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aff395a36dc65743f85c1ed84818f8f2cc0cafcf
Added function DetectFontsAspects to Font_FontMgr class. This function uses workaround from OpenGl_FontMgr with FreeType for detecting font aspect. Removed font name parsing from Font_FontMgr::InitFontDataBase(). Now the font name and font style we get through the FreeType. Fixed Unix part of Font_FontMgr::InitFontDataBase() method. Font name and font style now detected through the FreeType. Remarks fix. Added recursive default font directories scanning . Fixed adding fonts folders recursively from configuration files. Moved fonts aliases map from OpenGl_Display_1 to Font_FontMgr. Moved fonts name definition from Graphic3d_NameOfFont.hxx to Font_NameOfFont.hxx. Added new methods to Font_FontMgr: GetAvailableFontsNames, GetFont and FindFont. Modified Font_SystemFont creation from XLFD. Added method IsEqual to Font_SystemFont. Modified methods OpenGl_Display::FindFont, OpenGl_FontMgr::request_font in accordance to the new functionality of the Font_FontMgr. OpenGl_FontMgr now stores only generated fonts instead of duplication of available fonts list. Removed method OpenGl_FontMgr::requestFontList. Its function now performs Font_FontMgr::GetAvailableFontsNames. Documentation was fixed Adjusting testing cases for current state of OCCT
Open CASCADE Technology source repository
-----------------------------------------
This directory contains sources of Open CASCADE Technology (OCCT), a collection
of C++ libraries providing services for 3D surface and solid modeling, CAD data
exchange, and visualization. OCCT can be best applied in development of
software dealing with 3D modeling (CAD), manufacturing / measuring (CAM) or
numerical simulation (CAE).
The OCCT code is subject to the Open CASCADE Technology Public License Version
6.5 (the "License"). You may not use the content of the relevant files except in
compliance with the License. Please see the LICENSE file or obtain a copy of the
License at http://www.opencascade.org and read it completely before using this
software.
In order to build OCCT libraries from these sources for use in your program,
you need to:
1. Download, build, and install the required third-party libraries.
Follow the instructions provided in the documents titled "Building 3rd party
products for OCCT" on http://dev.opencascade.org/?q=home/resources for
installation and building.
2. Install and configure WOK development environment.
See http://dev.opencascade.org/?q=home/resources for the latest build of the
WOK and instructions of configuring it.
3. Use WOK to generate build scripts or project files for your compiler,
then build the libraries.
Note that you may use also the pre-processed source packages that include
makefiles and projects, or binary packages, available for official releases of
OCCT at http://www.opencascade.org. In this case however you will not be able
to re-generate derived files after changing the CDL files (requires WOK).
The current version of OCCT can be consulted in the file
src/Standard/Standard_Version.hxx
For more information regarding OCCT code development please consult the official
OCCT Collaborative Development Portal:
http://dev.opencascade.org
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