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iOS, FFmpeg: Add documentation/commenting
This patch adds more commenting + documentation to the script 'install-ffmpeg-ios.sh'. Pick-to: 6.11 6.10 6.8 Change-Id: I7e0023651b868d46b3fb4604bcc6d3eb1d24b7b2 Reviewed-by: Artem Dyomin <artem.dyomin@qt.io> Reviewed-by: Nils Petter Skålerud <nils.petter.skalerud@qt.io>
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Artem Dyomin
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c3fe5fe6fe
@@ -2,8 +2,22 @@
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# Copyright (C) 2024 The Qt Company Ltd.
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# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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# This script will build and install FFmpeg static libs
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# Can take an optional final parameter to control installation directory
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# This script will build and install FFmpeg shared libraries.
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#
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# The script will package iOS and iOS-simulator binaries into one
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# single .xcframework. This .xcframework cannot contain .dylibs
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# directly. It must contain .framework files. Unlike macOS, binaries
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# should NOT be lipoed together.
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#
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# From https://developer.apple.com/documentation/xcode/creating-a-multi-platform-binary-framework-bundle
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# "Avoid using dynamic library files (.dylib files) for dynamic
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# linking. An XCFramework can include dynamic library files, but only
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# macOS supports these libraries for dynamic linking. Dynamic linking
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# on iOS, iPadOS, tvOS, visionOS, and watchOS requires the XCFramework
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# to contain .framework bundles."
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#
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# This script can take an optional final parameter to control
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# installation directory.
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set -eoux pipefail
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# Must match or be lower than the minimum iOS version supported by the version of Qt that is
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@@ -158,6 +172,13 @@ build_info_plist() {
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# This includes creating a folder for it, and inserting Info.plist
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# and dylib. We also patch runpaths in the dylib to match the
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# frameworks directory structure.
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#
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# There is no command-line tool for generating .framework
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# files. By inspecting .frameworks generated through Xcode, we
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# have found they are primarily a directory with a very specific
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# layout. The code below generates a matching layout.
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#
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# See https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/BPFrameworks/Frameworks.html
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create_framework() {
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local ffmpeg_component_name="$1"
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local platform="$2"
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