ggwave-gui : minor

This commit is contained in:
Georgi Gerganov
2020-12-06 09:13:38 +02:00
parent e334cac044
commit d234b9ccb9
4 changed files with 41 additions and 39 deletions

View File

@@ -4,8 +4,6 @@
#include "ggwave-common.h"
#include <imgui-extra/imgui_impl.h>
#include <SDL_opengl.h>
#include <chrono>
@@ -282,33 +280,3 @@ bool GGWave_deinit() {
return true;
}
bool ImGui_beginFrame(SDL_Window * window) {
SDL_Event event;
while (SDL_PollEvent(&event))
{
ImGui_ProcessEvent(&event);
if (event.type == SDL_QUIT) return false;
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) return false;
}
ImGui_NewFrame(window);
return true;
}
bool ImGui_endFrame(SDL_Window * window) {
// Rendering
int display_w, display_h;
SDL_GetWindowSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.0f, 0.0f, 0.0f, 0.4f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui::Render();
ImGui_RenderDrawData(ImGui::GetDrawData());
SDL_GL_SwapWindow(window);
return true;
}

View File

@@ -13,8 +13,3 @@ bool GGWave_init(const int playbackId, const int captureId);
GGWave * GGWave_instance();
bool GGWave_mainLoop();
bool GGWave_deinit();
// ImGui helpers
bool ImGui_beginFrame(SDL_Window * window);
bool ImGui_endFrame(SDL_Window * window);

View File

@@ -559,8 +559,6 @@ void deinitMain(std::thread & worker) {
g_isRunning = false;
worker.join();
GGWave_deinit();
// Cleanup
ImGui_Shutdown();
ImGui::DestroyContext();

View File

@@ -1,5 +1,44 @@
#include "common.h"
#include <imgui-extra/imgui_impl.h>
#include <SDL_opengl.h>
// ImGui helpers
bool ImGui_beginFrame(SDL_Window * window);
bool ImGui_endFrame(SDL_Window * window);
bool ImGui_beginFrame(SDL_Window * window) {
SDL_Event event;
while (SDL_PollEvent(&event))
{
ImGui_ProcessEvent(&event);
if (event.type == SDL_QUIT) return false;
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) return false;
}
ImGui_NewFrame(window);
return true;
}
bool ImGui_endFrame(SDL_Window * window) {
// Rendering
int display_w, display_h;
SDL_GetWindowSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.0f, 0.0f, 0.0f, 0.4f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui::Render();
ImGui_RenderDrawData(ImGui::GetDrawData());
SDL_GL_SwapWindow(window);
return true;
}
static SDL_Window * g_window;
static void * g_gl_context;
@@ -49,6 +88,8 @@ int main(int argc, char** argv) {
deinitMain(worker);
GGWave_deinit();
SDL_GL_DeleteContext(g_gl_context);
SDL_DestroyWindow(g_window);
SDL_Quit();