ggeave-gui : custom colors

This commit is contained in:
Georgi Gerganov
2020-12-05 19:56:00 +02:00
parent 5a74e0b9a1
commit 3810da89ca

View File

@@ -81,6 +81,68 @@ int main(int argc, char** argv) {
ImGui_Init(g_window, g_gl_context);
ImGuiStyle & style = ImGui::GetStyle();
style.AntiAliasedFill = false;
style.AntiAliasedLines = false;
style.WindowRounding = 0.0f;
style.WindowPadding = ImVec2(8, 8);
style.WindowRounding = 0.0f;
style.FramePadding = ImVec2(4, 3);
style.FrameRounding = 0.0f;
style.ItemSpacing = ImVec2(8, 4);
style.ItemInnerSpacing = ImVec2(4, 4);
style.IndentSpacing = 21.0f;
style.ScrollbarSize = 16.0f;
style.ScrollbarRounding = 9.0f;
style.GrabMinSize = 10.0f;
style.GrabRounding = 3.0f;
style.Colors[ImGuiCol_Text] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.24f, 0.41f, 0.41f, 1.00f);
style.Colors[ImGuiCol_WindowBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
//style.Colors[ImGuiCol_ChildWindowBg] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f);
style.Colors[ImGuiCol_PopupBg] = ImVec4(0.07f, 0.07f, 0.09f, 1.00f);
style.Colors[ImGuiCol_Border] = ImVec4(0.31f, 0.31f, 0.31f, 0.71f);
style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_FrameBg] = ImVec4(0.00f, 0.39f, 0.39f, 0.39f);
style.Colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f);
style.Colors[ImGuiCol_FrameBgActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
style.Colors[ImGuiCol_TitleBg] = ImVec4(0.00f, 0.50f, 0.50f, 0.70f);
style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.50f, 0.50f, 1.00f);
style.Colors[ImGuiCol_TitleBgActive] = ImVec4(0.00f, 0.70f, 0.70f, 1.00f);
style.Colors[ImGuiCol_MenuBarBg] = ImVec4(0.00f, 0.70f, 0.70f, 1.00f);
style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.27f, 0.27f, 1.00f);
style.Colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.31f);
style.Colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f);
style.Colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
//style.Colors[ImGuiCol_ComboBg] = ImVec4(0.00f, 0.39f, 0.39f, 1.00f);
style.Colors[ImGuiCol_CheckMark] = ImVec4(0.80f, 0.80f, 0.83f, 0.39f);
style.Colors[ImGuiCol_SliderGrab] = ImVec4(0.80f, 0.80f, 0.83f, 0.39f);
style.Colors[ImGuiCol_SliderGrabActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
style.Colors[ImGuiCol_Button] = ImVec4(0.13f, 0.55f, 0.55f, 1.00f);
style.Colors[ImGuiCol_ButtonHovered] = ImVec4(0.61f, 1.00f, 0.00f, 0.51f);
style.Colors[ImGuiCol_ButtonActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
style.Colors[ImGuiCol_Header] = ImVec4(0.79f, 0.51f, 0.00f, 0.51f);
style.Colors[ImGuiCol_HeaderHovered] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
style.Colors[ImGuiCol_HeaderActive] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
//style.Colors[ImGuiCol_Column] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
//style.Colors[ImGuiCol_ColumnHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f);
//style.Colors[ImGuiCol_ColumnActive] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
style.Colors[ImGuiCol_ResizeGrip] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
style.Colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f);
style.Colors[ImGuiCol_ResizeGripActive] = ImVec4(0.00f, 0.78f, 0.00f, 1.00f);
//style.Colors[ImGuiCol_CloseButton] = ImVec4(0.40f, 0.39f, 0.38f, 0.16f);
//style.Colors[ImGuiCol_CloseButtonHovered] = ImVec4(0.26f, 1.00f, 1.00f, 0.39f);
//style.Colors[ImGuiCol_CloseButtonActive] = ImVec4(0.79f, 0.51f, 0.00f, 0.67f);
style.Colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 0.65f, 0.38f, 0.67f);
style.Colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f);
style.Colors[ImGuiCol_PlotHistogram] = ImVec4(1.00f, 0.65f, 0.38f, 0.67f);
style.Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.25f, 1.00f, 0.00f, 1.00f);
style.Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.25f, 1.00f, 0.00f, 0.43f);
style.Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(1.00f, 0.98f, 0.95f, 0.78f);
ImGui_NewFrame(g_window);
ImGui::Render();
@@ -484,7 +546,11 @@ int main(int argc, char** argv) {
if (windowId == WindowId::Spectrum) {
ImGui::BeginChild("Spectrum:main", ImGui::GetContentRegionAvail(), true);
ImGui::PushTextWrapPos();
ImGui::Text("FPS: %g\n", ImGui::GetIO().Framerate);
{
auto posSave = ImGui::GetCursorScreenPos();
ImGui::Text("FPS: %4.2f\n", ImGui::GetIO().Framerate);
ImGui::SetCursorScreenPos(posSave);
}
if (spectrumCurrent.empty() == false) {
auto wSize = ImGui::GetContentRegionAvail();
ImGui::PushStyleColor(ImGuiCol_FrameBg, { 0.3f, 0.3f, 0.3f, 0.3f });