mirror of
https://github.com/ggerganov/ggwave.git
synced 2026-02-07 09:18:01 +08:00
121 lines
3.2 KiB
C++
121 lines
3.2 KiB
C++
#include "ggwave/ggwave.h"
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#include "ggwave-common.h"
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#include "ggwave-common-sdl2.h"
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#include <imgui/imgui.h>
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#include <imgui-extra/imgui_impl.h>
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#include <SDL.h>
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#include <cstdio>
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#include <string>
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#include <mutex>
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#include <thread>
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static SDL_Window * g_window;
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static void * g_gl_context;
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int main(int argc, char** argv) {
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printf("Usage: %s [-cN] [-pN] [-tN]\n", argv[0]);
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printf(" -cN - select capture device N\n");
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printf(" -pN - select playback device N\n");
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printf(" -tN - transmission protocol:\n");
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printf(" -t0 : Normal\n");
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printf(" -t1 : Fast (default)\n");
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printf(" -t2 : Fastest\n");
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printf(" -t3 : Ultrasonic\n");
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printf("\n");
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auto argm = parseCmdArguments(argc, argv);
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int captureId = argm["c"].empty() ? 0 : std::stoi(argm["c"]);
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int playbackId = argm["p"].empty() ? 0 : std::stoi(argm["p"]);
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int txProtocol = argm["t"].empty() ? 1 : std::stoi(argm["t"]);
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if (GGWave_init(playbackId, captureId) == false) {
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fprintf(stderr, "Failed to initialize GGWave\n");
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return -1;
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}
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auto ggWave = GGWave_instance();
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ggWave->setTxMode(GGWave::TxMode::VariableLength);
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printf("Selecting Tx protocol %d\n", txProtocol);
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switch (txProtocol) {
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case 0:
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{
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printf("Using 'Normal' Tx Protocol\n");
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ggWave->setParameters(1, 40, 9, 3, 50);
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}
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break;
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case 1:
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{
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printf("Using 'Fast' Tx Protocol\n");
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ggWave->setParameters(1, 40, 6, 3, 50);
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}
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break;
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case 2:
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{
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printf("Using 'Fastest' Tx Protocol\n");
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ggWave->setParameters(1, 40, 3, 3, 50);
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}
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break;
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case 3:
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{
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printf("Using 'Ultrasonic' Tx Protocol\n");
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ggWave->setParameters(1, 320, 9, 3, 50);
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}
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break;
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default:
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{
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printf("Using 'Fast' Tx Protocol\n");
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ggWave->setParameters(1, 40, 6, 3, 50);
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}
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};
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printf("\n");
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ggWave->init(0, "");
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0) {
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fprintf(stderr, "Error: %s\n", SDL_GetError());
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return -1;
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}
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int windowX = 400;
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int windowY = 600;
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const char * windowTitle = "ggwave-gui";
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SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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g_window = SDL_CreateWindow(windowTitle, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, windowX, windowY, window_flags);
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g_gl_context = SDL_GL_CreateContext(g_window);
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SDL_GL_MakeCurrent(g_window, g_gl_context);
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SDL_GL_SetSwapInterval(0); // Enable vsync
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ImGui_Init(g_window, g_gl_context);
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ImGui_NewFrame(g_window);
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ImGui::Render();
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while (true) {
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GGWave_mainLoop();
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if (ImGui_beginFrame(g_window) == false) {
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break;
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}
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if (ImGui::Button("Send")) {
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std::string input("hello");
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ggWave->init(input.size(), input.data());
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}
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ImGui_endFrame(g_window);
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}
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GGWave_deinit();
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return 0;
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}
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