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121 lines
5.3 KiB
Plaintext
Executable File
121 lines
5.3 KiB
Plaintext
Executable File
-- Created on: 2000-06-20
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-- Created by: Sergey MOZOKHIN
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-- Copyright (c) 2000-2012 OPEN CASCADE SAS
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--
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-- The content of this file is subject to the Open CASCADE Technology Public
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-- License Version 6.5 (the "License"). You may not use the content of this file
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-- except in compliance with the License. Please obtain a copy of the License
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-- at http://www.opencascade.org and read it completely before using this file.
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--
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-- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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-- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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--
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-- The Original Code and all software distributed under the License is
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-- distributed on an "AS IS" basis, without warranty of any kind, and the
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-- Initial Developer hereby disclaims all such warranties, including without
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-- limitation, any warranties of merchantability, fitness for a particular
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-- purpose or non-infringement. Please see the License for the specific terms
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-- and conditions governing the rights and limitations under the License.
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class Writer from VrmlAPI
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---Purpose: Creates and writes VRML files from Open
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-- CASCADE shapes. A VRML file can be written to
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-- an existing VRML file or to a new one.
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uses
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Shape from TopoDS,
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Drawer from VrmlConverter,
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Projector from VrmlConverter,
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Material from Vrml,
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Length from Quantity,
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HArray1OfColor from Quantity,
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RepresentationOfShape from VrmlAPI
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is
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Create returns Writer from VrmlAPI;
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---Purpose: Creates a writer object with default parameters.
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ResetToDefaults(me : in out);
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---Purpose: Resets all parameters (representation, deflection)
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-- to their default values..
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Drawer(me) returns Drawer from VrmlConverter;
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---Purpose: Returns drawer object
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SetDeflection(me : in out; aDef : Real from Standard);
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---Purpose: Sets the deflection aDef of
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-- the mesh algorithm which is used to compute the shaded
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-- representation of the translated shape. The default
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-- value is -1. When the deflection value is less than
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-- 0, the deflection is calculated from the relative
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-- size of the shaped.
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SetRepresentation(me : in out; aRep : RepresentationOfShape from VrmlAPI);
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---Purpose: Sets the representation of the
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-- shape aRep which is written to the VRML file. The three options are :
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-- - shaded
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-- - wireframe
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-- - both shaded and wireframe (default)
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-- defined through the VrmlAPI_RepresentationOfShape enumeration.
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SetTransparencyToMaterial(me : in out; aMaterial : in out Material from Vrml;
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aTransparency : Real from Standard);
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---Purpose: Set transparency to given material
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SetShininessToMaterial(me : in out; aMaterial : in out Material from Vrml;
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aShininess : Real from Standard);
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SetAmbientColorToMaterial(me : in out ; aMaterial : in out Material from Vrml;
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Color : HArray1OfColor from Quantity);
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SetDiffuseColorToMaterial(me : in out ; aMaterial : in out Material from Vrml;
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Color : HArray1OfColor from Quantity);
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SetSpecularColorToMaterial(me : in out; aMaterial : in out Material from Vrml;
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Color : HArray1OfColor from Quantity);
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SetEmissiveColorToMaterial(me : in out ; aMaterial : in out Material from Vrml;
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Color : HArray1OfColor from Quantity);
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----------------- Returns fields of class --------------------------------------
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GetRepresentation(me) returns RepresentationOfShape from VrmlAPI;
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---Purpose: Returns the representation of the shape which is
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-- written to the VRML file. Types of representation are set through the
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-- VrmlAPI_RepresentationOfShape enumeration.
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GetFrontMaterial(me) returns Material from Vrml;
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GetPointsMaterial(me) returns Material from Vrml;
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GetUisoMaterial(me) returns Material from Vrml;
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GetVisoMaterial(me) returns Material from Vrml;
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GetLineMaterial(me) returns Material from Vrml;
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GetWireMaterial(me) returns Material from Vrml;
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GetFreeBoundsMaterial(me) returns Material from Vrml;
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GetUnfreeBoundsMaterial(me) returns Material from Vrml;
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Write(me; aShape : Shape from TopoDS; aFile : CString from Standard);
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---Purpose: Converts the shape aShape to
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-- VRML format and writes it to the file identified by aFile.
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fields
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myRepresentation : RepresentationOfShape from VrmlAPI;
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myDrawer : Drawer from VrmlConverter;
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myDeflection : Real from Standard;
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myPerespectiveCamera : Projector from VrmlConverter;
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myOrthographicCamera : Projector from VrmlConverter;
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myTransparency : Real;
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myShininess : Real;
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myFrontMaterial : Material from Vrml;
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myPointsMaterial : Material from Vrml;
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myUisoMaterial : Material from Vrml;
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myVisoMaterial : Material from Vrml;
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myLineMaterial : Material from Vrml;
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myWireMaterial : Material from Vrml;
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myFreeBoundsMaterial : Material from Vrml;
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myUnfreeBoundsMaterial : Material from Vrml;
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--Projection Vector
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DX : Length from Quantity;
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DY : Length from Quantity;
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DZ : Length from Quantity;
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--High Point Direction
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XUp : Length from Quantity;
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YUp : Length from Quantity;
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ZUp : Length from Quantity;
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--Focus
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Focus : Length from Quantity;
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end Writer;
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