537 lines
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HTML
537 lines
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<h1 class="title">stickman.cpp Example File</h1>
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<span class="small-subtitle">animation/stickman/stickman.cpp</span>
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<!-- $$$animation/stickman/stickman.cpp-description -->
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<div class="descr"> <a name="details"></a>
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<pre class="cpp"> <span class="comment">/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtCore module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/</span>
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<span class="preprocessor">#include "stickman.h"</span>
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<span class="preprocessor">#include "node.h"</span>
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<span class="preprocessor">#include <QPainter></span>
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<span class="preprocessor">#include <QTimer></span>
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<span class="preprocessor">#define _USE_MATH_DEFINES</span>
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<span class="preprocessor">#include <math.h></span>
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<span class="preprocessor">#ifndef M_PI</span>
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<span class="preprocessor">#define M_PI 3.14159265358979323846</span>
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<span class="preprocessor">#endif</span>
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<span class="keyword">static</span> <span class="keyword">const</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> Coords<span class="operator">[</span>NodeCount <span class="operator">*</span> <span class="number">2</span><span class="operator">]</span> <span class="operator">=</span> {
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<span class="number">0.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">150.0</span><span class="operator">,</span> <span class="comment">// head, #0</span>
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<span class="number">0.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">100.0</span><span class="operator">,</span> <span class="comment">// body pentagon, top->bottom, left->right, #1 - 5</span>
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<span class="operator">-</span><span class="number">50.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">50.0</span><span class="operator">,</span>
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<span class="number">50.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">50.0</span><span class="operator">,</span>
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<span class="operator">-</span><span class="number">25.0</span><span class="operator">,</span> <span class="number">50.0</span><span class="operator">,</span>
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<span class="number">25.0</span><span class="operator">,</span> <span class="number">50.0</span><span class="operator">,</span>
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<span class="operator">-</span><span class="number">100.0</span><span class="operator">,</span> <span class="number">0.0</span><span class="operator">,</span> <span class="comment">// right arm, #6 - 7</span>
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<span class="operator">-</span><span class="number">125.0</span><span class="operator">,</span> <span class="number">50.0</span><span class="operator">,</span>
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<span class="number">100.0</span><span class="operator">,</span> <span class="number">0.0</span><span class="operator">,</span> <span class="comment">// left arm, #8 - 9</span>
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<span class="number">125.0</span><span class="operator">,</span> <span class="number">50.0</span><span class="operator">,</span>
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<span class="operator">-</span><span class="number">35.0</span><span class="operator">,</span> <span class="number">75.0</span><span class="operator">,</span> <span class="comment">// lower body, #10 - 11</span>
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<span class="number">35.0</span><span class="operator">,</span> <span class="number">75.0</span><span class="operator">,</span>
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<span class="operator">-</span><span class="number">25.0</span><span class="operator">,</span> <span class="number">200.0</span><span class="operator">,</span> <span class="comment">// right leg, #12 - 13</span>
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<span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="number">300.0</span><span class="operator">,</span>
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<span class="number">25.0</span><span class="operator">,</span> <span class="number">200.0</span><span class="operator">,</span> <span class="comment">// left leg, #14 - 15</span>
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<span class="number">30.0</span><span class="operator">,</span> <span class="number">300.0</span>
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};
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<span class="keyword">static</span> <span class="keyword">const</span> <span class="type">int</span> Bones<span class="operator">[</span>BoneCount <span class="operator">*</span> <span class="number">2</span><span class="operator">]</span> <span class="operator">=</span> {
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<span class="number">0</span><span class="operator">,</span> <span class="number">1</span><span class="operator">,</span> <span class="comment">// neck</span>
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<span class="number">1</span><span class="operator">,</span> <span class="number">2</span><span class="operator">,</span> <span class="comment">// body</span>
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<span class="number">1</span><span class="operator">,</span> <span class="number">3</span><span class="operator">,</span>
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<span class="number">1</span><span class="operator">,</span> <span class="number">4</span><span class="operator">,</span>
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<span class="number">1</span><span class="operator">,</span> <span class="number">5</span><span class="operator">,</span>
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<span class="number">2</span><span class="operator">,</span> <span class="number">3</span><span class="operator">,</span>
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<span class="number">2</span><span class="operator">,</span> <span class="number">4</span><span class="operator">,</span>
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<span class="number">2</span><span class="operator">,</span> <span class="number">5</span><span class="operator">,</span>
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<span class="number">3</span><span class="operator">,</span> <span class="number">4</span><span class="operator">,</span>
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<span class="number">3</span><span class="operator">,</span> <span class="number">5</span><span class="operator">,</span>
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<span class="number">4</span><span class="operator">,</span> <span class="number">5</span><span class="operator">,</span>
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<span class="number">2</span><span class="operator">,</span> <span class="number">6</span><span class="operator">,</span> <span class="comment">// right arm</span>
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<span class="number">6</span><span class="operator">,</span> <span class="number">7</span><span class="operator">,</span>
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<span class="number">3</span><span class="operator">,</span> <span class="number">8</span><span class="operator">,</span> <span class="comment">// left arm</span>
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<span class="number">8</span><span class="operator">,</span> <span class="number">9</span><span class="operator">,</span>
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<span class="number">4</span><span class="operator">,</span> <span class="number">10</span><span class="operator">,</span> <span class="comment">// lower body</span>
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<span class="number">4</span><span class="operator">,</span> <span class="number">11</span><span class="operator">,</span>
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<span class="number">5</span><span class="operator">,</span> <span class="number">10</span><span class="operator">,</span>
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<span class="number">5</span><span class="operator">,</span> <span class="number">11</span><span class="operator">,</span>
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<span class="number">10</span><span class="operator">,</span> <span class="number">11</span><span class="operator">,</span>
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<span class="number">10</span><span class="operator">,</span> <span class="number">12</span><span class="operator">,</span> <span class="comment">// right leg</span>
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<span class="number">12</span><span class="operator">,</span> <span class="number">13</span><span class="operator">,</span>
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<span class="number">11</span><span class="operator">,</span> <span class="number">14</span><span class="operator">,</span> <span class="comment">// left leg</span>
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<span class="number">14</span><span class="operator">,</span> <span class="number">15</span>
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};
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StickMan<span class="operator">::</span>StickMan()
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{
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m_sticks <span class="operator">=</span> <span class="keyword">true</span>;
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m_isDead <span class="operator">=</span> <span class="keyword">false</span>;
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m_pixmap <span class="operator">=</span> <span class="type"><a href="qpixmap.html">QPixmap</a></span>(<span class="string">"images/head.png"</span>);
|
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m_penColor <span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>white;
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m_fillColor <span class="operator">=</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>black;
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<span class="comment">// Set up start position of limbs</span>
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<span class="keyword">for</span> (<span class="type">int</span> i<span class="operator">=</span><span class="number">0</span>; i<span class="operator"><</span>NodeCount; <span class="operator">+</span><span class="operator">+</span>i) {
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m_nodes<span class="operator">[</span>i<span class="operator">]</span> <span class="operator">=</span> <span class="keyword">new</span> Node(<span class="type"><a href="qpointf.html">QPointF</a></span>(Coords<span class="operator">[</span>i <span class="operator">*</span> <span class="number">2</span><span class="operator">]</span><span class="operator">,</span> Coords<span class="operator">[</span>i <span class="operator">*</span> <span class="number">2</span> <span class="operator">+</span> <span class="number">1</span><span class="operator">]</span>)<span class="operator">,</span> <span class="keyword">this</span>);
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connect(m_nodes<span class="operator">[</span>i<span class="operator">]</span><span class="operator">,</span> SIGNAL(positionChanged())<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> SLOT(childPositionChanged()));
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|
}
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|
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<span class="keyword">for</span> (<span class="type">int</span> i<span class="operator">=</span><span class="number">0</span>; i<span class="operator"><</span>BoneCount; <span class="operator">+</span><span class="operator">+</span>i) {
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|
<span class="type">int</span> n1 <span class="operator">=</span> Bones<span class="operator">[</span>i <span class="operator">*</span> <span class="number">2</span><span class="operator">]</span>;
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|
<span class="type">int</span> n2 <span class="operator">=</span> Bones<span class="operator">[</span>i <span class="operator">*</span> <span class="number">2</span> <span class="operator">+</span> <span class="number">1</span><span class="operator">]</span>;
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|
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Node <span class="operator">*</span>node1 <span class="operator">=</span> m_nodes<span class="operator">[</span>n1<span class="operator">]</span>;
|
|
Node <span class="operator">*</span>node2 <span class="operator">=</span> m_nodes<span class="operator">[</span>n2<span class="operator">]</span>;
|
|
|
|
<span class="type"><a href="qpointf.html">QPointF</a></span> dist <span class="operator">=</span> node1<span class="operator">-</span><span class="operator">></span>pos() <span class="operator">-</span> node2<span class="operator">-</span><span class="operator">></span>pos();
|
|
m_perfectBoneLengths<span class="operator">[</span>i<span class="operator">]</span> <span class="operator">=</span> sqrt(pow(dist<span class="operator">.</span>x()<span class="operator">,</span><span class="number">2</span>) <span class="operator">+</span> pow(dist<span class="operator">.</span>y()<span class="operator">,</span><span class="number">2</span>));
|
|
}
|
|
|
|
startTimer(<span class="number">10</span>);
|
|
}
|
|
|
|
StickMan<span class="operator">::</span><span class="operator">~</span>StickMan()
|
|
{
|
|
}
|
|
|
|
<span class="type">void</span> StickMan<span class="operator">::</span>childPositionChanged()
|
|
{
|
|
prepareGeometryChange();
|
|
}
|
|
|
|
<span class="type">void</span> StickMan<span class="operator">::</span>setDrawSticks(<span class="type">bool</span> on)
|
|
{
|
|
m_sticks <span class="operator">=</span> on;
|
|
<span class="keyword">for</span> (<span class="type">int</span> i<span class="operator">=</span><span class="number">0</span>;i<span class="operator"><</span>nodeCount();<span class="operator">+</span><span class="operator">+</span>i) {
|
|
Node <span class="operator">*</span>node <span class="operator">=</span> m_nodes<span class="operator">[</span>i<span class="operator">]</span>;
|
|
node<span class="operator">-</span><span class="operator">></span>setVisible(on);
|
|
}
|
|
}
|
|
|
|
<span class="type"><a href="qrectf.html">QRectF</a></span> StickMan<span class="operator">::</span>boundingRect() <span class="keyword">const</span>
|
|
{
|
|
<span class="comment">// account for head radius=50.0 plus pen which is 5.0</span>
|
|
<span class="keyword">return</span> childrenBoundingRect()<span class="operator">.</span>adjusted(<span class="operator">-</span><span class="number">55.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">55.0</span><span class="operator">,</span> <span class="number">55.0</span><span class="operator">,</span> <span class="number">55.0</span>);
|
|
}
|
|
|
|
<span class="type">int</span> StickMan<span class="operator">::</span>nodeCount() <span class="keyword">const</span>
|
|
{
|
|
<span class="keyword">return</span> NodeCount;
|
|
}
|
|
|
|
Node <span class="operator">*</span>StickMan<span class="operator">::</span>node(<span class="type">int</span> idx) <span class="keyword">const</span>
|
|
{
|
|
<span class="keyword">if</span> (idx <span class="operator">></span><span class="operator">=</span> <span class="number">0</span> <span class="operator">&</span><span class="operator">&</span> idx <span class="operator"><</span> NodeCount)
|
|
<span class="keyword">return</span> m_nodes<span class="operator">[</span>idx<span class="operator">]</span>;
|
|
<span class="keyword">else</span>
|
|
<span class="keyword">return</span> <span class="number">0</span>;
|
|
}
|
|
|
|
<span class="type">void</span> StickMan<span class="operator">::</span>timerEvent(<span class="type"><a href="qtimerevent.html">QTimerEvent</a></span> <span class="operator">*</span>)
|
|
{
|
|
update();
|
|
}
|
|
|
|
<span class="type">void</span> StickMan<span class="operator">::</span>stabilize()
|
|
{
|
|
<span class="keyword">static</span> <span class="keyword">const</span> <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> threshold <span class="operator">=</span> <span class="number">0.001</span>;
|
|
|
|
<span class="keyword">for</span> (<span class="type">int</span> i<span class="operator">=</span><span class="number">0</span>; i<span class="operator"><</span>BoneCount; <span class="operator">+</span><span class="operator">+</span>i) {
|
|
<span class="type">int</span> n1 <span class="operator">=</span> Bones<span class="operator">[</span>i <span class="operator">*</span> <span class="number">2</span><span class="operator">]</span>;
|
|
<span class="type">int</span> n2 <span class="operator">=</span> Bones<span class="operator">[</span>i <span class="operator">*</span> <span class="number">2</span> <span class="operator">+</span> <span class="number">1</span><span class="operator">]</span>;
|
|
|
|
Node <span class="operator">*</span>node1 <span class="operator">=</span> m_nodes<span class="operator">[</span>n1<span class="operator">]</span>;
|
|
Node <span class="operator">*</span>node2 <span class="operator">=</span> m_nodes<span class="operator">[</span>n2<span class="operator">]</span>;
|
|
|
|
<span class="type"><a href="qpointf.html">QPointF</a></span> pos1 <span class="operator">=</span> node1<span class="operator">-</span><span class="operator">></span>pos();
|
|
<span class="type"><a href="qpointf.html">QPointF</a></span> pos2 <span class="operator">=</span> node2<span class="operator">-</span><span class="operator">></span>pos();
|
|
|
|
<span class="type"><a href="qpointf.html">QPointF</a></span> dist <span class="operator">=</span> pos1 <span class="operator">-</span> pos2;
|
|
<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> length <span class="operator">=</span> sqrt(pow(dist<span class="operator">.</span>x()<span class="operator">,</span><span class="number">2</span>) <span class="operator">+</span> pow(dist<span class="operator">.</span>y()<span class="operator">,</span><span class="number">2</span>));
|
|
<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> diff <span class="operator">=</span> (length <span class="operator">-</span> m_perfectBoneLengths<span class="operator">[</span>i<span class="operator">]</span>) <span class="operator">/</span> length;
|
|
|
|
<span class="type"><a href="qpointf.html">QPointF</a></span> p <span class="operator">=</span> dist <span class="operator">*</span> (<span class="number">0.5</span> <span class="operator">*</span> diff);
|
|
<span class="keyword">if</span> (p<span class="operator">.</span>x() <span class="operator">></span> threshold <span class="operator">&</span><span class="operator">&</span> p<span class="operator">.</span>y() <span class="operator">></span> threshold) {
|
|
pos1 <span class="operator">-</span><span class="operator">=</span> p;
|
|
pos2 <span class="operator">+</span><span class="operator">=</span> p;
|
|
|
|
node1<span class="operator">-</span><span class="operator">></span>setPos(pos1);
|
|
node2<span class="operator">-</span><span class="operator">></span>setPos(pos2);
|
|
}
|
|
}
|
|
}
|
|
|
|
<span class="type"><a href="qpointf.html">QPointF</a></span> StickMan<span class="operator">::</span>posFor(<span class="type">int</span> idx) <span class="keyword">const</span>
|
|
{
|
|
<span class="keyword">return</span> m_nodes<span class="operator">[</span>idx<span class="operator">]</span><span class="operator">-</span><span class="operator">></span>pos();
|
|
}
|
|
|
|
<span class="comment">//#include <QTime></span>
|
|
<span class="type">void</span> StickMan<span class="operator">::</span>paint(<span class="type"><a href="qpainter.html">QPainter</a></span> <span class="operator">*</span>painter<span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qstyleoptiongraphicsitem.html">QStyleOptionGraphicsItem</a></span> <span class="operator">*</span><span class="operator">,</span> <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>)
|
|
{
|
|
<span class="comment">/* static int frames = 0;
|
|
static QTime time;
|
|
if (frames++ % 100 == 0) {
|
|
frames = 1;
|
|
time.restart();
|
|
}
|
|
|
|
if (time.elapsed() > 0) {
|
|
painter->setPen(Qt::white);
|
|
painter->drawText(0, 0, QString::number(frames / (time.elapsed() / 1000.0)));
|
|
}*/</span>
|
|
|
|
stabilize();
|
|
<span class="keyword">if</span> (m_sticks) {
|
|
painter<span class="operator">-</span><span class="operator">></span>setPen(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>white);
|
|
<span class="keyword">for</span> (<span class="type">int</span> i<span class="operator">=</span><span class="number">0</span>; i<span class="operator"><</span>BoneCount; <span class="operator">+</span><span class="operator">+</span>i) {
|
|
<span class="type">int</span> n1 <span class="operator">=</span> Bones<span class="operator">[</span>i <span class="operator">*</span> <span class="number">2</span><span class="operator">]</span>;
|
|
<span class="type">int</span> n2 <span class="operator">=</span> Bones<span class="operator">[</span>i <span class="operator">*</span> <span class="number">2</span> <span class="operator">+</span> <span class="number">1</span><span class="operator">]</span>;
|
|
|
|
Node <span class="operator">*</span>node1 <span class="operator">=</span> m_nodes<span class="operator">[</span>n1<span class="operator">]</span>;
|
|
Node <span class="operator">*</span>node2 <span class="operator">=</span> m_nodes<span class="operator">[</span>n2<span class="operator">]</span>;
|
|
|
|
painter<span class="operator">-</span><span class="operator">></span>drawLine(node1<span class="operator">-</span><span class="operator">></span>pos()<span class="operator">,</span> node2<span class="operator">-</span><span class="operator">></span>pos());
|
|
}
|
|
} <span class="keyword">else</span> {
|
|
<span class="comment">// first bone is neck and will be used for head</span>
|
|
|
|
<span class="type"><a href="qpainterpath.html">QPainterPath</a></span> path;
|
|
path<span class="operator">.</span>moveTo(posFor(<span class="number">0</span>));
|
|
path<span class="operator">.</span>lineTo(posFor(<span class="number">1</span>));
|
|
|
|
<span class="comment">// right arm</span>
|
|
path<span class="operator">.</span>lineTo(posFor(<span class="number">2</span>));
|
|
path<span class="operator">.</span>lineTo(posFor(<span class="number">6</span>));
|
|
path<span class="operator">.</span>lineTo(posFor(<span class="number">7</span>));
|
|
|
|
<span class="comment">// left arm</span>
|
|
path<span class="operator">.</span>moveTo(posFor(<span class="number">3</span>));
|
|
path<span class="operator">.</span>lineTo(posFor(<span class="number">8</span>));
|
|
path<span class="operator">.</span>lineTo(posFor(<span class="number">9</span>));
|
|
|
|
<span class="comment">// body</span>
|
|
path<span class="operator">.</span>moveTo(posFor(<span class="number">2</span>));
|
|
path<span class="operator">.</span>lineTo(posFor(<span class="number">4</span>));
|
|
path<span class="operator">.</span>lineTo(posFor(<span class="number">10</span>));
|
|
path<span class="operator">.</span>lineTo(posFor(<span class="number">11</span>));
|
|
path<span class="operator">.</span>lineTo(posFor(<span class="number">5</span>));
|
|
path<span class="operator">.</span>lineTo(posFor(<span class="number">3</span>));
|
|
path<span class="operator">.</span>lineTo(posFor(<span class="number">1</span>));
|
|
|
|
<span class="comment">// right leg</span>
|
|
path<span class="operator">.</span>moveTo(posFor(<span class="number">10</span>));
|
|
path<span class="operator">.</span>lineTo(posFor(<span class="number">12</span>));
|
|
path<span class="operator">.</span>lineTo(posFor(<span class="number">13</span>));
|
|
|
|
<span class="comment">// left leg</span>
|
|
path<span class="operator">.</span>moveTo(posFor(<span class="number">11</span>));
|
|
path<span class="operator">.</span>lineTo(posFor(<span class="number">14</span>));
|
|
path<span class="operator">.</span>lineTo(posFor(<span class="number">15</span>));
|
|
|
|
painter<span class="operator">-</span><span class="operator">></span>setPen(<span class="type"><a href="qpen.html">QPen</a></span>(m_penColor<span class="operator">,</span> <span class="number">5.0</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>SolidLine<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>RoundCap));
|
|
painter<span class="operator">-</span><span class="operator">></span>drawPath(path);
|
|
|
|
{
|
|
<span class="type">int</span> n1 <span class="operator">=</span> Bones<span class="operator">[</span><span class="number">0</span><span class="operator">]</span>;
|
|
<span class="type">int</span> n2 <span class="operator">=</span> Bones<span class="operator">[</span><span class="number">1</span><span class="operator">]</span>;
|
|
Node <span class="operator">*</span>node1 <span class="operator">=</span> m_nodes<span class="operator">[</span>n1<span class="operator">]</span>;
|
|
Node <span class="operator">*</span>node2 <span class="operator">=</span> m_nodes<span class="operator">[</span>n2<span class="operator">]</span>;
|
|
|
|
<span class="type"><a href="qpointf.html">QPointF</a></span> dist <span class="operator">=</span> node2<span class="operator">-</span><span class="operator">></span>pos() <span class="operator">-</span> node1<span class="operator">-</span><span class="operator">></span>pos();
|
|
|
|
<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> sinAngle <span class="operator">=</span> dist<span class="operator">.</span>x() <span class="operator">/</span> sqrt(pow(dist<span class="operator">.</span>x()<span class="operator">,</span> <span class="number">2</span>) <span class="operator">+</span> pow(dist<span class="operator">.</span>y()<span class="operator">,</span> <span class="number">2</span>));
|
|
<span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> angle <span class="operator">=</span> asin(sinAngle) <span class="operator">*</span> <span class="number">180.0</span> <span class="operator">/</span> M_PI;
|
|
|
|
<span class="type"><a href="qpointf.html">QPointF</a></span> headPos <span class="operator">=</span> node1<span class="operator">-</span><span class="operator">></span>pos();
|
|
painter<span class="operator">-</span><span class="operator">></span>translate(headPos);
|
|
painter<span class="operator">-</span><span class="operator">></span>rotate(<span class="operator">-</span>angle);
|
|
|
|
painter<span class="operator">-</span><span class="operator">></span>setBrush(m_fillColor);
|
|
painter<span class="operator">-</span><span class="operator">></span>drawEllipse(<span class="type"><a href="qpointf.html">QPointF</a></span>(<span class="number">0</span><span class="operator">,</span><span class="number">0</span>)<span class="operator">,</span> <span class="number">50.0</span><span class="operator">,</span> <span class="number">50.0</span>);
|
|
|
|
painter<span class="operator">-</span><span class="operator">></span>setBrush(m_penColor);
|
|
painter<span class="operator">-</span><span class="operator">></span>setPen(<span class="type"><a href="qpen.html">QPen</a></span>(m_penColor<span class="operator">,</span> <span class="number">2.5</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>SolidLine<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>RoundCap));
|
|
|
|
<span class="comment">// eyes</span>
|
|
<span class="keyword">if</span> (m_isDead) {
|
|
painter<span class="operator">-</span><span class="operator">></span>drawLine(<span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">20.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">20.0</span>);
|
|
painter<span class="operator">-</span><span class="operator">></span>drawLine(<span class="operator">-</span><span class="number">20.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">20.0</span>);
|
|
|
|
painter<span class="operator">-</span><span class="operator">></span>drawLine(<span class="number">20.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="number">30.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">20.0</span>);
|
|
painter<span class="operator">-</span><span class="operator">></span>drawLine(<span class="number">30.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="number">20.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">20.0</span>);
|
|
} <span class="keyword">else</span> {
|
|
painter<span class="operator">-</span><span class="operator">></span>drawChord(<span class="type"><a href="qrectf.html">QRectF</a></span>(<span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="number">25.0</span><span class="operator">,</span> <span class="number">70.0</span>)<span class="operator">,</span> <span class="number">30.0</span><span class="operator">*</span><span class="number">16</span><span class="operator">,</span> <span class="number">120.0</span><span class="operator">*</span><span class="number">16</span>);
|
|
painter<span class="operator">-</span><span class="operator">></span>drawChord(<span class="type"><a href="qrectf.html">QRectF</a></span>(<span class="number">5.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">30.0</span><span class="operator">,</span> <span class="number">25.0</span><span class="operator">,</span> <span class="number">70.0</span>)<span class="operator">,</span> <span class="number">30.0</span><span class="operator">*</span><span class="number">16</span><span class="operator">,</span> <span class="number">120.0</span><span class="operator">*</span><span class="number">16</span>);
|
|
}
|
|
|
|
<span class="comment">// mouth</span>
|
|
<span class="keyword">if</span> (m_isDead) {
|
|
painter<span class="operator">-</span><span class="operator">></span>drawLine(<span class="operator">-</span><span class="number">28.0</span><span class="operator">,</span> <span class="number">2.0</span><span class="operator">,</span> <span class="number">29.0</span><span class="operator">,</span> <span class="number">2.0</span>);
|
|
} <span class="keyword">else</span> {
|
|
painter<span class="operator">-</span><span class="operator">></span>setBrush(<span class="type"><a href="qcolor.html">QColor</a></span>(<span class="number">128</span><span class="operator">,</span> <span class="number">0</span><span class="operator">,</span> <span class="number">64</span> ));
|
|
painter<span class="operator">-</span><span class="operator">></span>drawChord(<span class="type"><a href="qrectf.html">QRectF</a></span>(<span class="operator">-</span><span class="number">28.0</span><span class="operator">,</span> <span class="number">2.0</span><span class="operator">-</span><span class="number">55.0</span><span class="operator">/</span><span class="number">2.0</span><span class="operator">,</span> <span class="number">57.0</span><span class="operator">,</span> <span class="number">55.0</span>)<span class="operator">,</span> <span class="number">0.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">180.0</span><span class="operator">*</span><span class="number">16</span>);
|
|
}
|
|
|
|
<span class="comment">// pupils</span>
|
|
<span class="keyword">if</span> (<span class="operator">!</span>m_isDead) {
|
|
painter<span class="operator">-</span><span class="operator">></span>setPen(<span class="type"><a href="qpen.html">QPen</a></span>(m_fillColor<span class="operator">,</span> <span class="number">1.0</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>SolidLine<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>RoundCap));
|
|
painter<span class="operator">-</span><span class="operator">></span>setBrush(m_fillColor);
|
|
painter<span class="operator">-</span><span class="operator">></span>drawEllipse(<span class="type"><a href="qpointf.html">QPointF</a></span>(<span class="operator">-</span><span class="number">12.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">25.0</span>)<span class="operator">,</span> <span class="number">5.0</span><span class="operator">,</span> <span class="number">5.0</span>);
|
|
painter<span class="operator">-</span><span class="operator">></span>drawEllipse(<span class="type"><a href="qpointf.html">QPointF</a></span>(<span class="number">22.0</span><span class="operator">,</span> <span class="operator">-</span><span class="number">25.0</span>)<span class="operator">,</span> <span class="number">5.0</span><span class="operator">,</span> <span class="number">5.0</span>);
|
|
}
|
|
}
|
|
}
|
|
}</pre>
|
|
</div>
|
|
<!-- @@@animation/stickman/stickman.cpp -->
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<div class="ft">
|
|
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