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2025-12-15 23:22:33 +08:00

34 lines
1.2 KiB
C++

/***********************************************************************************************************************
*
* Copyright (c) 2010 - 2025 by Tech Soft 3D, Inc.
* The information contained herein is confidential and proprietary to Tech Soft 3D, Inc., and considered a trade secret
* as defined under civil and criminal statutes. Tech Soft 3D shall pursue its civil and criminal remedies in the event
* of unauthorized use or misappropriation of its trade secrets. Use of this information by anyone other than authorized
* employees of Tech Soft 3D, Inc. is granted only under a written non-disclosure agreement, expressly prescribing the
* scope and manner of such use.
*
***********************************************************************************************************************/
#include "vbo.h"
VBO::VBO(const std::vector<utils::geometry::Vertex> &vertices)
{
glGenBuffers(1, &id);
glBindBuffer(GL_ARRAY_BUFFER, id);
glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(utils::geometry::Vertex), vertices.data(), GL_STATIC_DRAW);
}
void VBO::Bind()
{
glBindBuffer(GL_ARRAY_BUFFER, id);
}
void VBO::Unbind()
{
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void VBO::Delete()
{
glDeleteBuffers(1, &id);
}