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Native WoA builds are done with -no-opengl switch,
therefore native test coin nodes do not need to have
openglsw installed.
(ms-windows-store://pdp/?productid=9NQPSL29BFFF)
However, when trying to run cross compiled WoA on native
test nodes this ends up with:
tst_QOpenGLWindow::create() Failed to load opengl32sw (%1 is not a valid
tst_QOpenGLWindow::create() Failed to load and resolve WGL/OpenGL
function
However, adding no-opengl flag would affect our release binaries
and would remove qt3d and qtdatavisualisation from packaging.
Use run-opengl-test feature instead.
Task-number: COIN-1211
Change-Id: Id21051bc69e431a9d3773c4b4e0c8c2e63315b42
Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
(cherry picked from commit c73dbf6dfe)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
Continuous Integration ====================== This directory contains files used by Qt's Continuous Integration system (Coin). pre-provisioning ---------------- Contains scripts which are used to install software to tier1 machines manually. E.g. Visual studio installation takes too long to be included to automatic provisioning of tier2 templates. provisioning ------------ Contains scripts that apply to different test machines in order to run automatic tests on them. For Windows scripts, make sure that the machine has "Set-ExecutionPolicy RemoteSigned -Force" set. (Run as admin in PowerShell)