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Co-authored-by: Alain <alain@mcneel.com> Co-authored-by: Andrew Le Bihan <andy@mcneel.com> Co-authored-by: chuck <chuck@mcneel.com> Co-authored-by: croudyj <croudyj@gmail.com> Co-authored-by: Dale Fugier <dale@mcneel.com> Co-authored-by: Giulio Piacentino <giulio@mcneel.com> Co-authored-by: Greg Arden <greg@mcneel.com> Co-authored-by: Jussi Aaltonen <jussi@mcneel.com> Co-authored-by: kike-garbo <kike@mcneel.com> Co-authored-by: Steve Baer <steve@mcneel.com>
102 lines
3.1 KiB
C++
102 lines
3.1 KiB
C++
//
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// Copyright (c) 1993-2022 Robert McNeel & Associates. All rights reserved.
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// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
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// McNeel & Associates.
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//
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// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
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// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
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// MERCHANTABILITY ARE HEREBY DISCLAIMED.
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//
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// For complete openNURBS copyright information see <http://www.opennurbs.org>.
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//
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////////////////////////////////////////////////////////////////
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#if !defined(ON_GROUND_PLANE_INC_)
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#define ON_GROUND_PLANE_INC_
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class ON_CLASS ON_GroundPlane final
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{
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public:
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ON_GroundPlane();
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ON_GroundPlane(ON_XMLNode& model_node);
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ON_GroundPlane(const ON_GroundPlane& gp);
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~ON_GroundPlane();
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const ON_GroundPlane& operator = (const ON_GroundPlane& gp);
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bool operator == (const ON_GroundPlane& gp);
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bool operator != (const ON_GroundPlane& gp);
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// Returns true if the ground plane is enabled, else false.
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bool On(void) const;
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// Returns true if ground plane backface is enabled, else false.
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bool ShowUnderside(void) const;
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// Returns the altitude of the ground plane.
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double Altitude(void) const;
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// Returns true if auto-altitude is enabled.
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bool AutoAltitude(void) const;
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// Returns true if the ground plane is set to shadow-only.
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bool ShadowOnly(void) const;
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// Returns the instance id of the ground plane's material.
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ON_UUID MaterialInstanceId(void) const;
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// Returns the texture offset of the ground plane in model units.
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ON_2dVector TextureOffset(void) const;
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// Returns true if the texture offset x and y are locked together.
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bool TextureOffsetLocked(void) const;
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// Returns true if the texture repeat x and y are locked together.
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bool TextureRepeatLocked(void) const;
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// Returns the texture size of the ground plane in model units.
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ON_2dVector TextureSize(void) const;
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// Returns the texture rotation of the ground plane in degrees.
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double TextureRotation(void) const;
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// Set the ground plane enabled state.
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void SetOn(bool b);
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// Set if the ground plane backface is enabled.
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void SetShowUnderside(bool b);
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// Set the ground plane's altitude.
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void SetAltitude(double d);
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// Set if the ground plane is set to auto-altitude.
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void SetAutoAltitude(bool b);
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// Set if the ground plane is set to shadow-only.
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void SetShadowOnly(bool b);
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// Set the instance id of the ground plane's material.
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void SetMaterialInstanceId(const ON_UUID& uuid);
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// Set the texture offset of the ground plane in model units.
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void SetTextureOffset(const ON_2dVector& vec);
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// Set if the texture offset x and y are locked together.
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void SetTextureOffsetLocked(bool b);
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// Set if the texture repeat x and y are locked together.
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void SetTextureRepeatLocked(bool b);
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// Set the texture size of the ground plane in model units.
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void SetTextureSize(const ON_2dVector& vec);
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// Set the texture rotation of the ground plane in degrees.
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void SetTextureRotation(double d);
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private:
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class CImpl;
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CImpl* m_impl;
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};
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#endif
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