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bf75be98674edf9cd074ce92ed73675e79283762
Structures Graphic3d_CView, Graphic3d_CStructure, Graphic3d_CGroup become classes and their definitions moved from InterfaceGraphic to Graphic3d. Introduced new class OpenGl_Texture as replacement for OpenGl_ResourceTexture class and static functions in OpenGl_TextureBox. Graphic3d_TextureRoot now no more communicate within Graphic3d_GraphicalDriver. Instead class returns image through GetImage() method. OpenGl_AspectFace - avoid possible NULL-dereference OpenGl_Texture::Init() - check gluBuild2DMipmaps() return value OpenGl_Texture - check GL_BGRA_EXT for compatibility OpenGl_Texture - scale NPOT image when required Added more description to Graphic3d_TextureRoot class OpenGl_Texture - added missing break statement for ImgBGR32 case OpenGl_Workspace::setTextureParams() - fixed local variable aFilterMin overrides visibility of early declared variable OpenGl_Workspace::DisableTexture() - reset texture matrix FTGL do not reset texture matrix and corrupt text could be rendered if custom texture has not identity texture matrix.
Open CASCADE Technology source repository
-----------------------------------------
This directory contains sources of Open CASCADE Technology (OCCT), a collection
of C++ libraries providing services for 3D surface and solid modeling, CAD data
exchange, and visualization. OCCT can be best applied in development of
software dealing with 3D modeling (CAD), manufacturing / measuring (CAM) or
numerical simulation (CAE).
The OCCT code is subject to the Open CASCADE Technology Public License Version
6.5 (the "License"). You may not use the content of the relevant files except in
compliance with the License. Please see the LICENSE file or obtain a copy of the
License at http://www.opencascade.org and read it completely before using this
software.
In order to build OCCT libraries from these sources for use in your program,
you need to:
1. Download, build, and install the required third-party libraries.
Follow the instructions provided in the documents titled "Building 3rd party
products for OCCT" on http://dev.opencascade.org/?q=home/resources for
installation and building.
2. Install and configure WOK development environment.
See http://dev.opencascade.org/?q=home/resources for the latest build of the
WOK and instructions of configuring it.
3. Use WOK to generate build scripts or project files for your compiler,
then build the libraries.
Note that you may use also the pre-processed source packages that include
makefiles and projects, or binary packages, available for official releases of
OCCT at http://www.opencascade.org. In this case however you will not be able
to re-generate derived files after changing the CDL files (requires WOK).
The current version of OCCT can be consulted in the file
src/Standard/Standard_Version.hxx
For more information regarding OCCT code development please consult the official
OCCT Collaborative Development Portal:
http://dev.opencascade.org
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