mirror of
https://github.com/ggerganov/ggwave.git
synced 2026-02-07 17:54:39 +08:00
99 lines
2.4 KiB
C++
99 lines
2.4 KiB
C++
#include "common.h"
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#include <imgui-extra/imgui_impl.h>
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#include <SDL_opengl.h>
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// ImGui helpers
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bool ImGui_beginFrame(SDL_Window * window);
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bool ImGui_endFrame(SDL_Window * window);
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bool ImGui_beginFrame(SDL_Window * window) {
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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ImGui_ProcessEvent(&event);
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if (event.type == SDL_QUIT) return false;
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) return false;
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}
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ImGui_NewFrame(window);
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return true;
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}
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bool ImGui_endFrame(SDL_Window * window) {
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// Rendering
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int display_w, display_h;
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SDL_GetWindowSize(window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(0.0f, 0.0f, 0.0f, 0.4f);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui::Render();
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ImGui_RenderDrawData(ImGui::GetDrawData());
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SDL_GL_SwapWindow(window);
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return true;
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}
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static SDL_Window * g_window;
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static void * g_gl_context;
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int main(int argc, char** argv) {
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auto argm = parseCmdArguments(argc, argv);
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int captureId = argm["c"].empty() ? 0 : std::stoi(argm["c"]);
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int playbackId = argm["p"].empty() ? 0 : std::stoi(argm["p"]);
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if (GGWave_init(playbackId, captureId) == false) {
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fprintf(stderr, "Failed to initialize GGWave\n");
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return -1;
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}
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) {
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fprintf(stderr, "Error: %s\n", SDL_GetError());
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return -1;
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}
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int windowX = 400;
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int windowY = 600;
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const char * windowTitle = "ggwave-gui";
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SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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g_window = SDL_CreateWindow(windowTitle, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowX, windowY, window_flags);
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g_gl_context = SDL_GL_CreateContext(g_window);
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SDL_GL_MakeCurrent(g_window, g_gl_context);
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SDL_GL_SetSwapInterval(1); // Enable vsync
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ImGui_Init(g_window, g_gl_context);
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ImGui_NewFrame(g_window);
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ImGui::Render();
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initMain();
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auto worker = initWorker();
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while (true) {
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if (ImGui_beginFrame(g_window) == false) {
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break;
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}
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mainRender();
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ImGui_endFrame(g_window);
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}
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deinitMain(worker);
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GGWave_deinit();
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SDL_GL_DeleteContext(g_gl_context);
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SDL_DestroyWindow(g_window);
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SDL_Quit();
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return 0;
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}
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