=================================================================================================
|
|
|
|
AIS_BaseAnimationObject::AIS_BaseAnimationObject(
|
|
const TCollection_AsciiString& theAnimationName,
|
|
const occ::handle<AIS_InteractiveContext>& theContext,
|
|
const occ::handle<AIS_InteractiveObject>& theObject)
|
|
: AIS_Animation(theAnimationName),
|
|
myContext(theContext),
|
|
myObject(theObject)
|
|
{
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_BaseAnimationObject::updateTrsf(const gp_Trsf& theTrsf)
|
|
{
|
|
if (!myContext.IsNull())
|
|
{
|
|
myContext->SetLocation(myObject, theTrsf);
|
|
invalidateViewer();
|
|
}
|
|
else
|
|
{
|
|
myObject->SetLocalTransformation(theTrsf);
|
|
}
|
|
}
|
|
|
|
//=================================================================================================
|
|
|
|
void AIS_BaseAnimationObject::invalidateViewer()
|
|
{
|
|
if (myContext.IsNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
const bool isImmediate =
|
|
myContext->CurrentViewer()->ZLayerSettings(myObject->ZLayer()).IsImmediate();
|
|
if (!isImmediate)
|
|
{
|
|
myContext->CurrentViewer()->Invalidate();
|
|
return;
|
|
}
|
|
|
|
// Invalidate immediate view only if it is going out of z-fit range.
|
|
// This might be sub-optimal performing this for each animated objects in case of many animated
|
|
// objects.
|
|
for (NCollection_List<occ::handle<V3d_View>>::Iterator aDefViewIter =
|
|
myContext->CurrentViewer()->DefinedViewIterator();
|
|
aDefViewIter.More();
|
|
aDefViewIter.Next())
|
|
{
|
|
const occ::handle<V3d_View>& aView = aDefViewIter.Value();
|
|
const Bnd_Box aMinMaxBox = aView->View()->MinMaxValues(false);
|
|
const Bnd_Box aGraphicBox = aView->View()->MinMaxValues(true);
|
|
double aZNear = 0.0;
|
|
double aZFar = 0.0;
|
|
if (aView->Camera()->ZFitAll(aDefViewIter.Value()->AutoZFitScaleFactor(),
|
|
aMinMaxBox,
|
|
aGraphicBox,
|
|
aZNear,
|
|
aZFar))
|
|
{
|
|
if (aZNear < aView->Camera()->ZNear() || aZFar > aView->Camera()->ZFar())
|
|
{
|
|
aDefViewIter.Value()->Invalidate();
|
|
}
|
|
}
|
|
}
|
|
}
|