249 lines
8.0 KiB
C++
249 lines
8.0 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing/
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**
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** This file is part of the QtDeclarative module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:BSD$
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** You may use this file under the terms of the BSD license as follows:
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**
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** "Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions are
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** met:
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** * Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** * Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in
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** the documentation and/or other materials provided with the
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** distribution.
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** * Neither the name of The Qt Company Ltd nor the names of its
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** contributors may be used to endorse or promote products derived
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** from this software without specific prior written permission.
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**
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**
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** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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#include "mainwindow.h"
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#include "gameengine.h"
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#include "plugins/levelplugininterface.h"
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#include <QDebug>
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#include <QDir>
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#include <QMessageBox>
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#include <QLibraryInfo>
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#include <QDeclarativeEngine>
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#include <QDesktopWidget>
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MainWindow::MainWindow(QWidget *parent)
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: QDeclarativeView(parent)
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{
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#ifdef Q_WS_MAEMO_5
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window()->setAttribute(Qt::WA_Maemo5PortraitOrientation, true);
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#endif
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// Game engine
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m_gameEngine = new GameEngine(this);
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// Load all levels plugins
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m_levelPlugin = 0;
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loadLevelPlugins();
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// QML main window
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engine()->addImportPath("./imports");
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setResizeMode(QDeclarativeView::SizeRootObjectToView);
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// Set game engine visible to QML
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rootContext()->setContextProperty("GameEngine", m_gameEngine);
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// Set QML source
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setSource(QUrl("qrc:/Game.qml"));
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//setSource(QUrl("../QuickHit/Game.qml"));
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// Store QML root object for game engine
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QObject *ro = static_cast<QObject*>(rootObject());
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m_gameEngine->setGameQml(ro);
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m_gameEngine->findQmlObjects();
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// Application foreground / background event filter for filterin incoming call (window)
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// when game will be paused
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m_eventFilter = new MyEventFilter(this);
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QObject::connect(m_eventFilter,SIGNAL(activationChangeFiltered()),this,SLOT(activationChangeFiltered()));
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qApp->installEventFilter(m_eventFilter);
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// Remove context menu from the all widgets
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QWidgetList widgets = QApplication::allWidgets();
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QWidget* w = 0;
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foreach (w,widgets){
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w->setContextMenuPolicy(Qt::NoContextMenu);
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}
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}
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MainWindow::~MainWindow()
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{
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for (int i=0;i<m_plugins.count();i++) {
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m_plugins[i]->unload();
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}
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m_plugins.clear();
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}
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void MainWindow::activationChangeFiltered()
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{
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m_gameEngine->pauseGame();
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}
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void MainWindow::levelActivated(int index)
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{
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// Set level for the game engine
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createPlugin(index);
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rootContext()->setContextProperty("LevelPlugin", m_levelPlugin);
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m_gameEngine->setGameLevel(m_levelPlugin);
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}
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void MainWindow::loadLevelPlugins()
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{
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#if defined (Q_OS_SYMBIAN)
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bool exists_c = loadPlugins("c", "quickhitlevels");
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bool exists_e = loadPlugins("e", "quickhitlevels");
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bool exists_f = loadPlugins("f", "quickhitlevels");
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if (exists_c || exists_e || exists_f) {
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m_gameEngine->setPluginList(m_plugins);
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createPlugin();
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}
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else {
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//QMessageBox::information(this, "QuickHit", "Could not load any of the quickhitlevels");
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}
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#else
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if (loadPlugins("c", "quickhitlevels")) {
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m_gameEngine->setPluginList(m_plugins);
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createPlugin();
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}
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else {
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//QMessageBox::information(this, "QuickHit", "Could not load any of the quickhitlevels");
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}
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#endif
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}
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bool MainWindow::loadPlugins(QString drive, QString pluginDir)
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{
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#if defined (Q_OS_SYMBIAN)
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QDir pluginsDir(drive + ":" + QLibraryInfo::location(QLibraryInfo::PluginsPath));
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#elif defined Q_OS_WIN32
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QDir pluginsDir = QDir::currentPath();
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#else
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QDir pluginsDir(QLibraryInfo::location(QLibraryInfo::PluginsPath));
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#endif
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pluginsDir.cd(pluginDir);
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qDebug() << "Loads plugins from : " << pluginsDir.path();
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bool newPluginsLoaded = false;
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foreach (QString fileName, pluginsDir.entryList(QDir::Files))
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{
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// Accept only plugin files
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#if defined (Q_OS_SYMBIAN)
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if (fileName.contains(".qtplugin",Qt::CaseInsensitive)) {
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#elif defined (Q_WS_MAEMO_5)
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if (fileName.contains(".so",Qt::CaseInsensitive)) {
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#else
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if (fileName.contains(".dll",Qt::CaseInsensitive)) {
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#endif
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// Create plugin loader
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QPluginLoader* pluginLoader = new QPluginLoader(pluginsDir.absoluteFilePath(fileName));
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// Load plugin
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bool ret = pluginLoader->load();
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if (!ret) {
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// Loading failed
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qDebug() << "Could not load plugin " << fileName;
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} else {
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// Loading done
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// Test creating plugin
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QObject *plugin = 0;
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LevelPluginInterface* pluginIF = 0;
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plugin = pluginLoader->instance();
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pluginIF = qobject_cast<LevelPluginInterface*> (plugin);
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if (pluginIF) {
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qDebug() << "Plugin can be created";
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// Store loader to array
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m_plugins.append(pluginLoader);
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newPluginsLoaded = true;
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} else {
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pluginLoader->unload();
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qDebug() << "Plugin can NOT be created!";
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}
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}
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}
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}
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return newPluginsLoaded;
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}
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void MainWindow::createPlugin(int index)
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{
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if (index == -1) {
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return;
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}
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m_levelPlugin = 0;
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// Try to create plugin instance
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QPluginLoader* pluginLoader = m_plugins[index];
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QObject *plugin = pluginLoader->instance();
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if (plugin) {
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// Plugin instance created
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// Cast plugin to LevelPluginInterface, that is common for all plugins
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LevelPluginInterface* pluginIF = qobject_cast<LevelPluginInterface*> (plugin);
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m_levelPlugin = pluginIF;
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qDebug() << "Plugin created: " << index;
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}
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else {
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qDebug() << "Creating plugin failed!";
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QMessageBox::information(this, "QuickHit", "Could not create quickhitlevels");
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}
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}
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void MainWindow::printObjectTree(QObject* parent)
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{
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if (parent) {
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qDebug() << "className:" << parent->metaObject()->className();
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qDebug() << "objectName:" << parent->objectName();
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QObjectList list = parent->children();
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QObject* item;
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foreach (item,list) {
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if (item->children().count()>0) {
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qDebug() << "--Childrens found--";
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printObjectTree(item);
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} else {
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qDebug() << "className:" << item->metaObject()->className();
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qDebug() << "objectName:" << item->objectName();
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}
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}
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} else {
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qDebug() << "object NULL";
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}
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}
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