Files
ggwave/examples/ggwave-gui/main.cpp
Georgi Gerganov d234b9ccb9 ggwave-gui : minor
2020-12-06 09:13:38 +02:00

99 lines
2.4 KiB
C++

#include "common.h"
#include <imgui-extra/imgui_impl.h>
#include <SDL_opengl.h>
// ImGui helpers
bool ImGui_beginFrame(SDL_Window * window);
bool ImGui_endFrame(SDL_Window * window);
bool ImGui_beginFrame(SDL_Window * window) {
SDL_Event event;
while (SDL_PollEvent(&event))
{
ImGui_ProcessEvent(&event);
if (event.type == SDL_QUIT) return false;
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window)) return false;
}
ImGui_NewFrame(window);
return true;
}
bool ImGui_endFrame(SDL_Window * window) {
// Rendering
int display_w, display_h;
SDL_GetWindowSize(window, &display_w, &display_h);
glViewport(0, 0, display_w, display_h);
glClearColor(0.0f, 0.0f, 0.0f, 0.4f);
glClear(GL_COLOR_BUFFER_BIT);
ImGui::Render();
ImGui_RenderDrawData(ImGui::GetDrawData());
SDL_GL_SwapWindow(window);
return true;
}
static SDL_Window * g_window;
static void * g_gl_context;
int main(int argc, char** argv) {
auto argm = parseCmdArguments(argc, argv);
int captureId = argm["c"].empty() ? 0 : std::stoi(argm["c"]);
int playbackId = argm["p"].empty() ? 0 : std::stoi(argm["p"]);
if (GGWave_init(playbackId, captureId) == false) {
fprintf(stderr, "Failed to initialize GGWave\n");
return -1;
}
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) {
fprintf(stderr, "Error: %s\n", SDL_GetError());
return -1;
}
int windowX = 400;
int windowY = 600;
const char * windowTitle = "ggwave-gui";
SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
g_window = SDL_CreateWindow(windowTitle, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowX, windowY, window_flags);
g_gl_context = SDL_GL_CreateContext(g_window);
SDL_GL_MakeCurrent(g_window, g_gl_context);
SDL_GL_SetSwapInterval(1); // Enable vsync
ImGui_Init(g_window, g_gl_context);
ImGui_NewFrame(g_window);
ImGui::Render();
initMain();
auto worker = initWorker();
while (true) {
if (ImGui_beginFrame(g_window) == false) {
break;
}
mainRender();
ImGui_endFrame(g_window);
}
deinitMain(worker);
GGWave_deinit();
SDL_GL_DeleteContext(g_gl_context);
SDL_DestroyWindow(g_window);
SDL_Quit();
return 0;
}