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One of our configurations relied on ANGLE being the default OpenGL configuration on Windows. This is the case at the moment, but might change, so we should not rely on this behavior, but explicitly state the configuration we are expecting. Change-Id: Ie8cb215c2675faf8b514f4d9a43055638be1aaa8 Reviewed-by: Frederik Gladhorn <frederik.gladhorn@qt.io>