190 lines
5.4 KiB
C++
190 lines
5.4 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtDeclarative module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "InvSounds.h"
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#include <QDir>
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#include <QDebug>
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using namespace GE;
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CInvSounds::CInvSounds(QObject *parent) : QObject( parent )
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{
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m_musicInstance = 0;
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m_sounds = 0;
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m_internalSounds = 0;
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m_soundCount = 0;
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m_internalSoundCount = 0;
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enableSounds(true);
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m_audioOut = new AudioOut( this, &m_mixer );
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enableInternalSounds();
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}
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void CInvSounds::enableSounds(bool enable)
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{
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if (enable)
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m_mixer.setGeneralVolume(0.2f);
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else
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m_mixer.setGeneralVolume(0);
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}
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void CInvSounds::enableInternalSounds()
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{
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disableInternalSounds();
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// Application internal sounda
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m_internalSoundPaths.append(":/sound/menu1.wav");
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m_internalSoundPaths.append(":/sound/menu2.wav");
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m_internalSoundPaths.append(":/sound/gamestart.wav");
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m_internalSoundPaths.append(":/sound/gameover.wav");
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m_internalSoundPaths.append(":/sound/youwin.wav");
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m_internalSoundCount = m_internalSoundPaths.count();
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m_internalSounds = new CAudioBuffer*[m_internalSoundCount];
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// Load general application sounds
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for (int ff=0; ff<m_internalSoundPaths.count(); ff++) {
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m_internalSounds[ff] = CAudioBuffer::loadWav(m_internalSoundPaths[ff]);
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}
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}
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void CInvSounds::enableSounds(QStringList sounds)
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{
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disableSounds();
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// Sounds from the level
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m_soundPaths = sounds;
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m_soundCount = sounds.count();
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m_sounds = new CAudioBuffer*[m_soundCount];
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// Load level sounds
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for (int f=0; f<m_soundPaths.count(); f++) {
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m_sounds[f] = CAudioBuffer::loadWav(m_soundPaths[f]);
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}
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}
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void CInvSounds::disableInternalSounds()
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{
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for (int f=0; f<m_internalSoundCount; f++) {
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if (m_internalSounds[f]) {
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delete m_internalSounds[f];
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}
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}
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delete [] m_internalSounds;
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m_internalSoundCount = 0;
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m_internalSoundPaths.clear();
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m_musicInstance = 0;
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}
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void CInvSounds::disableSounds()
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{
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for (int f=0; f<m_soundCount; f++) {
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if (m_sounds[f]) {
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delete m_sounds[f];
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}
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}
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delete [] m_sounds;
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m_sounds = 0;
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m_soundCount = 0;
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m_soundPaths.clear();
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m_musicInstance = 0;
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}
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CInvSounds::~CInvSounds() {
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if (m_audioOut) {
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delete m_audioOut;
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m_audioOut = 0;
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}
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disableSounds();
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disableInternalSounds();
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}
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void CInvSounds::beginMusicOn() {
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m_musicInstance = (GE::CAudioBufferPlayInstance*)m_mixer.addAudioSource( new GE::CAudioBufferPlayInstance( m_sounds[0] ) );
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m_musicInstance->setLoopTimes(-1);
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}
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void CInvSounds::beginMusicOff() {
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if (!m_musicInstance) return;
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m_musicInstance->setLoopTimes(0); // stop when finished
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m_musicInstance = 0;
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};
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void CInvSounds::playSound(int index) {
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if (index < m_soundCount && index > -1) {
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m_sounds[index]->playWithMixer( m_mixer );
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}
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}
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void CInvSounds::playSounds(int index, int count)
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{
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if (index < m_soundCount && index > -1) {
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CAudioBufferPlayInstance* i = m_sounds[index]->playWithMixer( m_mixer );
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i->setLoopTimes(count);
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}
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}
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void CInvSounds::playInternalSound(int index) {
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if (index < m_internalSoundCount && index > -1) {
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m_internalSounds[index]->playWithMixer( m_mixer );
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}
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}
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void CInvSounds::playInternalSounds(int index, int count)
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{
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if (index < m_internalSoundCount && index > -1) {
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CAudioBufferPlayInstance* i = m_internalSounds[index]->playWithMixer( m_mixer );
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i->setLoopTimes(count);
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}
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}
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void CInvSounds::gameStartSound() {
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CAudioBufferPlayInstance* i = m_internalSounds[2]->playWithMixer( m_mixer );
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i->setLoopTimes(2);
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};
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