Windows provisioning: Explicitly state OpenGL configuration to use

One of our configurations relied on ANGLE being the default OpenGL
configuration on Windows. This is the case at the moment, but might
change, so we should not rely on this behavior, but explicitly state the
configuration we are expecting.

Change-Id: Ie8cb215c2675faf8b514f4d9a43055638be1aaa8
Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>
This commit is contained in:
Oliver Wolff
2019-01-25 11:01:57 +01:00
committed by Liang Qi
parent daf0d3a4c6
commit 92b7d48bc2

View File

@@ -1,6 +1,6 @@
Template Target OS Target arch Compiler Target Compiler Features
----------------------------------- ------------------- ----------- ----------- --------------- -------------------------------------------------------------------------------------
qtci-windows-10-x86_64-10 MSVC2015 DeveloperBuild Release QtNamespace QtLibInfix BuildExamples
qtci-windows-10-x86_64-10 MSVC2015 DeveloperBuild Release QtNamespace QtLibInfix BuildExamples OpenGLAngle
qtci-windows-7-x86-3 Mingw73 DeveloperBuild Release OpenGLDynamic
qtci-windows-10-x86_64-10 x86 MSVC2017 Packaging DebugAndRelease Release ForceDebugInfo OpenGLDynamic
qtci-windows-10-x86_64-10 MSVC2015 Packaging DebugAndRelease Release ForceDebugInfo OpenGLDynamic