Files
qt5/coin/provisioning/common/macos/install-ffmpeg-ios.sh
Nils Petter Skålerud 546bcebdaa iOS, FFmpeg: Add documentation/commenting
This patch adds more commenting + documentation to the script
'install-ffmpeg-ios.sh'.

Pick-to: 6.10 6.8
Change-Id: I7e0023651b868d46b3fb4604bcc6d3eb1d24b7b2
Reviewed-by: Artem Dyomin <artem.dyomin@qt.io>
Reviewed-by: Nils Petter Skålerud <nils.petter.skalerud@qt.io>
(cherry picked from commit c3fe5fe6fe)
Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
2026-02-17 21:04:49 +00:00

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#!/usr/bin/env bash
# Copyright (C) 2024 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
# This script will build and install FFmpeg shared libraries.
#
# The script will package iOS and iOS-simulator binaries into one
# single .xcframework. This .xcframework cannot contain .dylibs
# directly. It must contain .framework files. Unlike macOS, binaries
# should NOT be lipoed together.
#
# From https://developer.apple.com/documentation/xcode/creating-a-multi-platform-binary-framework-bundle
# "Avoid using dynamic library files (.dylib files) for dynamic
# linking. An XCFramework can include dynamic library files, but only
# macOS supports these libraries for dynamic linking. Dynamic linking
# on iOS, iPadOS, tvOS, visionOS, and watchOS requires the XCFramework
# to contain .framework bundles."
#
# This script can take an optional final parameter to control
# installation directory.
set -eoux pipefail
# Must match or be lower than the minimum iOS version supported by the version of Qt that is
# is currently being built.
readonly MINIMUM_IOS_VERSION="16.0"
source "${BASH_SOURCE%/*}/../unix/ffmpeg-installation-utils.sh"
ffmpeg_version=$(ffmpeg_version_default)
ffmpeg_source_dir=$(download_ffmpeg)
ffmpeg_config_options=$(get_ffmpeg_config_options "shared")
default_prefix="/usr/local/ios/ffmpeg"
prefix="${1:-$default_prefix}"
# Qt doesn't utilize all FFmpeg components. This is a list of the ones
# we care about
ffmpeg_components="libavcodec libavformat libavutil libswresample libswscale"
target_platform_to_sdk() {
local target_platform="$1"
if [[ "$target_platform" == "arm64-simulator" ]] \
|| [[ "$target_platform" == "x86_64-simulator" ]]; then
echo "iphonesimulator"
elif [ "$target_platform" == "arm64-iphoneos" ]; then
echo "iphoneos"
else
echo "Error finding corresponding iOS SDK for target platform: ${target_platform}"
exit 1
fi
}
build_ffmpeg_ios() {
local target_platform="$1"
local target_cpu_arch=""
local target_sdk;
target_sdk="$(target_platform_to_sdk "${target_platform}")"
if [ "$target_platform" == "arm64-simulator" ]; then
target_cpu_arch="arm64"
minos="-mios-simulator-version-min=$MINIMUM_IOS_VERSION"
elif [ "$target_platform" == "x86_64-simulator" ]; then
target_cpu_arch="x86_64"
minos="-mios-simulator-version-min=$MINIMUM_IOS_VERSION"
elif [ "$target_platform" == "arm64-iphoneos" ]; then
target_cpu_arch="arm64"
minos="-miphoneos-version-min=$MINIMUM_IOS_VERSION"
else
echo "Error when building FFmpeg for iOS. Unknown parameter given for target_platform: '${target_platform}'"
exit 1
fi
local build_dir="$ffmpeg_source_dir/build_ios/$target_platform"
sudo mkdir -p "$build_dir"
pushd "$build_dir"
local sysroot;
sysroot="$(xcrun --sdk "${target_sdk}" --show-sdk-path)"
local cc;
cc="$(xcrun -f --sdk ${target_sdk} clang)"
local cxx;
cxx="$(xcrun -f --sdk ${target_sdk} clang++)"
# We add -g so we get debug symbols.
local common_arch_flags="${minos} -arch ${target_cpu_arch} -g"
local config_parameters=(
$ffmpeg_config_options
--sysroot="${sysroot}"
--enable-cross-compile
--enable-optimizations
--prefix="$prefix"
--arch="$target_cpu_arch"
--cc="$cc"
--cxx="$cxx"
--extra-cflags="${common_arch_flags}"
--extra-cxxflags="${common_arch_flags}"
--extra-ldflags="${common_arch_flags}"
--target-os=darwin
--enable-shared
--disable-static
--install-name-dir="@rpath"
--disable-audiotoolbox
# We perform manual stripping after generating dSYMs.
# Make sure to skip it during FFmpeg compilation.
--disable-stripping
)
sudo "$ffmpeg_source_dir/configure" "${config_parameters[@]}"
sudo make install DESTDIR="$build_dir/installed" -j4
popd
}
build_info_plist() {
local file_path="$1"
local framework_name="$2"
local framework_id="$3"
# Apple plist format has a strict requirement that the version string
# contains up to 3 numerics separated by a dot. Meanwhile, FFmpeg versioning
# tends to use an 'n' prefix in their versioning. We use a regex to convert
# and verify the version string.
#
# https://developer.apple.com/documentation/bundleresources/information-property-list/cfbundleversion
local formatted_ffmpeg_version
if [[ $ffmpeg_version =~ ([0-9]+(\.[0-9]+){0,2}) ]]; then
formatted_ffmpeg_version="${BASH_REMATCH[1]}"
else
echo "Unable to format FFmpeg version string '$ffmpeg_version' into corresponding Apple Info.plist format"
exit 1
fi
local minimum_version_key="MinimumOSVersion"
local supported_platforms="iPhoneOS"
info_plist="<?xml version=\"1.0\" encoding=\"UTF-8\"?>
<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">
<plist version=\"1.0\">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>${framework_name}</string>
<key>CFBundleIdentifier</key>
<string>${framework_id}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>${framework_name}</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>${formatted_ffmpeg_version}</string>
<key>CFBundleVersion</key>
<string>${formatted_ffmpeg_version}</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>${minimum_version_key}</key>
<string>${MINIMUM_IOS_VERSION}</string>
<key>CFBundleSupportedPlatforms</key>
<array>
<string>${supported_platforms}</string>
</array>
<key>NSPrincipalClass</key>
<string></string>
</dict>
</plist>"
echo $info_plist | sudo tee ${file_path} 1>/dev/null
}
# Create a 'traditional' framework from the corresponding dylib.
# This includes creating a folder for it, and inserting Info.plist
# and dylib. We also patch runpaths in the dylib to match the
# frameworks directory structure.
#
# There is no command-line tool for generating .framework
# files. By inspecting .frameworks generated through Xcode, we
# have found they are primarily a directory with a very specific
# layout. The code below generates a matching layout.
#
# See https://developer.apple.com/library/archive/documentation/MacOSX/Conceptual/BPFrameworks/Frameworks.html
create_framework() {
local ffmpeg_component_name="$1"
local platform="$2"
local ffmpeg_build_path="${ffmpeg_source_dir}/build_ios/${platform}/installed/${prefix}"
local ffmpeg_component_src_dylib="${ffmpeg_build_path}/lib/${ffmpeg_component_name}.dylib"
local ffmpeg_component_framework="${ffmpeg_build_path}/framework/${ffmpeg_component_name}.framework"
local ffmpeg_component_target_dylib="${ffmpeg_component_framework}/${ffmpeg_component_name}"
# Make directory for the .framework
sudo mkdir -p "${ffmpeg_component_framework}"
# Inser the Info.plist
build_info_plist \
"${ffmpeg_component_framework}/Info.plist" \
"${ffmpeg_component_name}" \
"io.qt.ffmpegkit.${ffmpeg_component_name}"
# Copy in the dylib
sudo cp \
"${ffmpeg_component_src_dylib}" \
"${ffmpeg_component_target_dylib}"
# By default, runpaths will look for FFmpeg dependencies in
# '@rpath/libavcodec.xx.yy.dylib'. We want this path to be in the form
# '@rpath/libavcodec.framework/libavcodec.dylib'.
# Set the dylibs self-identity
sudo install_name_tool \
-id "@rpath/${ffmpeg_component_name}.framework/${ffmpeg_component_name}" \
"${ffmpeg_component_target_dylib}"
# Update the runpaths for each FFmpeg dependency entry
otool -L "$ffmpeg_component_target_dylib" \
| tail -n +2 \
| awk '{print $1}' \
| while read -r dep; do
# Go through all dependency entries of this .dylib,
# see if they point to a FFmpeg component. If it does,
# modify the entry to match the final
# directory structure.
for ffdep in $ffmpeg_components; do
if [[ "$dep" == */${ffdep}.* ]]; then
echo "Rewriting dependency: $dep -> @rpath/${ffdep}.framework/${ffdep}"
sudo install_name_tool -change \
"$dep" \
"@rpath/${ffdep}.framework/${ffdep}" \
"$ffmpeg_component_target_dylib"
fi
done
done
}
# dSYM symbols must be generated manually, these are required for
# App Store deployment. We generate them from the .dylibs inside
# our .frameworks. This has to be done after patching the runpaths.
# At the end, we strip the dylib.
create_dsym() {
local ffmpeg_component_name="$1"
local platform="$2"
local ffmpeg_build_path="${ffmpeg_source_dir}/build_ios/${platform}/installed/${prefix}"
local target_dylib="${ffmpeg_build_path}/framework/${ffmpeg_component_name}.framework/${ffmpeg_component_name}"
sudo dsymutil "${target_dylib}" \
-o "${ffmpeg_build_path}/framework/${ffmpeg_component_name}.framework.dSYM"
local target_sdk;
target_sdk=$(target_platform_to_sdk "${platform}")
local strip;
strip="$(xcrun -f --sdk ${target_sdk} strip)"
sudo ${strip} -x "${target_dylib}"
}
create_xcframework() {
# Create 'traditional' framework from the corresponding dylib,
# also creating
local framework_name="$1"
local target_platform_a="$2"
local target_platform_b="$3"
local platform_a_build="${ffmpeg_source_dir}/build_ios/${target_platform_a}/installed/${prefix}"
local fw_a="${platform_a_build}/framework/${framework_name}.framework"
local dsym_a="${fw_a}.dSYM"
local platform_b_build="${ffmpeg_source_dir}/build_ios/${target_platform_b}/installed/${prefix}"
local fw_b="${platform_b_build}/framework/${framework_name}.framework"
local dsym_b="${fw_b}.dSYM"
sudo mkdir -p "$prefix/lib/"
sudo xcodebuild -create-xcframework \
-framework "$fw_a" -debug-symbols "$dsym_a" \
-framework $fw_b -debug-symbols "$dsym_b" \
-output "${prefix}/lib/${framework_name}.xcframework"
}
build_ffmpeg_ios "arm64-iphoneos"
build_ffmpeg_ios "x86_64-simulator"
for name in $ffmpeg_components; do
create_framework "$name" "arm64-iphoneos"
create_framework "$name" "x86_64-simulator"
create_dsym "$name" "arm64-iphoneos"
create_dsym "$name" "x86_64-simulator"
done
# Create corresponding xcframeworks containing both arm64 and x86_64-simulator frameworks:
for name in $ffmpeg_components; do
create_xcframework "$name" "arm64-iphoneos" "x86_64-simulator"
done
# xcframeworks are already installed directly into the target output directory.
# We need to install headers
sudo cp -r "${ffmpeg_source_dir}/build_ios/arm64-iphoneos/installed/${prefix}/include" "$prefix"
set_ffmpeg_dir_env_var "FFMPEG_DIR_IOS" "$prefix"