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Correction of new vertices insertion: remove all triangles shot by point even if they contain frontier edges in order to prevent cases of free edge glued with frontier; findNextPolygonLink: choose link with opposite direction to previous one as the last resort in case if the is no another option; Enlarge bounding boxes by Precision::PConfusion() in order to not to miss possible intersections; Test-case for issue #26407 Return NoIntersection in case of end point touch and isConsiderEndPointTouch flag is not set Update of test-cases according to the new behavior
12 lines
362 B
Plaintext
12 lines
362 B
Plaintext
puts "========"
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puts "OCC26407"
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puts "========"
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puts ""
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##########################################################################################
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# BRepMesh_Delaun should not take into account frontier edges on first pass of algorithm
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##########################################################################################
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pload QAcommands
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OCC26407 result
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