Use run-opengl-test feature for Windows 11 24H2 x86_64

Native WoA builds are done with -no-opengl switch,
therefore native test coin nodes do not need to have
openglsw installed.
(ms-windows-store://pdp/?productid=9NQPSL29BFFF)
However, when trying to run cross compiled WoA on native
test nodes this ends up with:
tst_QOpenGLWindow::create() Failed to load opengl32sw (%1 is not a valid
tst_QOpenGLWindow::create() Failed to load and resolve WGL/OpenGL
function
However, adding no-opengl flag would affect our release binaries
and would remove qt3d and qtdatavisualisation from packaging.
Use run-opengl-test feature instead.

Task-number: COIN-1211
Change-Id: Id21051bc69e431a9d3773c4b4e0c8c2e63315b42
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
(cherry picked from commit c73dbf6dfe)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
This commit is contained in:
Michal Klocek
2025-06-27 13:09:41 +02:00
committed by Qt Cherry-pick Bot
parent d3dcf8a993
commit 6dc02c60f3

View File

@@ -194,7 +194,7 @@ Configurations:
Platform dependency: 'windows-10_22h2-mingw13'
Environment variables: [
'Path={{.Env.MINGW_PATH}}\bin;{{.Env.Path}}',
'TARGET_CONFIGURE_ARGS=-debug-and-release -force-debug-info -platform win32-arm64-msvc -no-sql-db2 -no-sql-ibase -no-sql-mysql -no-sql-oci -no-sql-psql -no-sql-mimer',
'TARGET_CONFIGURE_ARGS=-debug-and-release -force-debug-info -platform win32-arm64-msvc -no-sql-db2 -no-sql-ibase -no-sql-mysql -no-sql-oci -no-sql-psql -no-sql-mimer -no-feature-run-opengl-tests',
'TARGET_CMAKE_ARGS=-DFEATURE_msvc_obj_debug_info=ON -DOPENSSL_ROOT_DIR={{.Env.OPENSSL_ROOT_DIR_x64_arm64}}',
'NON_QTBASE_TARGET_CMAKE_ARGS=-DFEATURE_native_grpc=OFF -DFFMPEG_DIR={{.Env.FFMPEG_DIR_MSVC_ARM64}} -DQT_DEPLOY_FFMPEG=TRUE',
'OPENSSL_CONF_x64={{.Env.OPENSSL_CONF_x64_arm64}}',